Difference between revisions of "Sydney Sleeper"

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==Trivia==
 
==Trivia==
  
*At the moment the Sydney Sleeper is capable of hitting multiple targets with one shot. If the user fires a fully charged shot at an enemy player while another opponent is standing closely behind the intended target, the second opponent will also be hit with the shot. Thus allowing a fully charged Sniper to possibly take out a Medic combo with 1 fully charged, well placed shot.
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*At the moment the Sydney Sleeper is capable of hitting multiple targets with one shot. If the user fires a fully charged shot at an enemy player while another opponent is standing closely behind the intended target, the second opponent will also be hit with the shot. Thus allowing a fully charged Sniper to possibly take out a Medic combo with 1 fully charged, well placed shot. The gun can pierce more than three players.
  
 
== See also ==
 
== See also ==

Revision as of 07:27, 1 October 2010

Template:Weapon infobox The Sydney Sleeper is an unlockable primary weapon for the Sniper class, replacing the Sniper Rifle.

It is almost identical to the Sniper Rifle in that it can be scoped, with the same damage output. However, upon going over 50% charge, the shot will cause a Jarate effect on the target for 8 seconds. This weapon lacks the ability to perform Headshots.

This gun also makes up for this with the chance to randomly fire a Critical, an ability not normal in the Sniper's other primary weapons.

Damage

See also: Damage
  • Unscoped Shot: 46-50
  • Scoped (0% Charge): 45-50
  • Scoped (50% Charge): 70-80 (Jarate effect starts)
  • Scoped (75% Charge): 90-110 (Bullet starts to go through multiple bodies)
  • Scoped (100% Charge): 130-160
  • Mini-Crit: 68 (0% charge or unscoped), 203 (100% charge)
  • Critical hit: 150

Function times

Blueprint

Huntsman Reclaimed Metal Sydney Sleeper
Item icon Huntsman.png + Item icon Reclaimed Metal.png = Item icon Sydney Sleeper.png

Trivia

  • At the moment the Sydney Sleeper is capable of hitting multiple targets with one shot. If the user fires a fully charged shot at an enemy player while another opponent is standing closely behind the intended target, the second opponent will also be hit with the shot. Thus allowing a fully charged Sniper to possibly take out a Medic combo with 1 fully charged, well placed shot. The gun can pierce more than three players.

See also