Difference between revisions of "Bat"

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(Update history)
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'''[[February 14, 2011 Patch]]'''
 
'''[[February 14, 2011 Patch]]'''
* Fixed this weapon's [[melee]] attack not destroying remote detonation pipes (Stickybombs).
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* Fixed this weapon's [[melee]] attack not destroying remote detonation pipes ([[Stickybombs]]).
  
 
==Bugs==
 
==Bugs==

Revision as of 22:23, 7 September 2011

The Bat is the default melee weapon for the Scout. It is an aluminum baseball bat sporting a rubber tape grip, a faded green oval label, and a large dent on its side.

The Bat does less damage per hit than any other stock melee weapon, but swings roughly 30%-40% faster. It does one-third of the Scattergun's damage at point blank range, and players may choose to use this weapon to finish off an opponent when out of ammunition, while reloading, or simply for additional humiliation. Its critical hit animation depicts the Scout swinging it backhandedly.

Damage and function times

See also: Damage
Damage and function times
Damage
Base damage 100% 35
Point blank 30-40
Critical 105
Mini-crit 40-54
Function times
Attack interval 0.5 s
Values are approximate and determined by community testing.

Demonstration

Update history

April 29, 2008 Patch (Gold Rush Update)

  • The Bat received new swing animations.

February 14, 2011 Patch

  • Fixed this weapon's melee attack not destroying remote detonation pipes (Stickybombs).

Bugs

  • The Bat is positioned incorrectly in the Scout's hand and, as a result, clips with his palm.

Trivia

  • During the Team Fortress 2 Beta, a team-colored label was displayed on the Bat. Upon release, the label was changed to a faded green for both teams. This can still be seen in the weapon's bucket icons.
  • The Bat is made of aluminum. The first aluminum baseball bat was made in the 1970s, at least two years after this game ostensibly takes place.

Gallery

See also