Sniper Rifle

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Template:Weapon infobox

You'll be needin' another use for that neck!
The Sniper on headshots.

The Sniper Rifle is the primary weapon for the Sniper class. It has excellent accuracy, no damage falloff, and is the only weapon with a zoom sight. The Sniper Rifle must be charged for full effectiveness. The zoom display features a charge meter and a small red or blue dot in the center to aid in aiming. When zoomed, the charge meter increases gradually from 0% to 100%. At the same time the target dot will change from a dull color to bright red / blue. It takes 4 seconds for a full charge. The charge meter resets after a shot is fired or when the scope is unzoomed. Charge is not built up while not zoomed. Zoom is activated when the secondary function is used (default: Mouse2 for PC, Left Trigger for Xbox 360 and L2 for PS3). Movement speed is slowed while zoomed in to 27%, and slowed even further to 0.01% when crouching. You cannot be zoomed in while jumping or falling. A killing shot to the head while zoomed in will result in a Headshot and will display a different icon where the kill is reported. A Headshot is a guaranteed Critical hit and is furthermore the only way for the Sniper Rifle to score a Critical hit (except during Humiliation or a Kritzkrieg). When zoomed, a team-colored dot will appear on walls or floors (or wherever the rifle is aiming), alerting observant opponents to the Sniper. Firing the Sniper Rifle when not zoomed will still damage, but for very little.

Damage

  • Base: 50 (0% charge or unscoped), 150 (100% charge)
  • Bodyshot: 43-57 (0% charge or unscoped), 128-172 (100% charge)
  • Mini-Crit: 67.5 (0% charge or unscoped), 202.5 (100% charge)
  • Headshot (scoped only): 150 (0% charge), 450 (100% charge)
  • Critical hit (humiliation or Kritzkrieg only): 150

Note: Distance from the target does not affect the Sniper Rifle's damage. Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 1.5
  • There is a 200 ms delay before a zoomed Sniper shot can get a Critical hit. [1]
  • There is a 1 second delay before the damage of a zoomed Sniper shot increases.

All times are in seconds. Times are approximate and determined by community testing.|

Related Achievements

Pyro

Firewatch.png Firewatch

Ignite 10 Snipers while they are zoomed in.

Sniper

Tf sniper be efficient.png Be Efficient

Get 3 kills with the Sniper Rifle without missing a shot.

Tf sniper drop dead.png Dropped Dead

Kill a Scout in midair with your Sniper Rifle or the Huntsman.

Tf sniper jumper stumper.png Jumper Stumper

Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.

Tf sniper the last wave.png The Last Wave

Provide an enemy with a freezecam shot of you waving to them.

Tf sniper trust your feelings.png Trust Your Feelings

Get 5 kills with the Sniper Rifle without your scope.

Trivia

  • This rifle appears to be based on the former sniping rifle of the Australian military, the British-made Parker-Hale M82. It was replaced around the end of the millennium with the AI Arctic Warfare, but it's assumed to still see training use.
  • The Sniper Rifle has Developer weapon variants.
  • The laser between the scope and the barrel does not actually have a texture, only a small hole in the center.
  • The Sniper never actually inserts a new bullet whilst reloading. He simply works the bolt to extract the spent shell.
  • The whole reason why the Sniper Rifle does less damage unscoped is to stop advanced and more skilled players noscoping around the whole map, dominating the whole team.

Gallery

See also