Difference between revisions of "Shortstop"

From Team Fortress Wiki
Jump to: navigation, search
m (Applied filters to Shortstop (Review RC#92639))
(Trivia)
Line 52: Line 52:
 
* Since it is a primary weapon, it is possible to have two pistols equipped (the regular [[Pistol]] or the [[Lugermorph]]).
 
* Since it is a primary weapon, it is possible to have two pistols equipped (the regular [[Pistol]] or the [[Lugermorph]]).
 
* The Shortstop is the first weapon to have its model derived from that of a weapon used in a different slot.
 
* The Shortstop is the first weapon to have its model derived from that of a weapon used in a different slot.
* The name is a very obvious reference to a position in the Scout's favorite sport; baseball.
+
* The name is a very obvious reference to a position in the Scout's favorite sport, baseball.
 
* The Shortstop deals 12 damage per pellet, each round has 4 pellets, and the Scout carries 40 rounds (including the 4 loaded in the Pistol). Therefore, The Scout can deal 1920 damage using the Shortstop not counting Crits.
 
* The Shortstop deals 12 damage per pellet, each round has 4 pellets, and the Scout carries 40 rounds (including the 4 loaded in the Pistol). Therefore, The Scout can deal 1920 damage using the Shortstop not counting Crits.
 
*Because the Shortstop is also considered a Pistol, when you have the normal Pistol equipped, they both draw from the same reserve pool of 36 ammo
 
*Because the Shortstop is also considered a Pistol, when you have the normal Pistol equipped, they both draw from the same reserve pool of 36 ammo

Revision as of 16:14, 1 October 2010

Template:Weapon infobox

I don't usually kill morons this fast.
The Scout

The Shortstop is a primary weapon for the Scout class. It appears as a four barrelled Pistol.

Although it is modelled after the Pistol, it is placed in the primary slot (i.e. the slot with Force-A-Nature and the Scattergun).

This weapon functions similar to a Shotgun; instead of firing from a magazine, each chamber fires a single shot and must be reloaded manually. Each shot has a chance of inflicting Slow on the target for a short duration, during which the player can break from the fight or close in to deal more damage.

Damage

See also: Damage
  • Base: 12 per pellet
  • Max Ramp Up: 150% (18 damage per pellet)
  • Max Fall Off: 50% (6 damage per pellet)
  • Pellet Count: 4
  • Point Blank: 69-72
  • Medium Range: 24-48
  • Long Range: 6-12
  • Mini-Crit: 16 per pellet
  • Critical hit: 24 per pellet

Function times

  • Attack Interval: 0.64
  • Reload: 1.25

All times are in seconds. Times are approximate and determined by community testing.

Blueprint

Force-A-Nature Reclaimed Metal Shortstop
Item icon Force-A-Nature.png + Item icon Reclaimed Metal.png = Item icon Shortstop.png

Trivia

  • The design of the Shortstop is similar to the COP 357 Derringer.
  • A pepperbox pistol or 'pepper gun' is any small handgun or pistol with multiple barrels fixed around a center axis.
  • Taunting with the Shortstop performs the Pistol taunt, not the typical taunt for the Scattergun or Force-A-Nature.
  • Since it is a primary weapon, it is possible to have two pistols equipped (the regular Pistol or the Lugermorph).
  • The Shortstop is the first weapon to have its model derived from that of a weapon used in a different slot.
  • The name is a very obvious reference to a position in the Scout's favorite sport, baseball.
  • The Shortstop deals 12 damage per pellet, each round has 4 pellets, and the Scout carries 40 rounds (including the 4 loaded in the Pistol). Therefore, The Scout can deal 1920 damage using the Shortstop not counting Crits.
  • Because the Shortstop is also considered a Pistol, when you have the normal Pistol equipped, they both draw from the same reserve pool of 36 ammo

See also