Difference between revisions of "Ullapool Caber"
m (Applied filters to Ullapool Caber (Review RC#258540)) |
|||
Line 6: | Line 6: | ||
| slot = melee | | slot = melee | ||
| released = [[December 17, 2010 patch]] | | released = [[December 17, 2010 patch]] | ||
− | | availability = | + | | availability = Craft, Purchase |
| gift = Yes | | gift = Yes | ||
| craft = yes | | craft = yes |
Revision as of 11:40, 18 December 2010
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
“ | Time to get blotted!
Click to listen
— The Demoman
|
” |
The Ullapool Caber is a melee weapon for the Demoman added with the December 17, 2010 patch. It appears as a World War II-era German Model 24 "Potato Masher" grenade, with the Mann, Co. logo stamped on the head.
The explosives contained in the metal 'head' of the grenade are extremely unstable, and will explode upon striking against either a solid object (such as a wall, floor, etc) or an enemy, consistently dealing 100 damage to the user, as well as propelling him upward in the ensuing blast. Once the grenade explodes, the twisted metal shards of the grenade inflict slightly reduced melee damage. Respawning or visiting a Resupply Locker will restore the grenade to working order.
Contents
Damage
- Base: 35 (31 to 39 damage)
- Mini-Crit: 43
- Critical hit: 105
- Explosion: ~150
Damages are approximate and determined by community testing.
Item Set
The Expert's Ordnance | |
---|---|
Effect |
No effect |
Blueprint
Reclaimed Metal | Sandman | Ullapool Caber | ||
x2 | + | = |
Trivia
- Template:W is a town from the Ross and Cromarty area in the Scottish Highlands.
- A caber is a long wooden pole (usually section of the trunk of a tree) that is thrown as a feat of strength during the Template:W event of the Scottish Highland Games.
- Hitting an ally with the Ullapool Caber will not set it off. The Demoman may be in for a nasty surprise if he hits a disguised Spy instead.
- This weapon gives a Demoman with the Chargin' Targe an alternative to Sticky Jumping. However, "Caber Tossing" by hitting the ground can only be done once, and causes far more damage than a sticky jump. The explosion also directs the Demoman Straight Up, making it less useful for quickly traveling across the map.