Difference between revisions of "Community Mann Manor strategy"
m |
m (→Class-specific Horseless Headless Horsemann Strategy) |
||
(5 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
− | {{community strategy stub|This | + | {{community strategy stub|This page could use strategy specific to the map itself besides that applying to the HHH, Mention some of the differences from the [[Mountain Lab|standard variant]] and how they may affect combat. ''Note: True most of the article is about the HHH, but even though the HHH now appears on other maps, the HHH is the most unique element of the map AND strategy for engaging and defeating the HHH and [[Horseless_Headless_Horsemann#Ghostchievements|obtaining the achievements]] applies ''only'' on this map; on each of the other maps, engaging the HHH bad strategy.'' }} |
− | |||
{{Map infobox | {{Map infobox | ||
− | | map-strategy = yes | + | | map-strategy = yes |
− | | game-type | + | | map-status = community |
− | | file-name | + | | map-name = Mann Manor |
− | | map-image = mannmanor_cp_01.png | + | | map-game-type = Control Point |
− | | | + | | map-file-name = cp_manor_event |
− | | map-environment = Halloween | + | | map-image = mannmanor_cp_01.png |
− | | map-setting = Nighttime, overcast | + | | map-released = {{Patch name|10|27|2010}} |
− | | map-hazards = [[Pumpkin bomb]]s,<br | + | | map-released-major = Scream Fortress Update |
− | | map-pyrovision = | + | | map-environment = Halloween |
− | | map-health | + | | map-setting = Nighttime, overcast |
− | | map-health | + | | map-hazards = [[Pumpkin bomb]]s,<br>[[Horseless Headless Horsemann]],<br>[[Environmental_death#Pitfalls|Pit]] |
− | | map-health | + | | map-has-pyrovision = yes |
− | | map-ammo | + | | map-pickups-health-small = 6 |
− | | map-ammo | + | | map-pickups-health-medium = 9 |
− | | map-ammo | + | | map-pickups-health-large = 1 |
− | | map-special | + | | map-pickups-ammo-small = 4 |
− | | map-special | + | | map-pickups-ammo-medium = 6 |
− | | map-stamp-link = | + | | map-pickups-ammo-large = 2 |
+ | | map-pickups-special-sgg = yes | ||
+ | | map-pickups-special-pumpkin = yes | ||
+ | | map-stamp-link = https://steamcommunity.com/stats/TF2/leaderboards/30393 | ||
+ | | map-has-bots = yes | ||
}} | }} | ||
Line 34: | Line 37: | ||
''This Halloween map features [[pumpkin bomb]]s, [[Halloween pumpkin]]s, and the [[Soul Gargoyle]]; see [[Community Halloween maps strategy]].'' | ''This Halloween map features [[pumpkin bomb]]s, [[Halloween pumpkin]]s, and the [[Soul Gargoyle]]; see [[Community Halloween maps strategy]].'' | ||
− | *This map is a reskin of [[Mountain Lab]], so any [[Community Mountain Lab strategy|strategies]] that apply there will work here. | + | *This map is a reskin of [[Mountain Lab]], so any class specific [[Community Mountain Lab strategy|strategies]] that apply there will work here. |
== General Horseless Headless Horsemann Strategy == | == General Horseless Headless Horsemann Strategy == | ||
Line 53: | Line 56: | ||
== Class-specific Horseless Headless Horsemann Strategy == | == Class-specific Horseless Headless Horsemann Strategy == | ||
− | |||
− | |||
{| class="wikitable grid" cellpadding="0" cellspacing="0" | {| class="wikitable grid" cellpadding="0" cellspacing="0" | ||
! class="header" colspan="3" width="200"| Class | ! class="header" colspan="3" width="200"| Class | ||
Line 72: | Line 73: | ||
{{Pro}} The [[Force-A-Nature]], while it may not be used for direct combat, also makes for a mobility weapon if you are good with force jumps. | {{Pro}} The [[Force-A-Nature]], while it may not be used for direct combat, also makes for a mobility weapon if you are good with force jumps. | ||
− | {{Pro}} The [[Atomizer]] and [[Soda Popper]] are an upgrade in terms of evasion. You're not likely to engage in melee combat with the Horsemann anyway, so it's downsides are negligible | + | {{Pro}} The [[Atomizer]] and [[Soda Popper]] are an upgrade in terms of evasion. You're not likely to engage in melee combat with the Horsemann anyway, so it's downsides are negligible. |
{{Con}}The following weapons may be less effective against the Horsemann, due to his immunity to fire, stun, bleeding, mini-crits, on-hit and on-kill attributes:, [[Pretty Boy's Pocket Pistol]], [[Flying Guillotine]] [[Crit-a-Cola]], [[Mad Milk]], [[Sandman]], [[Candy Cane]], [[Boston Basher]] / [[Three-Rune Blade]], [[Sun-on-a-Stick]], [[Fan O'War]] and [[Wrap Assassin]]. | {{Con}}The following weapons may be less effective against the Horsemann, due to his immunity to fire, stun, bleeding, mini-crits, on-hit and on-kill attributes:, [[Pretty Boy's Pocket Pistol]], [[Flying Guillotine]] [[Crit-a-Cola]], [[Mad Milk]], [[Sandman]], [[Candy Cane]], [[Boston Basher]] / [[Three-Rune Blade]], [[Sun-on-a-Stick]], [[Fan O'War]] and [[Wrap Assassin]]. |
Latest revision as of 18:38, 20 March 2024
![]() | “Sun Tzu's got nothing on us!” This article is a Community strategy stub. As such, it is not complete. You can help the Team Fortress Wiki Community Strategy Project by expanding it. Notes: This page could use strategy specific to the map itself besides that applying to the HHH, Mention some of the differences from the standard variant and how they may affect combat. Note: True most of the article is about the HHH, but even though the HHH now appears on other maps, the HHH is the most unique element of the map AND strategy for engaging and defeating the HHH and obtaining the achievements applies only on this map; on each of the other maps, engaging the HHH bad strategy. |
Mann Manor | |
---|---|
![]() | |
Basic Information | |
Map type: | Control Point |
File name: | cp_manor_event
|
Released: | October 27, 2010 Patch (Scream Fortress Update) |
Variants: | Mountain Lab |
Developer(s): | Valve Tim "YM" Johnson Alex "Rexy" Kreeger |
Map Info | |
Environment: | Halloween |
Setting: | Nighttime, overcast |
Hazards: | Pumpkin bombs, Horseless Headless Horsemann, Pit |
Pyrovision Support: | Yes |
Bot support: | Yes |
Map Items | |
![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
![]() |
![]() ![]() |
Map Photos | |
Map Overview | |
This article is about Community Mann Manor strategy.
Note: It is recommended to read the main Mann Manor article first to become familiar with the names of key map locations used in this article.
General Map Strategy
This Halloween map features pumpkin bombs, Halloween pumpkins, and the Soul Gargoyle; see Community Halloween maps strategy.
- This map is a reskin of Mountain Lab, so any class specific strategies that apply there will work here.
General Horseless Headless Horsemann Strategy
- The Horsemann can traverse the entire map except for spawn rooms and a few ledges, such as a rooftop between points A and B which Scouts, Soldiers and Demomen can access. If you are IT, going up to these ledges will cause the Horsemann to lose interest in you and chase someone else.
- When you are IT and the spots above aren't nearby, look for enemies to either run around or hit with your melee weapon (the latter will pass the IT status to them). Doing so gives you a better chance of surviving being IT.
- Wearing a Saxton Hale Mask or Horseless Headless Horsemann's Head will prevent you from getting stunned by the Horsemann's taunt.
- The Horsemann runs at Scout speed, so do not attempt to outrun him unless you are a Demoman and have a shield with you.
- A strategy for the player designated IT is to act as bait for the Horsemann, while all other players inflict as much damage as they can.
- The Horsemann's target can trap him by standing on the ledge behind the wall of the shack on the rock outcrop. Standing there while you are IT makes the Horsemann attack the wall of the shack and ignore all other players for the duration that you are IT, including those attacking him with melee weapons.
- Another effective spot for trapping the Horsemann is just in front of BLU's spawn in the shelf-filled building; by crouch-jumping onto the barrel and then again onto the middle shelves, one can stand on top and the Horsemann will run about below, trying to attack the player. While upon the shelves the player and other teammates can safely attack the Horsemann until he dies or switches targets.
- The control points stay active while the Horseless Headless Horsemann is out. It is a good strategy to use this time to take control of the point while the enemy is distracted.
- If you are IT and are near the currently contested point, you can try to lead the Horsemann to enemies trying to cap the point.
- On RED, while defending the last point, stay close to the spawn and wait until someone on your team is IT. The Horsemann will spend a lot of time chasing the BLU team, defending the point for you.
- Use the gap around the final control point as a buffer. If the Horsemann gets too close, it is possible to simply jump the gap while he will be forced to maneuver around the crack in the floor in order to reach you.
- While the Horsemann can chase IT onto the roof of B, he cannot chase players onto the roofs of the buildings near it. Therefore, it is still possible to deal damage without the risk of being killed.
- The Horsemann cannot jump, but he will walk off of ledges and fall down to reach those marked as IT.
Class-specific Horseless Headless Horsemann Strategy
Class | Strategy | ||
---|---|---|---|
![]() Scout |
vs | ![]() Horseless Headless Horsemann |
![]()
|
![]() Soldier |
vs | ![]() Horseless Headless Horsemann |
|
![]() Pyro |
vs | ![]() Horseless Headless Horsemann |
|
![]() Demoman |
vs | ![]() Horseless Headless Horsemann |
|
![]() Heavy |
vs | ![]() Horseless Headless Horsemann |
|
![]() Engineer |
vs | ![]() Horseless Headless Horsemann |
|
![]() Medic |
vs | ![]() Horseless Headless Horsemann |
|
![]() Sniper |
vs | ![]() Horseless Headless Horsemann |
|
![]() Spy |
vs | ![]() Horseless Headless Horsemann |
|