Scotsman's Skullcutter

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Template:Weapon infobox

The Scotsman's Skullcutter is an unlockable, community-made melee weapon wielded by the Demoman. It appears as a bloodied battle-axe with a wooden shaft. The heavy blade of the axe inflicts an extra 20% damage, but also weighs a great deal, slowing the Demoman down to a speed almost as slow as the Heavy's running speed. Like the Eyelander, it has a larger melee range and is capable of cutting off enemies' heads. Unlike the Eyelander, however, it cannot gain power by doing so. This item was released in the May 20, 2010 Patch under the second round of Contribute! content.

Damage

  • Base: 78
  • Mini-Crit: 105
  • Critical Hit: 234

Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.8

All times are in seconds. Times are approximate and determined by community testing.

Other Properties

  • Speed reduced 15% from 280 Hammer Units/second to 238 Hammer Units/second.
  • Melee range increased ~37% from 65 to 89 Hammer Units.

Blueprint

Template:Recipe


Trivia

  • This is the only player damaging weapon with no taunt. This is likely so as to keep the Demoman's Taunt kill, Decapitation, Eyelander exclusive.
  • This weapon used to use the same hit sound as the Bottle, before a patch changed it due to popular demand.
  • The addition of this weapon ties the Demoman with the Soldier for class with the largest number of loadout options- they both have five unlockable weapons alongside their standard arsenal.
  • This is one of few weapons in the game that can kill a full health Soldier with a critical strike.
  • The Scotsman's Skullcutter decreases the movement speed of the Demoman wielding it from 280 units/second (~93% of normal speed) to 238 units/second (~79% of normal speed). This is 8 units/second faster than a Heavy and 2 units/second slower than a Soldier, making him the second slowest class with it equipped.
  • The Scotsman's Skullcutter's speed penalty also decreases the speed of a charge, when used with the Chargin' Targe (reducing it from 750 units/second to 638).
  • Contrary to popular belief, the Skullcutter does not have the same range as the Bottle.
  • A Spy who is disguised as a Demoman with the Skullcutter equipped will not have his movement speed reduced to 238 units per second (78% of normal speed), meaning that the disguise's movement speed does not match an actual player's movement speed.
  • It is possible to get the "Beat me up Scottie" achievement with this.
  • The Scotsman's Skullcutter is one of three weapons that is a variant of an unlock (as it is a variant of the Eyelander). The other two are the Dalokohs Bar (A variant of the Sandvich) and the Crit-a-cola (variant of Bonk! Atomic Punch).
  • Most of the Team Fortress Quake mod's classes, including the Demoman, used a battle-axe as their melee weapon.

Gallery

See also