Difference between revisions of "Backburner"

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** From 0 to 200 units: 7.13 per particle (160.4 per second).
 
** From 0 to 200 units: 7.13 per particle (160.4 per second).
 
** From 200 to 384 units: linear decrease from 7.13 to 4.28 per particle (96.3 per second, 60% of max) (384 is maximum range)
 
** From 200 to 384 units: linear decrease from 7.13 to 4.28 per particle (96.3 per second, 60% of max) (384 is maximum range)
*** There is very slight variability (±0.08 per particle) because some particles are at an angle, slightly varying their travel time.
+
*** There is very slight variability (±0.08 per particle) because some particles are at an angle, slightly varying their travel time.
 
* Afterburn damage: 3 damage every 0.5 seconds for 10 seconds (60 damage total)
 
* Afterburn damage: 3 damage every 0.5 seconds for 10 seconds (60 damage total)
 
** Mini-crit afterburn damage: 4 damage every 0.5 seconds for 10 seconds (80 damage total)
 
** Mini-crit afterburn damage: 4 damage every 0.5 seconds for 10 seconds (80 damage total)

Revision as of 18:01, 30 June 2010

Template:Weapon

Mmmmmmmrrrrrrrpppghhh!
The Pyro on rump roasting

The Backburner is an unlockable primary weapon for the Pyro class and replaces the Flamethrower. It is unlocked after 15 of the Pyro achievements are completed (excluding 'Milestone 1'). It is currently placed as a Level 10 Flamethrower in the loadout menu. This version of the flamethrower is built for the Pyro who likes to ambush their opponents. It removes the compression blast capability, instead guaranteeing Critical hits whenever it’s used on an opponent from behind, and dealing 15% more damage than the normal flamethrower. The backburner registers up to approximately a 45 degree angle to the back of someone's left or right. So, roughly a 90 degree angle centered behind where they are facing. This is significantly less than the Spy's backstab range, which appears to be any angle in the 180 degrees behind where a player is looking.

Damage

  • Base damage is based upon range (or, by extension, particle lifetime), and is rounded at the end of all calculations (after Critical multipliers, et cetera).
    • From 0 to 200 units: 7.13 per particle (160.4 per second).
    • From 200 to 384 units: linear decrease from 7.13 to 4.28 per particle (96.3 per second, 60% of max) (384 is maximum range)
      • There is very slight variability (±0.08 per particle) because some particles are at an angle, slightly varying their travel time.
  • Afterburn damage: 3 damage every 0.5 seconds for 10 seconds (60 damage total)
    • Mini-crit afterburn damage: 4 damage every 0.5 seconds for 10 seconds (80 damage total)
  • Mini-Crit: 1.35× base damage, then round to nearest whole
  • Critical Hit: 3× base damage, then round to nearest whole
    • DPS at <200 units: 472.5

Note: Damage-Per-Second values assume all particles find victims.

Base damage changes over particle lifetime, instead of distance from player (all other weapons affected by distance measure from player to player). Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.04
  • Ammo Consumption Interval: 0.08

All times are in seconds. Times are approximate and determined by community testing.

Trivia

  • The Backburner changes its eye color depending on which team you are on. RED makes the eyes turn white while being on BLU team makes the eyes a yellow-ish color.
  • The Backburner is just the original Flamethrower with a dragon-painted piece of metal mashed on the original muzzle.
  • Originally the Backburner gave the Pyro an extra 50 health, giving him 225. This was removed in a later update.

See also