Difference between revisions of "Shortstop"

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The '''Shortstop''' is a primary weapon for the [[Scout]] and is part of the [[Polycount Update]]. It appears as a four-barreled Pistol.
 
The '''Shortstop''' is a primary weapon for the [[Scout]] and is part of the [[Polycount Update]]. It appears as a four-barreled Pistol.
  
==Damage==
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== Damage ==
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{{see also|Damage}}
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* Base: 12 per pellet
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* Max Ramp Up: 150% (18 damage per pellet)
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* Max Fall Off: 50% (6 damage per pellet)
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* Pellet Count: 4
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* Point Blank: 69-72
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* Medium Range: 24-48
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* Long Range: 6-12
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* Mini-Crit: 16 per pellet
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* [[Critical hit]]: 24 per pellet
  
==Function times==
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== Function times ==
* Attack Interval: ?
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* Attack Interval: 0.64
 
* Reload: 1.25
 
* Reload: 1.25
* Spread Recovery: 1.25
 
 
All times are in seconds. Times are approximate and determined by community testing.
 
All times are in seconds. Times are approximate and determined by community testing.
  
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<!-- [[Category:Secondary weapons]] -->
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[[Category:Secondary weapons]]
{{Polycount sandbox nav}}
 

Revision as of 01:18, 1 October 2010

Template:Weapon infobox The Shortstop is a primary weapon for the Scout and is part of the Polycount Update. It appears as a four-barreled Pistol.

Damage

See also: Damage
  • Base: 12 per pellet
  • Max Ramp Up: 150% (18 damage per pellet)
  • Max Fall Off: 50% (6 damage per pellet)
  • Pellet Count: 4
  • Point Blank: 69-72
  • Medium Range: 24-48
  • Long Range: 6-12
  • Mini-Crit: 16 per pellet
  • Critical hit: 24 per pellet

Function times

  • Attack Interval: 0.64
  • Reload: 1.25

All times are in seconds. Times are approximate and determined by community testing.

Trivia

Gallery

See also