Difference between revisions of "Chargin' Targe"

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* Charge Interval: 12 seconds
 
* Charge Interval: 12 seconds
  
All times are in seconds. Times are approximate and determined by community testing.
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Times are approximate and determined by community testing.
  
 
==Related Achievements==
 
==Related Achievements==

Revision as of 14:01, 2 September 2010

Template:Weapon infobox

“If I were to pick up this cowering-plate, I would have to put down my second sword,” a Scotsman thinks. “And surely that is madness.”
The Chargin’ Targe solves this riddle by turning the useless shield into a deadly weapon you can run at people with and then bludgeon to death.
— Close Combat Kit publicity blurb

The Chargin' Targe is the unlockable secondary weapon for the Demoman. It appears as an antique wooden shield with an iron rim and a deadly center spike.

The Targe looks unremarkable, but merely equipping it adds 50% resistance to fire damage, and 40% resistance to explosions. As a bonus, alternate fire initiates a charge attack, which can be used in conjunction with a melee weapon or Grenade Launcher. Moving at least half the charge distance before striking adds Mini-Crit damage to a melee attack, while moving the full distance before attacking will give it a full-power Critical hit.

Damage

See also: Damage

Alternate fire initiates a charge attack, which deals damage on its own, or may be used in conjunction with another weapon.

  • Charge Damage: 50 (if shield connects with enemy at the end of the charge) + 10 per head (up to 5 heads).
  • The shield damage is affected by weapon damage spread, it is not a constant number.
  • Fire Resistance: 50%
  • Blast Resistance: 40%
  • Charge Speed: 750 HU/sec. (Approximately 2.5 times faster than 'Base' Speed)
    • Charge Speed: 638 HU/sec. with Scotsman's Skullcutter equipped. (Approximately 2.1 times faster than 'Base' Speed)

Function times

  • Charge Interval: 12 seconds

Times are approximate and determined by community testing.

Related Achievements

Tf demoman charge kill.png The Targe Charge

Charge and kill someone with your shield bash.

Trivia

  • For crafting purposes, this weapon is in the primary slot.
  • A targe is a iron-framed wooden shield which buckles to the forearm, and is most-often used while jousting.
  • The Chargin' Targe functions very similarly to the Left 4 Dead 2 special-infected, the Charger, who has a near-identical charging ability.
  • When a player successfully rams into the enemy with the Targe while dealing damage, one of three loud cheers from the 'audience' is heard.
  • The Chargin' Targe has Developer weapon variants.
  • The Chargin' Targe was the only item that has an icon that is colored BLU in the backpack.
  • Although likely a typo, it is interesting to note that in the changelog for the April 28, 2010 Patch, the Chargin' Targe is referred to as the "Chargin' Target". [1]
  • Prior to the April 28, 2010 Patch, the Targe featured team-colored paint on its front and a team-colored pad on its back. The current orange paint aids easy visual identification at a distance.
  • When Charging, the charge meter will change colors as it depletes. When using the melee weapon at white or green, one will only do normal damage. Yellow gives Mini-Crits, and red gives critical hits.
  • The Targe cannot replenish its charge meter using resupply lockers, ammo crates, or death (assuming instant-respawn is on).
  • When charging with a Grenade Launcher, even if it shows the Chargin' Targe having a Crit effect on the weapon, it will only do normal damage on a hit.
  • The targe has three different crowd cheering sounds played during a successful shield bash, depending on the distance. Short range, medium range, long range.

Gallery

See also

External links