Difference between revisions of "Shortstop"

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== Function times ==
 
== Function times ==
* Attack Interval: 0.5
+
* Attack Interval: 0.36
* Reload: 1.25
+
* Reload: 1.01
 
All times are in seconds. Times are approximate and determined by community testing.
 
All times are in seconds. Times are approximate and determined by community testing.
  

Revision as of 00:16, 9 October 2010

Template:Weapon infobox

I don't usually kill morons this fast.
The Scout on the speed of your death

The Shortstop is a craftable primary weapon for the Scout class. It appears as a four barreled Pistol, namely a peppergun.

This weapon is unique in that it is modeled after the default Pistol but is placed in the primary slot. It functions similar to a Shotgun; instead of firing from a magazine, each chamber fires a single shot, or Rat-shot, which must be reloaded manually, implying it is a hybrid of the Scattergun and the Pistol. Each shot has little bullet spread, making this an ideal weapon to use where range and accuracy are a concern. Because it is a Pistol, however, it will draw from the same ammo reserves as the normal Pistol if both are equipped.

Slowdown

Each pellet fired is capable of inflicting 40% Slow on the target, which may allow the player to break from the fight or close in to deal more damage. This Slow effect is much less than that dealt by Natascha, which slows any target to ~113 Hammer Units per second, which is more than a 60% reduction from the "normal" movement speed of 300 HU/sec.

Class Slowed Speed Notes
Scout 80% of "normal"* (240v) Same speed as a Soldier
Soldier 48% of "normal"* (144v) around 37% slower than a typical Heavy
Demoman 56% of "normal"* (168v) around 26% slower than a Heavy
Heavy 42% of "normal"* (138v) Speed of a Sniper with the Huntsman drawn.
Medic 64% of "normal"* (192v) around 18% slower than a Heavy
Pyro, Engineer, Sniper, Spy 60% of "normal"* (180v) around 22% slower than a Heavy
*"Normal" refers to the standard speed of Pyros, Engineers, Snipers, and Spies. (300v)
See the wiki's speed page for more information on different movement speeds.

Damage

See also: Damage
  • Base: 12 per pellet
  • Max Ramp Up: 150% (18 damage per pellet)
  • Max Fall Off: 50% (6 damage per pellet)
  • Pellet Count: 4
  • Point Blank: 69-72
  • Medium Range: 24-48
  • Long Range: 6-12
  • Mini-Crit: 16 per pellet
  • Critical hit: 24 per pellet

Function times

  • Attack Interval: 0.36
  • Reload: 1.01

All times are in seconds. Times are approximate and determined by community testing.

Item set

This item is part of the Special Delivery set. When the entire set is worn, the set provides this additional bonus:

  • +25 max health

The other set items are:

Blueprint

Force-A-Nature Reclaimed Metal Shortstop
Item icon Force-A-Nature.png + Item icon Reclaimed Metal.png = Item icon Shortstop.png

Trivia

  • The name is a very obvious reference to a position in the Scout's favorite sport, baseball. (The Shortstop is the defensive field-man between Second and Third base) It is also the description of a delivery boy's work, which tends to have very little breaks and perform his job with nimbleness.
  • The design of the Shortstop is similar to the COP 357 Derringer.
  • A pepperbox pistol or 'pepper gun' is any small handgun or pistol with multiple barrels fixed around a center axis.
  • Taunting with the Shortstop performs the Pistol taunt, not the typical taunt for the Scattergun or Force-A-Nature.
  • It is possible this weapon was intended to be a secondary weapon, but was moved to the primary slot to accomodate for the item set bonus.
  • The Shortstop is the first weapon to have its model derived from that of a weapon used in a different slot.
  • Unlike the Scattergun or Force-A-Nature, this weapon will deliver Critical hits in the same fashion as the Pistol; all consecutive shots will be Critical hits until the player reloads. Whether this is a feature or a bug is currently undetermined.
  • If the reload animation is slowed down an incredible amount, the fresh ammunition model can be seen falling down through the gun. The empty shell models then rise up into the chambers. This is done to prepare for the next reload animation.
  • At the moment, the Shortstop lacks a Crit Boost skin (it will still have the electricity crackling around it, however).

Gallery

See also