Soaked

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Revision as of 02:04, 17 January 2014 by DrewPDrawerz (talk | contribs)
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Soaking is an effect that can be applied by certain weapons or submerging to deep water. Soaked players will continually shed droplets of accorded liquid. This liquid can have many different effects depending on what the liquid is. Some liquids can cure burning effect or removal of other liquids.

Associated weapons

List of covered-associated weapons
Secondary Mad Milk Mutated Milk
  • Mad Milk is a thrown weapon. Covering foes with Mad Milk inflicts a debuff, allowing any teammate to heal by damaging an opponent under its effects.
  • The only ways to prematurely remove the effects of Mad Milk is by visiting a Resupply locker, by being submerged in water, or by being healed for an extended period of time.
  • Additionally, Mad Milk can be used to extinguish burning allies, including the user, and nullify a Spy's cloak and disguise.
Mad Milk Mutated Milk
Secondary Gas Passer
  • Gas Passer is a thrown weapon. Covering foes with Gas Passer inflicts a debuff, allowing any teammate to light any opponents under its effects on fire with damage.
  • The only ways to prematurely remove the effects of Gas Passer is by visiting a Resupply locker, by being submerged in water, or by being healed for an extended period of time.
  • Unlike the other soaked effects, the enemies soaked with the Gas Passer are not considered wet by the Neon Annihilator.
Gas Passer
Melee Neon Annihilator
  • The Neon Annihilator deals guaranteed critical hits on wet targets, including those covered in Jarate, Mad Milk, swimming, or simply standing in water of any depth.
  • It is primarily an effective method for dealing with enemies in water, though players are also considered wet for five seconds after leaving a water source.
Neon Annihilator
Primary Sydney Sleeper
  • If a Sniper is zoomed in, the shot applies a Jarate effect onto an enemy target, scaled up from 2 to 5 seconds depending on the charge.
  • The Jarate effect can extinguish allies in the same fashion that the Jarate can.
Sydney Sleeper
Secondary Jarate Self-Aware Beauty Mark
  • Jarate is a thrown weapon. It inflicts a temporary debuff upon its victims, causing all soaked enemies to take Mini-crit damage for 10 seconds.
  • The only ways to prematurely remove the effects of Jarate is by visiting a Resupply locker, by being submerged in water, or by being healed for an extended period of time.
  • Additionally, Jarate can be used to extinguish burning allies, including the user, and nullify a Spy's cloak and disguise.
Jarate Self-Aware Beauty Mark

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