User:TheNoobThatWas

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Anyone in a server will tell you how well they know him. Some will say they're glad he's there (his teammates). Some will say they want to voteban him (his enemies). Then the teams are autobalanced and roles are reversed. I don't care who thinks what about me, all I know is "Boy, this here is just gonna keep happenin' and happenin'."
TheNoobThatWas publicity blurb

TheNoobThaatWas, also known as the TheNoob, is just your average Team Fortress 2 player, trying to help in his community. Someday he hopes to contribute to the Steam Workshop, but he first has to figure out what the heck he's doing with 3D modeling programs.

The kill icon for the Force-A-Nature was contributed by Template:Steam profile link.

Crafting

See also: Crafting

Blueprint

Mysterious Treasure Halloween 2011 Costume Bundle of Bundles
Backpack Mysterious Treasure.pngx1337 = Item icon Halloween 2011 Costume Bundle of Bundles.png

As a crafting ingredient

Halloween 2011 Costume Bundle of Bundles Earbuds Polycount Pin Scrap Metal
Item icon Halloween 2011 Costume Bundle of Bundles.png + Item icon Earbuds.png + Item icon Polycount Pin.png = Item icon Scrap Metal.png

Related achievements

General

Mass Hysteria
Mass Hysteria
Have 6 teammates using Pyrovision at the same time.


The Great Deflate
The Great Deflate
Kill 79 enemies who have the Balloonicorn pets.
BFF²
BFF²
Have 2 BEST FRIENDS at the same time.

Heavy

{{Achievement table | 1 =

Icing on the Cake
Icing on the Cake
Get 20 kills on players that you're dominating.

| 2 =

Konspicuous Konsumption
Konspicuous Konsumption
Eat 100 sandviches.


Strange variant


Update history

February 24, 2009 Patch (Scout Update)
  • The Force-A-Nature was added to the game.

February 25, 2009 Patch

  • Fixed this weapon's description not fitting inside the item window.

May 26, 2009 Patch

  • Fixed kill description for Force-A-Nature, so server logs can distinguish them

June 8, 2009 Patch

  • This weapon's damage was increased by 10%.

June 23, 2009 Patch

  • The knockback effect no longer affects Disguised Spies.

June 25, 2009 Patch

  • The previous patch was reverted; knockback now affects Disguised Spies again.

August 13, 2009 Patch (Classless Update)

  • Corrections were made to the knockback dealt.
    • Knockback now only works in close range, similar to the compression blast.
    • The effect can no longer be used to juggle enemies; knockback is now only dealt by the first shot.
    • Self-knockback is altered to respect the Scout's view angle. Looking up while shooting will no longer propel the enemy upwards.
    • Knockback became scaled by an indeterminate amount of damage done.

January 6, 2010 Patch

  • Further corrections made to the knockback.
    • Knockback now only occurs when the shots deal more than 30 damage and the enemy is in close range.
    • The angle of the weapon when fired determines the knockback.
    • It no longer affects grounded targets as much.

January 7, 2010 Patch

  • Fixed grounded players receiving falling damage from shots fired directly above them.
  • Fixed this weapon firing fewer pellets when tf_use_fixed_weaponspreads was 1.

January 13, 2010 Patch

  • This weapon now correctly knocks back players on the ground.
  • The minimum damage required for the Force-A-Nature to cause a knockback was increased from 30 to 40.

July 8, 2010 Patch

  • [Undocumented] This weapon received its own kill icon.

September 30, 2010 Patch (Mann-Conomy Update)

February 3, 2011 Patch

  • Fixed this weapon not drawing correctly in the character loadout screen.

February 14, 2011 Patch

  • [Undocumented] The weapon no longer clips into itself or shows shells hovering outside.

June 23, 2011 Patch (Über Update)

  • [Undocumented] The Force-A-Nature was added in the Soda Popper's crafting blueprint.

July 22, 2011 Patch

  • [Undocumented] The damage penalty attribute was changed from "-10% damage done" to "-10% damage penalty".

September 4, 2012 Patch

  • Updated attribute from -60% clip size to -66% clip size.
    • Weapon functionality is unchanged.
  • [Undocumented] Added Strange variant.

Trivia

  • The Force-A-Nature was manufactured in Portugal — a dubious claim, considering that its "good warranty" is actually written in Spanish, a common mistake for people unfamiliar with Portuguese language — and marketed towards the particularly sadistic Outdoorsman.
  • Double jumping and then firing both shots may cause the Scout to yell one of four responses, signifying a successful "force jump" due to the knockback from the Force-A-Nature.
  • The sound effects for the Scattergun's unused "double shot" function were recycled into the Force-A-Nature.

Gallery

See also

External links