Community Soldier strategy

From Team Fortress Wiki
Revision as of 12:52, 8 November 2010 by SandeProElite (talk | contribs)
Jump to: navigation, search

As the general purpose assault class of TF2, the Soldier is easy to pick up and play but difficult to master. The Soldier is capable of both long range and close quarters attacks, is quite accurate, and can often access places on various maps others cannot by Rocket Jumping. The Soldier is a solid "blast 'em everywhere" class, and experienced players can use him to assault or defend key strategic points with ruthless efficiency.

General

  • Rocket Jump to the tops of structures that no other class can reach. Enemies are easily surprised by the unexpected angles you gain when above their heads. Note that you can also take fall damage upon landing.
  • When shooting over long distances, try to lead your shots and fire a second rocket to where your target is likely to retreat. Doing this will greatly increase your chance of hitting enemies over long range. If the enemies are too far away you can attack them with your Shotgun, rather than wasting your rockets. This won't do much damage, but the Shotgun can be loaded far faster and the bullets travel to your target right away.
  • The Rocket Launcher reloads slower than many other weapons and it is unlikely that if you empty your entire clip that all four rockets will hit your target. For this reason, you should take your time in predicting your enemy's movements and fire one rocket at a time.
  • If you do empty your entire Rocket Launcher clip in a fight consider switching quickly to your Shotgun (if you know that it is loaded) rather than waiting for your rockets to reload. This will allow you to continue your attack uninterrupted, and may keep you alive long enough for you to retreat. If you become stuck in a one-on-one match with an enemy Soldier, switching to the Shotgun at the right time could be the difference between you killing your enemy and him killing you.
  • Help your Medics out in areas where there is no fighting by damaging yourself with your rockets. Damaging yourself allows Medics to fill up their ÜberCharge faster. Be careful to watch your health, and as a general rule, don't allow your health to drop below half way, just in case you are rushed or ambushed by enemies. It should be noted that ÜberCharge builds up faster during Setup time on the PC version, so this strategy is only useful after the round has begun.
  • Changing the "cl_interp" command will alter how late rockets come out. Finding the right setting is useful for more precise aiming.

Weapon Specific