Difference between revisions of "Arrow Stab"

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{{Weapon infobox
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{{Item infobox
| weapon-image = Sniperarrowstabtauntkill.PNG
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| type        = taunt
| used-by = [[Sniper]]
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| image       = Sniperarrowstabtauntkill.PNG
| weapon-slot = [[Primary]] ([[Taunt]])
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| used-by     = [[Sniper]]
| ammo-loaded = N/A
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| slot         = primary
| ammo-carried = N/A
 
| level-and-type = [[Taunt]]
 
 
| availability = Unlock
 
| availability = Unlock
| purchasable = no
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| numbered    = no
 
}}
 
}}
{{Quotation|'''The Sniper'''|Stabbin' time.|sound=Sniper_meleedare07.wav}}
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{{Quotation|'''The Sniper'''|Stab, stab, stab!|sound=Sniper_meleedare08.wav}}
  
Upon [[taunt]]ing with the [[Huntsman]] equipped, the Sniper takes the '''arrow''' from his bow, spins it behind him, and then stabs it forward fiercely into anyone slow, unaware, or simply unfortunate enough to be in the way. It is necessary to kill someone using an arrow to gain the ''Shafted'' [[Sniper achievements|achievement]]. The kill is not caused by the arrow stab itself, which has a [[stun]] effect, but rather the Sniper yanking the arrow free; so even when the arrow does not stun an enemy, anyone unlucky to be in contact when the Sniper removes the arrow can still die. The taunt can still be used during [[Humiliation]], to kill the winning team members as they come barreling into your spawn, and during a Stalemate when both teams are unable to attack with conventional weapons but may still perform taunts. Keep in mind, this taunt has a huge invisible hit box, meaning even if the arrow never makes contact with the enemy, as long as it is close enough to strike the air 6 feet in front of them, they will still be stunned and die when the arrow is yanked out.
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The '''Arrow Stab''', also known as '''Skewer''', is a [[Taunts|kill taunt]] for the [[Sniper]] that can be performed with the [[Huntsman]] or [[Fortified Compound]] as the active weapon.
  
It should be noted that the stun effect of the taunt works on both [[ÜberCharge]]d enemies and enemies under the effects of [[Bonk! Atomic Punch]], but will not kill them.  Stunning the Medic in this fashion will break the ÜberCharge connection to his buddy.
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Upon taunting, the Sniper removes the prepped arrow from his bow, spins it behind him, and then fiercely stabs it forward before yanking it back, stunning and damaging any enemy player slow, unaware, or simply unfortunate enough to be in the way.
  
== Damage ==
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The initial stab [[stun]]s the victim and deals no damage, while yanking the arrow back deals 500 damage. As the stunning stab and killing pull are separate actions, it is possible to succeed with one but fail with the other depending on whether the enemy is within range or the Sniper is interrupted. Because of this, two Snipers wielding the Huntsman or Fortified Compound can create an infinite stun loop without killing each other, commonly known as a "Staring Contest".<ref>https://www.youtube.com/watch?v=b7XDbzxpGJM</ref>
* Initial Stab: None. [[Stun]] effect.
 
* Removal: 500
 
* Mini-Crit (Removal only): 675 (with Jarate)
 
* [[Critical hit]]: N/A
 
  
Damages are approximate and determined by community testing.
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The stun effect of the taunt works on enemies under an invulnerability effect, such as [[Bonk! Atomic Punch]], but does not kill them. Stunning a [[Medic]] healing a teammate in this fashion breaks the connection to his patient, interrupting his [[ÜberCharge]] if he has deployed it. The range at which the taunt kills is 128 [[Hammer unit]]s (roughly 8 foot / 2.44 meters), past which it has no effect.  
  
== Function times ==
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As with most kill taunts, this taunt can be used to kill enemy players during [[Match outcomes#Humiliation|Humiliation]] and [[Match outcomes#Stalemate|Stalemates]].
* Attack Interval: 4
 
All times are in seconds. Times are approximate and determined by community testing.
 
  
== Related Achievements ==
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== {{heading|Damage and function times}} ==
 +
{{Damage table
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| damagetype      = Bullet
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| rangetype      = Melee
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 +
| damage          = yes
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|  point blank    = {{tooltip|0|Stun effect}} + {{tooltip|500|Removal}}
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|  medium range  = {{tooltip|N/A|Out of range}}
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|  long range    = {{tooltip|N/A|Out of range}}
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|  minicrit      = {{tooltip|0|Stun effect}} + {{tooltip|675|Removal}}
 +
 
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| function times  = yes
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|  taunt duration = 3.4 s <ref> [https://youtu.be/WWcXMLtUiDc Taunt duration] </ref>
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}}
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== {{heading|Related achievements}} ==
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=== {{Class link|Sniper}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Sniper|Shafted}}
 
| 1 = {{Show achievement|Sniper|Shafted}}
 
}}
 
}}
  
== Trivia ==
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== {{heading|Update history}} ==
*The kill icon shows the Sniper's right hand with his glove on. However, the Sniper only wears one glove on his left hand. This may be because the view models of the Sniper have gloves on each hand, rather than on just one.
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'''{{Patch name|5|21|2009|major=Sniper vs. Spy Update}}'''
*Like the Medic's [[Spinal Tap]] and the Scout's [[Home Run]] taunt kills, The Skewer taunt kill is completely silent, making it very difficult for enemy players to anticipate.
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* The Arrow Stab taunt was added to the game.
*Strangely enough, while stunned, you can still stun and kill others with this taunt.
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'''{{Patch name|5|5|2011|major=Replay Update}}'''
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* {{Undocumented}} Added a voice response for the Arrow Stab kill taunt.
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'''{{Patch name|4|1|2014}}'''
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* {{Undocumented}} Fixed the Fortified Compound not triggering the same taunts and voice lines as the Huntsman.
 +
 
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== {{heading|Bugs}} ==
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* While stunned, the Sniper can still stun and kill others with this taunt. This can be executed by pointing the cross-hair at the target and rapidly hitting the taunt key or pressing it at the correct moment.
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* If a [[Pyro]] ignites the player's arrow and the player taunts, the arrow appears unlit. The arrow still burns after the taunt is used.
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* When being attacked by projectile weapons or weapons with a delay (any melee, [[Cow Mangler 5000]] charged shot, [[Sandman]]/[[Wrap Assassin]] ball, [[Flying Guillotine]], or the Huntsman), if a user stabs the attacker after the attack is initiated but before it lands, they are still hit, damaged, and possibly killed by it, often interrupting the damaging portion of the taunt.
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* While stunned, performing the [[Conga]] taunt allows the victim to escape the Arrow Stab's taunt kill.
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* The Arrow Stab taunt can actually be aimed at any direction, despite the animation showing the Sniper stabbing forward. This means that the user can stun and kill players that are right below or even over the player's head.
  
== Demonstration ==
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== {{heading|See also}} ==
{{youtube|kqGp2aKeiYs}}
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* [[Community Sniper strategy#Arrow Stab|Arrow Stab strategy]]
  
== See also ==
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== {{heading|References}} ==
*[[Sniper strategy#Skewer Taunt|Skewer strategy]]
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<references/>
  
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{{Sniper Vs Spy Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
<br/>
 
 
{{Sniper Nav}}
 
{{Sniper Nav}}
  
[[Category:Taunts]]
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[[Category:Weapon Taunts]]
[[Category:Weapons]]
 

Latest revision as of 04:14, 21 September 2025

Stab, stab, stab!
The Sniper

The Arrow Stab, also known as Skewer, is a kill taunt for the Sniper that can be performed with the Huntsman or Fortified Compound as the active weapon.

Upon taunting, the Sniper removes the prepped arrow from his bow, spins it behind him, and then fiercely stabs it forward before yanking it back, stunning and damaging any enemy player slow, unaware, or simply unfortunate enough to be in the way.

The initial stab stuns the victim and deals no damage, while yanking the arrow back deals 500 damage. As the stunning stab and killing pull are separate actions, it is possible to succeed with one but fail with the other depending on whether the enemy is within range or the Sniper is interrupted. Because of this, two Snipers wielding the Huntsman or Fortified Compound can create an infinite stun loop without killing each other, commonly known as a "Staring Contest".[1]

The stun effect of the taunt works on enemies under an invulnerability effect, such as Bonk! Atomic Punch, but does not kill them. Stunning a Medic healing a teammate in this fashion breaks the connection to his patient, interrupting his ÜberCharge if he has deployed it. The range at which the taunt kills is 128 Hammer units (roughly 8 foot / 2.44 meters), past which it has no effect.

As with most kill taunts, this taunt can be used to kill enemy players during Humiliation and Stalemates.

Damage and function times

See also: Damage
Damage and function times
Damage type Bullet
Ranged or Melee damage? Melee
Damage
Point blank 0 + 500
Medium range N/A
Long range N/A
Mini-Crit 0 + 675
Function times
Taunt duration 3.4 s [2]
Values are approximate and determined by community testing.

Related achievements

Leaderboard class sniper.png Sniper

Shafted
Shafted
Stab an enemy with an arrow.

Update history

May 21, 2009 Patch (Sniper vs. Spy Update)

  • The Arrow Stab taunt was added to the game.

May 5, 2011 Patch (Replay Update)

  • [Undocumented] Added a voice response for the Arrow Stab kill taunt.

April 1, 2014 Patch

  • [Undocumented] Fixed the Fortified Compound not triggering the same taunts and voice lines as the Huntsman.

Bugs

  • While stunned, the Sniper can still stun and kill others with this taunt. This can be executed by pointing the cross-hair at the target and rapidly hitting the taunt key or pressing it at the correct moment.
  • If a Pyro ignites the player's arrow and the player taunts, the arrow appears unlit. The arrow still burns after the taunt is used.
  • When being attacked by projectile weapons or weapons with a delay (any melee, Cow Mangler 5000 charged shot, Sandman/Wrap Assassin ball, Flying Guillotine, or the Huntsman), if a user stabs the attacker after the attack is initiated but before it lands, they are still hit, damaged, and possibly killed by it, often interrupting the damaging portion of the taunt.
  • While stunned, performing the Conga taunt allows the victim to escape the Arrow Stab's taunt kill.
  • The Arrow Stab taunt can actually be aimed at any direction, despite the animation showing the Sniper stabbing forward. This means that the user can stun and kill players that are right below or even over the player's head.

See also

References