Difference between revisions of "Sniper"

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m (Secondary: centered smg damage)
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|class=[[Image:Leaderboard class sniper.png|40px]]
 
|class=[[Image:Leaderboard class sniper.png|40px]]
 
|type=[[Support]]
 
|type=[[Support]]
|health='''125'''<small> / [[File:Medic_badge_RED.png|15px]]{{tooltip|185|Overhealed by a Medic}}</small><br/>150<small> / [[File:Medic_badge_RED.png|15px]]{{tooltip|225|Overhealed by a Medic}} with the [[Darwin's Danger Shield]] equipped</small>
+
|health='''125'''<small> / {{tooltip|185|Overhealed by a Medic}}</small><br/>150<small> / {{tooltip|225|Overhealed by a Medic}} with the [[Darwin's Danger Shield]] equipped</small>
|speed='''100%''' <br> 27% <small>with a [[rifle]] zoomed in</small> <br> 45% <small>with the [[Huntsman]] drawn</small>
+
|speed='''100%''' <br> 27% <small>with [[Sniper Rifle]] zoomed</small> <br> 45% <small>with [[Huntsman]] drawn</small> <br> 27% <small>with [[Sydney Sleeper]] zoomed</small>
 
}}
 
}}
 +
{{Quotation|'''The Sniper''' on professional standards|Be polite. Be efficient. Have a plan to kill everyone you meet.|sound=Sniperquote.wav}}
  
{{Quotation|'''The Sniper''' on his profession| Snipin's a good job, mate! It's challengin' work, outta doors. I guarantee you'll not go hungry, cause at the end of the day, long as there's two people left on the planet, someone is gonna want someone dead.}}
+
A rugged and ready crack shot from the Australian outback, the '''Sniper''' prefers to pick his targets off from a distance, though he isn't afraid to get his hands dirty if the situation requires. Preferring to hide in elevated or hard-to-see spots, the Sniper can pick off slow moving classes like the [[Heavy]] with ease. The Sniper is also ideal for eliminating enemy [[Medic]]s, giving his team a chance to advance.
  
The '''Sniper''' is a rugged and ready crack shot from the Australian Outback. The primary goal of the Sniper is to kill targets using his rifle's [[Headshot]] ability, effective at distances which other weapons will struggle to even hit enemies, let alone kill outright. He can also use his [[Submachine Gun]] or [[Kukri]] to deal with foes at a closer range, although is often at a significant disadvantage when doing so. Therefore, the Sniper prefers taking to hiding in elevated or hard-to-see spots, where the he can pick off slower classes like the [[Heavy]] with ease. While the Sniper tends to isolate himself from the frontlines, the [[Huntsman]] allows him to move up the field, launching powerful arrows while his ancient and mysterious [[Jarate]] powers can increase damage dealt against his foes by himself and teammates alike. Despite his specialty being instantaneous kills with headshots the Sniper is also able to equip the [[Sydney Sleeper]] and provide valuable [[mini-crits]] to the rest of his team at a distance.
+
While the Sniper tends to isolate himself from the frontlines, the [[Huntsman]] sees him move up the field, laying down suppressive volleys of arrows while his ancient and mysterious [[Jarate]] powers can increase damage dealt against his foes by himself and teammates alike.
  
The Sniper is an excellent class for supporting the rest of the team as he is able to help pin the enemy at choke points from a long range, allowing him to avoid danger. The Sniper has a long-running feud with the [[Spy]], who targets him because he is often too focused on the battlefield in front to identify threats from behind.
+
The Sniper is voiced by [http://www.imdb.com/name/nm0523287/ John Patrick Lowrie].
 
 
The Sniper is [[Voice actors|voiced]] by [http://www.imdb.com/name/nm0523287/ John Patrick Lowrie].
 
  
 
__ToC__
 
__ToC__
 
+
{{clr}}
 
=== Bio ===
 
=== Bio ===
 
{{Class bio
 
{{Class bio
| name = Mr. Mundy
+
| name = N/A
| birthplace = {{W|Australia}}
+
| birthplace = [[wikipedia:Australia|'''Australia''']]
 
| job = Precision Elimination<ref name="trailer 2"> [[Trailer 2|Team Fortress 2 Trailer 2]], released in September 2006.</ref>
 
| job = Precision Elimination<ref name="trailer 2"> [[Trailer 2|Team Fortress 2 Trailer 2]], released in September 2006.</ref>
 
| motto = "Pink Cloud of Death"<ref name="trailer 2" />
 
| motto = "Pink Cloud of Death"<ref name="trailer 2" />
| description = In his former life as a tracker of dangerous game in the unforgiving Australian outback, the Sniper would spend months by himself. Prolonged isolation taught him a valuable lesson: You don't have to rely on other people if you never miss.
+
| description = In his former life as a tracker of dangerous game in the unforgiving Australian Outback, the Sniper would spend months by himself. Prolonged isolation taught him a valuable lesson: You don't have to rely on other people if you never miss.
 
| image = Meetthesniper3.PNG
 
| image = Meetthesniper3.PNG
 
}}
 
}}
  
== Basic strategy ==
+
== Basic Strategy ==
{{main|Tips#Sniper|l1=Sniper tips|Basic Sniper strategy|l2=Sniper strategy}}
 
 
 
 
[[File:Sniperava.jpg|right]]
 
[[File:Sniperava.jpg|right]]
 
+
{{Main|Tips#Sniper|l1=Sniper tips|Sniper strategy}}
* The longer you spend zoomed in using the [[rifle|scope]], the more damage the shot will inflict.
+
<!-- DON'T EDIT OR ADD TO THIS. IF YOU WANT TO ADD STRATEGIES ADD THEM TO THE CLASS'S STRATEGY PAGE. THIS IS FOR THE BASIC IN-GAME TIPS ONLY. NOT FOLLOWING THIS RULE WILL RESULT IN A SUSPENSION OF YOUR ACCOUNT. YOU HAVE BEEN WARNED. -->
* Aim for the [[Headshot|head]] to inflict [[critical]] damage.
+
*The longer you spend zoomed in the [[Sniper Rifle|scope]], the more damage the shot will do.
* Zoom in with the sniper rifle by hitting {{tooltip|{{Key|MOUSE2}}|The secondary fire command will change to match a custom control scheme or console controller.}}.
+
*Aim for the [[Headshot|head]] to do [[critical]] damage.
* Use your secondary slot [[Submachine Gun]] to deal with nearby enemies.  
+
*Zoom with the Sniper Rifle by hitting MOUSE2.
* When you use Jarate on a enemy, it will make every shot you hit a mini-crit, therefore try not to waste it.
+
*Use your secondary [[Submachine Gun]] to deal with nearby enemies.
<!-- # NOTE:
+
*Use your secondary [[Submachine Gun]] to take down an enemy after covering him in jarate with the Sydney Sleeper
    # Please do not add any new tips to this list.
 
    # Add new strategies to [[Basic Sniper strategy]] instead.
 
    -->
 
{{clr}}
 
 
{{clr}}
 
{{clr}}
  
 
== Weapons ==
 
== Weapons ==
 
{{main|Weapons}}
 
{{main|Weapons}}
 
 
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
 
Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.
  
 
===Primary===
 
===Primary===
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
! class="header" width="10%" | Weapon
+
! class="header" width="10%" |  
! class="header" width="5%" | Kill icon
+
! class="header" width="12%" | Weapon
! class="header" width="7%" | Ammo<br/>loaded
+
! class="header" width="7%" | Ammo<br/>Loaded
! class="header" width="5%"  | Ammo<br/>carried
+
! class="header" width="7%"  | Ammo<br/>Carried
! class="header" width="10%" | Damage range
+
! class="header" width="19%" | Damage Range
! class="header" width="30%" | Notes/Special abilities
+
! class="header" width="45%" | Notes / Special Abilities
 
|-
 
|-
! rowspan="2" |{{Table icon|Sniper Rifle|Stock}}
+
! {{Icon weapon|weapon=Sniper rifle|icon-size=100x100px}}<br/><small>Standard</small>
| align="center" | {{Icon killicon|weapon=Sniper Rifle}}
+
| '''[[Sniper Rifle]]'''
| rowspan="2" align="center" | 25
+
| 1
| rowspan="2" align="center" | N/A
+
| 25  
| rowspan="2" | '''Base''':  
+
| '''Base''':  
 
:50 <small>(0% charge)</small>
 
:50 <small>(0% charge)</small>
 
:150 <small>(100% charge)</small>
 
:150 <small>(100% charge)</small>
Line 69: Line 61:
 
:150 <small>(0% charge)</small>
 
:150 <small>(0% charge)</small>
 
:450 <small>(100% charge)</small>
 
:450 <small>(100% charge)</small>
| rowspan="2" |
+
|
{{Pro}}[[Critical hits]] are guaranteed for accurate headshots.
+
* Never rolls for random [[Critical hits]], always Crits on headshot.
 
 
{{Con}}No random critical hits
 
 
 
{{Info}}Charges while zoomed.
 
 
|-
 
|-
| align="center" | {{Icon killicon|weapon=Sniper headshot}}
+
! {{Icon weapon|weapon=Huntsman|icon-size=100x100px}}<br/><small>Unlock</small>
|-
+
| '''[[Huntsman]]'''
! rowspan="4" | {{Table icon|Huntsman|Unlock}}
+
| 1
| align="center" | {{Icon killicon|weapon=Huntsman}}
+
| 12
| rowspan="4" align="center" | 1
+
| '''Base''':
| rowspan="4" align="center" | 12
+
:44-58 <small>(0% charge)</small>
| rowspan="4" | '''Base''':
+
:103-137 <small>(100% charge)</small>
:51 <small>(0% charge)</small>
 
:120 <small>(100% charge)</small>
 
 
'''[[Headshot]]''':
 
'''[[Headshot]]''':
 
:153 <small>(0% charge)</small>
 
:153 <small>(0% charge)</small>
 
:360 <small>(100% charge)</small>  
 
:360 <small>(100% charge)</small>  
| rowspan="4" |
+
|
{{Pro}}Always crits on headshot.
+
* Hold primary fire to charge the shot, press secondary fire to unload.
 
+
* Never rolls for random [[Critical hits]], always Crits on headshot.
{{Pro}}Friendly [[Pyro]]s and [[Soldiers]] with the [[Righteous Bison]] can light arrows to add [[fire]] damage.
+
* Arrows can pin foes to a wall on the killing blow (purely cosmetic feature).
 
 
{{Con}}No random critical hits.
 
 
 
{{Con}}Enemy [[Pyro]]s can [[Compression blast|deflect]] arrows.
 
 
 
{{Info}}Hold primary fire to draw the arrow; press secondary fire to retract the arrow.
 
 
 
{{Info}}Arrows can pin foes to a wall on the killing blow (purely cosmetic feature).
 
  
 +
{{c|+|.}} [[Pyro]]s can light arrows to add [[fire]] damage.
 
|-
 
|-
| align="center" | {{Icon killicon|weapon=huntsmanhs}}
+
! {{Icon weapon|weapon=Sydney sleeper|icon-size=100x100px}}<br/><small>Craft</small>
|-
+
| '''[[Sydney Sleeper]]'''
| align="center" | {{Icon killicon|weapon=flaming huntsman}}
+
| 1
|-
+
| 25
| align="center" | {{Icon killicon|weapon=flaming huntsman afterburn}}
 
|-
 
! {{Table icon|Sydney Sleeper|Craft}}
 
| align="center" | {{Icon killicon|weapon=Sydney Sleeper}}
 
| align="center" |  25
 
| align="center" |  N/A
 
 
| '''Base''':
 
| '''Base''':
:50 <small>(0% charge)</small>
+
:45-50 <small>(0% charge)</small>
:150 <small>(100% charge)</small>
+
:130-160 <small>(100% charge)</small>
'''[[Jarate]]''':
+
| Sniper Rifle alternative:
:67-68 <small>(0% charge)</small>
+
{{c|+|.}} On hit at 50% charge applies [[Jarate]] effect to the target for 8 seconds.
:202-203 <small>(100% charge)</small>  
 
|  
 
{{Pro}}On hit at one second of zoom-in time or greater, applies [[Jarate]] effect to the target for 8 seconds.
 
 
 
{{Pro}}Charge rate increased 25%
 
 
 
{{Con}}[[Headshots]] do not crit.
 
 
 
{{Con}}No random critical hits.
 
 
 
{{Info}}Charges while zoomed.
 
 
 
{{Info}}Unlike the Jarate, this cannot extinguish burning allies on hit.
 
|-
 
! rowspan="2" |{{Table icon|Bazaar Bargain|Craft}}
 
| align="center" | {{Icon killicon|weapon=Bazaar Bargain}}
 
| rowspan="2" align="center" | 25
 
| rowspan="2" align="center" | N/A
 
| rowspan="2" | '''Base''':
 
:50 <small>(0% charge)</small>
 
:150 <small>(100% charge)</small>
 
'''[[Headshot]]''':
 
:150 <small>(0% charge)</small>
 
:450 <small>(100% charge)</small>
 
| rowspan="2" |
 
{{Pro}}Each consecutive headshot gives +10 charge per second.
 
 
 
{{Con}}A body shot reduces the bonus.
 
 
 
{{Con}}A missed shot clears the bonus.
 
 
 
{{Con}}-20 base charge rate penalty.
 
 
 
{{Info}}Charges while zoomed.
 
|-
 
| align="center" | {{Icon killicon|weapon=Sniper headshot}}
 
|-
 
! rowspan="4" |{{Table icon|Machina|Craft}}
 
| align="center" | {{Icon killicon|weapon=Machina}}
 
| rowspan="4" align="center" | 25
 
| rowspan="4" align="center" | N/A
 
| rowspan="4" | '''Base''':
 
:50 <small>(0% charge)</small>
 
:{{tooltip|173|172.5}} <small>(100% charge)</small>
 
'''[[Headshot]]''':
 
:150 <small>(0% charge)</small>
 
:518 <small>(100% charge)</small>
 
| rowspan="4" |
 
{{Pro}}Fully charged shots deal +15% damage.
 
 
 
{{Pro}}Fully charged shots penetrate players and damage enemies behind them.
 
 
 
{{Con}}Only fires when zoomed.
 
 
 
{{Con}}Shots leave a bright, easily traceable team-colored line behind them.
 
  
{{Info}}Charges while zoomed.
+
{{c|-|.}} No [[headshots]].
  
|-
+
{{c|-|.}} No random [[Critical hits]].
| align="center" | {{Icon killicon|weapon=Sniper headshot}}
 
|-
 
| align="center" | {{Icon killicon|weapon=machina penetrate}}
 
|-
 
| align="center" | {{Icon killicon|weapon=machina penetratehs}}
 
|-
 
 
|}
 
|}
  
 
===Secondary===
 
===Secondary===
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
! class="header" width="10%" | Weapon
+
! class="header" width="10%" |  
! class="header" width="5%" | Kill icon
+
! class="header" width="12%" | Weapon
! class="header" width="7%" | Ammo<br/>loaded
+
! class="header" width="7%" | Ammo<br/>Loaded
! class="header" width="5%"  | Ammo<br/>carried
+
! class="header" width="7%"  | Ammo<br/>Carried
! class="header" width="10%" | Damage range
+
! class="header" width="19%" | Damage Range
! class="header" width="30%" | Notes/Special abilities
+
! class="header" width="45%" | Notes / Special Abilities
 
|-
 
|-
! {{Table icon|Submachine Gun|Stock}}
+
! {{Icon weapon|weapon=Submachine gun|icon-size=100x100px}}<br/><small>Standard</small>
| align="center" | {{Icon killicon|weapon=Submachine Gun}}
+
| '''[[Submachine Gun]]'''
| align="center" |  25
+
| 25
| align="center" |  75
+
| 75
| align="center" |'''Base''': 8
+
| '''Base''': 8
 
'''[[Crit]]''': 24<br/>
 
'''[[Crit]]''': 24<br/>
 
<small>[10 rounds / sec.]</small>
 
<small>[10 rounds / sec.]</small>
 
|
 
|
 
|-
 
|-
! {{Table icon|Jarate|Unlock}}
+
! {{Icon weapon|weapon=Jarate|icon-size=100x100px}}<br/><small>Unlock</small>
|  
+
| '''[[Jarate]]'''
| align="center" |  1
+
| 1
| align="center" | 
+
| ∞
| align="center" |  N/A
+
| N/A
 
|  
 
|  
{{Pro}}Doused enemies take [[Critical hits#Mini-crits|mini-crits]] on hit.
+
{{c|+|.}} Doused enemies take [[Critical hits#Mini-Crits|Mini-Crits]] on hit.
 
 
{{Pro}}Partially nullifies [[cloak]] on enemy Spies.
 
 
 
{{Pro}}Extinguishes [[Fire|flames]] on wielder and allied players.
 
 
 
{{Con}}Enemy [[Pyro]]s can reflect Jarate.
 
  
{{Info}}Has a 20 second recharge.
+
{{c|+|.}} Nullifies [[Cloak]] on enemy Spies.
  
{{Info}}Can be instantly recharged from a [[Resupply cabinet]].
+
{{c|+|.}} Extinguish [[Fire|flames]] on wielder and allied players.
 +
* Has a 20 second recharge.
 
|-
 
|-
! {{Table icon|Razorback|Unlock}}
+
! {{Icon weapon|weapon=Razorback|icon-size=100x100px}}<br/><small>Unlock</small>
|  
+
| '''[[Razorback]]'''
| align="center" |  1 <small>use</small>
+
| 1 <small>use</small>
| align="center" |  N/A
+
| N/A
| align="center" |  N/A
+
| N/A
 
|
 
|
{{Pro}}Nullifies a single [[backstab]] attempt, temporarily "shocking" the [[Spy]], preventing him switching weapons or attacking.
+
{{c|+|.}} Nullifies a single [[backstab]] attempt, temporarily 'shocking' the [[Spy]] preventing him switching weapons or attacking.
  
{{Con}}Once used, does not recharge. Must be re-equipped from a [[Resupply cabinet]].
+
* Grants its abilities passively, does not need to be selected.
  
{{Info}}Grants its ability passively; does not need to be activated.
+
{{c|-|.}} Once used does not recharge. Must be re-equipped from a [[resupply cabinet]].
 
|-
 
|-
! {{Table icon|Darwin's Danger Shield|Craft}}
+
! {{Icon weapon|weapon=Darwin's Danger Shield|icon-size=100x100px}}<br/><small>Craft</small>
|  
+
| '''[[Darwin's Danger Shield]]'''
| align="center" |  N/A
+
| N/A
| align="center" |  N/A
+
| N/A
| align="center" |  N/A
+
| N/A
 
|  
 
|  
{{Pro}}Increases max health by 25 points on wearer.
+
{{c|+|.}} Increases max health by 25 points on wearer.
  
{{Info}}Grants its ability passively; does not need to be activated.
+
{{c|-|.}} Does not protect from [[backstab]]s.
  
 +
* Grants its abilities passively, does not need to be selected.
 
|}
 
|}
  
=== Melee ===
+
===Melee===
 
{| class="wikitable grid" width="100%"
 
{| class="wikitable grid" width="100%"
! class="header" width="10%" | Weapon
+
! class="header" width="10%" |  
! class="header" width="5%" | Kill icon
+
! class="header" width="12%" | Weapon
! class="header" width="7%" | Ammo<br/>loaded
+
! class="header" width="7%" | Ammo<br/>Loaded
! class="header" width="5%"  | Ammo<br/>carried
+
! class="header" width="7%"  | Ammo<br/>Carried
! class="header" width="10%" | Damage range
+
! class="header" width="19%" | Damage Range
! class="header" width="30%" | Notes/Special abilities
+
! class="header" width="45%" | Notes / Special Abilities
 
|-
 
|-
! {{Table icon|Kukri|Stock}}
+
! {{Icon weapon|weapon=Kukri|icon-size=100x100px}}<br/><small>Standard</small>
| align="center" | {{Icon killicon|weapon=Kukri}}
+
| '''[[Kukri]]'''
| rowspan="3"  align="center" |  N/A
+
| N/A
| rowspan="3"  align="center" |  N/A
+
| N/A
| rowspan="3"  align="center" |  '''Base''': 65
+
| '''Base''': 65
 
'''[[Crit]]''': 195
 
'''[[Crit]]''': 195
| rowspan="2" | 
 
|-
 
! {{Table icon|Conscientious Objector|Craft}}
 
| align="center" | {{Icon killicon|weapon=Conscientious Objector}}
 
|-
 
! {{Table icon|Saxxy|Distributed}}
 
| align="center" | {{Icon killicon|weapon=saxxy}}
 
 
|
 
|
<small>Limited item from the [[Replay Update]].</small><br />
 
{{Info}}Killed enemies freeze into solid [[Australium]] statues.
 
 
|-
 
|-
! {{Table icon|Tribalman's Shiv|Craft}}
+
! {{Icon weapon|weapon=Tribalman's shiv|icon-size=100x100px}}<br/><small>Craft</small>
| align="center" | {{Icon killicon|weapon=Tribalman's Shiv}}
+
|'''[[Tribalman's Shiv]]'''
| align="center" |  N/A
+
|N/A
| align="center" |  N/A
+
|N/A
| align="center" |  '''Base''': 33
+
| '''Base''': 32
'''[[Crit]]''': 98
+
'''[[Crit]]''': 96
 
|
 
|
{{Pro}}On hit, causes [[bleeding|bleed]] for 6 seconds.
+
{{c|+|.}} On hit causes [[bleeding|bleed]] for 6 seconds.
  
{{Con}}Deals 50% less damage.
+
{{c|-|.}} Deals 50% less damage.  
 
|-
 
|-
! {{Table icon|Bushwacka|Craft}}
+
! {{Icon weapon|weapon=Bushwacka|icon-size=100x100px}}<br/><small>Craft</small>
| align="center" | {{Icon killicon|weapon=Bushwacka}}
+
|'''[[Bushwacka]]'''
| align="center" |  N/A
+
|N/A
| align="center" |  N/A
+
|N/A
| align="center" |  '''Base''': 65
+
| '''Base''': 65
 
'''[[Crit]]''': 195
 
'''[[Crit]]''': 195
 
|  
 
|  
{{Pro}}Crits where it would normally mini-crit.
+
{{c|+|.}} Turns Mini-Crits into regular Crits.
  
{{Con}}Raises fire vulnerability by 20%.
+
{{c|-|.}} Raises fire vulnerability by 20%.
|-
+
|}
! {{Table icon|Shahanshah|Craft}}
 
| align="center" | {{Icon killicon|weapon=Shahanshah}}
 
| align="center" |  N/A
 
| align="center" |  N/A
 
| align="center" |  '''Base''': {{tooltip|49|Greater Than or Equal To 50% of Max Health}} / {{tooltip|81|Less Than 50% of Max Health}}
 
'''[[Crit]]''': {{tooltip|146|Greater Than or Equal To 50% of Max Health}} / {{tooltip|244|Less Than 50% of Max Health}}
 
|
 
{{Pro}}+25% increase in damage when health is less than 50% of max.
 
 
 
{{Con}}-25% decrease in damage when health is more than 50% of max.
 
  
 +
===Taunt Attack===
 +
{| class="wikitable grid" width="75%"
 +
! class="header" width="17%" |
 +
! class="header"            | Attack
 +
! class="header"            | Weapon
 +
! class="header"            | Duration
 +
! class="header"            | Damage
 +
|- align="center"
 +
!  {{Icon weapon|weapon=Skewer|icon-size=x100px|link=Skewer}}<br/><small>Primary</small>
 +
| '''[[Skewer]]'''
 +
|{{Icon weapon|weapon=Huntsman|icon-size=100px|link=Huntsman}}<br/>[[Huntsman]]<br/><small>(must have ammo)</small>
 +
| 4 seconds
 +
| align="left" |
 +
* 1 hp on first hit plus [[stun]] effect.
 +
* 500 hp (instant kill) on second hit.
 
|}
 
|}
 
=== Attack taunt ===
 
{{Taunt
 
| image = Snipertaunt4.PNG
 
| weapon-1 = Huntsman
 
| special = Skewer
 
| description = {{hatnote|Main article: [[Skewer]]}}
 
The Sniper removes the arrow from his bow, twirls it behind him, then stabs it forward fiercely to stun the enemy momentarily. He then brings the arrow back to his bow again, killing the enemy. It is the quickest and [[Taunts#Special taunts|Kill taunt]] and possibly the easiest to use. Can also kill enemies behind the Sniper when he withdraws the arrow.
 
}}
 
  
 
== Item sets ==
 
== Item sets ==
{{Set|The Croc-o-style Kit}}
+
{{Set|class=Sniper}}
  
{{Set|Lawrence of Australia }}
+
A brief demonstration of the "Croc-o-Style" Item Set can be viewed below.
  
 +
{{youtube|uX2_diLSCqM}}
 
==Hats==
 
==Hats==
 
{{Main|Hats}}
 
{{Main|Hats}}
Line 334: Line 230:
 
*1 [[General achievements|General achievement]]
 
*1 [[General achievements|General achievement]]
 
|}
 
|}
== Update history ==
 
{{Update history|'''[[September 21, 2007 Patch]]'''
 
* Fixed occasional sniper zoom crash.
 
 
'''[[September 28, 2007 Patch]]'''
 
* Fixed third-person sniper aim animation not matching player's view exactly.
 
 
'''[[October 31, 2007 Patch]]'''
 
* Fixed a weapon switching exploit that allowed Snipers to fire slightly faster than intended.
 
 
'''[[December 20, 2007 Patch]]'''
 
* '''[[Dustbowl]]'''
 
** Fixed gaps in stage gates that allowed Snipers to kill defenders during [[setup]].
 
** Limited line-of-sight at the first control point in stage 3 to remove a [[griefing|griefable]] Sniper spot.
 
 
'''[[December 31, 2007 Patch]]'''
 
* Fixed Sniper quick-switch [[exploit]] allowing them to avoid zoom/unzoom times.
 
 
'''[[January 14, 2008 Patch]]'''
 
* Added new option for the [[Sniper Rifle]] to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot.
 
 
'''[[January 15, 2008 Patch]]'''
 
* Fixed being able to [[Sniper Rifle|zoom]] too quickly after firing a zoomed shot.
 
 
'''[[February 14, 2008 Patch]]'''
 
* Added a small delay (200 ms) before a zoomed Sniper shot can get a [[Critical hit]].
 
 
'''[[February 2, 2009 Patch]]'''
 
* [[Sniper rifle]] now supports Crit Boost state like all other weapons (i.e. [[Kritzkrieg]] makes all shots critical hits).
 
 
'''[[May 21, 2009 Patch]]''' ([[The Sniper vs. Spy Update]])
 
* Added new [[sniper rifle]] replacement, The [[Huntsman]]. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle.
 
* Added new [[SMG]] replacement, [[Jarate]]. If thrown on an enemy they will take more damage for short period of time. Also [[fire|extinguishes flames]] on yourself or allies.
 
* Added new SMG replacement, The [[Razorback]]. Will protect you against a single spy [[backstab]], and [[stun]] the spy for a short period of time. Comes with a 15% move speed penalty for the wearer (speed penalty has since been removed).
 
* Standard sniper rifle now shoots through friendly players.
 
* Added 54 new Sniper [[Sniper responses|voice lines]].
 
* Added 35 new [[Sniper achievements]].
 
* The [[Heavy]] and Sniper now have new custom death animations.
 
* Added hat [[Trophy Belt]].
 
* {{undocumented}} Added a scar to the Sniper's face.
 
 
'''[[May 22, 2009 Patch]]'''
 
* Fixed [[Jarate]] effect on DX8 machines.
 
 
'''[[May 26, 2009 Patch]]'''
 
* Fixed server crash related to the Jarate.
 
 
'''[[May 29, 2009 Patch]]'''
 
* Added Sniper/[[Spy]] milestone [[achievements]] as an additional way players can get the new unlockables.
 
* Fixed attackers seeing the [[Mini-Crit]] particle effect for full [[Crits]] if the victim has the [[Jarate]] effect enabled.
 
 
'''[[June 8, 2009 Patch]]'''
 
* Fixed The [[Huntsman]] drawing a muzzle flash under lagged conditions.
 
* Fixed [[Jarate]] instantly exploding when thrown in some places, like the final area of [[Badwater Basin]].
 
* Fixed Sniper "civilian" [[exploit]] where players could crash the server.
 
 
'''[[June 23, 2009 Patch]]'''
 
* Added log entries for player extinguished events using the [[Jarate]].
 
* Changed the description of the "Triple Prey" achievement so it better describes how to get it.
 
* [[Critical]] arrows now have a trail and correctly deal enhanced damage.
 
* The [[Huntsman]] now defaults to be right handed.
 
* Friendly arrows will no longer trigger the near miss sound on you.
 
* {{Undocumented}} Fixed a bad detection case in the "Friendship is Golden" achievement.
 
* {{Undocumented}} Fixed several sources of floating arrows.
 
* {{Undocumented}} Removed the speed penalty from the [[Razorback]].
 
 
'''[[August 13, 2009 Patch]]''' ([[Classless Update]])
 
* Fixed a couple of issues with the way critboosts affected The [[Huntsman]] and the [[Spy]]'s knife.
 
* Fixed an exploit where you could reload The Huntsman faster than intended.
 
* {{Undocumented}} Added new hat bodygroups to the Sniper.
 
* Added hats: [[Master's Yellow Belt]], [[Professional's Panama]] and [[Ritzy Rick's Hair Fixative]].
 
 
'''[[September 15, 2009 Patch]]'''
 
* Fixed Sniper using the reference pose if he has the [[Huntsman]] deployed when his team loses.
 
* Fixed the Huntsman not firing crit arrows when the Sniper is being [[critical|CritBoosted]].
 
* Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged.
 
 
'''[[December 18, 2009 Patch]]'''
 
* Fixed a client crash related to arrows.
 
 
'''[[December 22, 2009 Patch]]'''
 
* Updated the [[Sandman|Baseball]] and [[Jarate]] HUD indicators to stay on screen when full.
 
 
'''[[January 6, 2010 Patch]]'''
 
* Changes to the TF [[Bots]]
 
** Tuned Sniper spot finding algorithm to generate more diverse locations, partially addressing the "Predictable Sniper camping spots" issue.
 
 
'''[[January 13, 2010 Patch]]'''
 
*Fixed [[Sniper rifle]] not penetrating friendlies
 
*Changed [[Huntsman]] pullback force so that it goes in the right direction (was still pulling as if the Huntsman was on the left hand side of the screen, which was default until a later update).
 
 
'''[[January 27, 2010 Patch]]'''
 
* Fixed Snipers being able to shoot enemies through gates.
 
 
'''[[March 18, 2010 Patch]]''' ([[First Community Contribution Update]])
 
* Added hat: [[Shooter's Sola Topi]].
 
 
'''[[April 28, 2010 Patch]]'''
 
* The [[Huntsman]] changes
 
** Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
 
** Bow can now be lowered without losing the lit arrow.
 
** Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
 
** Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
 
* Fixed a client crash that could result from players with arrows embedded in them.
 
 
'''[[May 20, 2010 Patch]]''' ([[Second Community Contribution Update]])
 
* Added weapon: [[Tribalman's Shiv]].
 
* Added hat: [[Bloke's Bucket Hat]].
 
 
'''[[July 8, 2010 Patch]]''' ([[Engineer Update]])
 
* The [[Tribalman's Shiv]] [[bleed]] duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%).
 
 
'''[[September 30, 2010 Patch]]''' ([[Mann-Conomy Update]])
 
* Added Weapons: [[Sydney Sleeper]], [[Darwin's Danger Shield]] and [[Bushwacka]].
 
* Added Hat: [[Ol' Snaggletooth]].
 
* {{Undocumented}} The [[Tribalman's Shiv]] view model was updated to match the world model.
 
* {{Undocumented}} Added unused "Hi-five" taunt.
 
* {{Undocumented}} [[Ritzy Rick's Hair Fixative]] now shows up when using the "Inspect" key on allies.
 
 
'''[[October 6, 2010 Patch]]'''
 
* The [[Master's Yellow Belt]] and [[Killer's Kabuto]] paint effects are more noticeable.
 
* The [[Sydney Sleeper]] no longer penetrates targets.
 
* The Sydney Sleeper no longer randomly crits.
 
 
'''[[November 19, 2010 Patch]]'''
 
* Updated some item capabilities:
 
** Improved the Spine-Chilling Skull and Voodoo Juju hat positions on the [[Sniper]].
 
* Fixed not being able to light arrows after the first arrow is fired unless they're drawn back.
 
 
'''[[December 2, 2010 Patch]]'''
 
* Made the following hats paintable: [[Trophy Belt]].
 
 
'''[[December 17, 2010 Patch]]''' ([[Australian Christmas]])
 
* Added new hats: '[[Larrikin Robin]]'.
 
* Fixed the arrow burning effect getting stuck on if you changed class in a respawn room with your arrow lit.
 
* Throwing the [[Jarate]] now returns you to your previous weapon, instead of your Primary.
 
 
'''[[December 22, 2010 Patch]]'''
 
* The [[Sniper]] scope is now visible when viewing First Person Spectator mode on a zoomed Sniper.
 
 
'''[[January 19, 2011 Patch]]'''
 
* Fixed being able to attack teammates using arrows fired by the [[Huntsman]].
 
* Fixed the [[Sniper Rifle]] and [[SMG]] view models having [[Red]] skins while on the [[Blue]] team.
 
* {{Undocumented}} Fixed the [[Sydney Sleeper]] view models having Red skins while on the Blue team.
 
 
'''[[April 14, 2011 Patch]]''' ([[Hatless Update]])
 
* Item changes:
 
** [[Sydney Sleeper]] Charge rate increased 25%.
 
* [[Bot]] changes:
 
** Improved Sniper bot algorithm for finding good sniping spots for both Capture Point and Payload scenarios.
 
** Sniper bots will take opportunistic shots at targets while they move to their desired sniping spot.
 
** Fixed bug where Sniper bots would sometimes stand around in their spawn room doing nothing.
 
 
'''[[April 20, 2011 Patch]]'''
 
* {{Undocumented}} The ability '+25% Charge Rate' for the [[Sydney Sleeper]] is now indicated as a positive (blue) attribute in the backpack. Previously it was negative (red).
 
 
'''[[May 5, 2011 Patch]]''' ([[Replay Update]])
 
* Added new hats: [[Crocleather Slouch]] and [[Villain's Veil]].
 
* Community contributed voice responses rules have been implemented for the [[Skewer]].
 
 
'''[[June 8, 2011 Patch]]'''
 
* {{Undocumented}} New laughing taunt animations have been added but are currently unused.
 
 
'''[[June 23, 2011 Patch]]''' ([[Über Update]])
 
* Added weapons: [[Bazaar Bargain]] and [[Shahanshah]].
 
* Added hat: [[Desert Marauder]].
 
 
'''[[August 3, 2011 Patch]]'''
 
* Added new hat: [[Anger]].
 
 
'''[[August 18, 2011 Patch]]''' ([[Manno-Technology Bundle]])
 
* Added new Weapon: [[Machina]].
 
 
'''[[October 13, 2011 Patch]]''' ([[Manniversary Update & Sale]])
 
* Added hats: [[Swagman's Swatter]] and [[Your Worst Nightmare]]
 
* Added misc: [[Crocodile Smile]]
 
* [[Sniper's Snipin' Glass]] is now a misc slot item
 
* Reduced chattiness when getting many sequential kills
 
* Added a missing line to the scoped revenge response
 
* [[Taunts|Taunting]] with a [[Saxxy]] no longer play lines that reference a knife
 
* Added additional [[Jarate]] hit responses
 
 
}}
 
 
==Bugs==
 
*The Sniper's world model is only seen with a fingerless glove on his left hand, and a watch on his left arm, where all of his view models have a glove on both hands, and no watch. (Viewmodel_fov must be set higher to see the watch, or lack thereof.)
 
 
*The projectiles stored in the Sniper's breast pocket will occasionally clip through the pocket.
 
 
*When the Sniper moves whilst defenceless at the end of the round, certain hats such as the [[Company Man]] will clip through his head.
 
  
 
== Trivia ==
 
== Trivia ==
* In his fight scene with the Spy in ''[[Meet the Spy]]'', the Spy makes a cut from the left side of the Sniper's cheek to his nose with his [[Knife]]. The scars were added to the Sniper's in-game model with the [[Sniper vs. Spy Update]].
+
*In his fight scene with the Sniper in [[Meet the Spy]], the Spy inflicts a gash on the Sniper's cheek. The gash was later added to the Sniper's in-game model.
 
+
*The bullets the Sniper keeps in his vest pocket are different than the ones he actually uses for his rifle or his Submachine Gun.
* The Sniper's [[Voice actors|voice actor]], John Patrick Lowrie, is married to Ellen McLain. McLain voices the [[Administrator]], as well as GLaDOS from the ''[http://theportalwiki.com/wiki/Main_Page Portal]'' series and ''Half Life 2'''s Combine Overwatch Voice. Also, John voices all of the citizens in Half Life 2.
+
*The Sniper's parents live on Adelaide Street, Australia (Red House on the left). This could mean the BLU Sniper's parents live on the same street but in the Blue House on the right.
 
+
*In [[Meet the Spy]], the [[BLU]] Sniper holds his rifle left-handed.
* {{w|Davy Crockett}} served as the [[NPC#BLU team .28Original.29 | original BLU team Sniper]].
+
*The Sniper's voice actor, [[John Patrick Lowrie]], is married to [[Ellen McLain]], voice actress for the [[Administrator]]. Both John and Ellen provided voices for characters in [http://en.wikipedia.org/wiki/Half-Life_2 Half-Life 2]
 
+
*The Sniper can perform what appears to be a humping movement when crouching, looking as far up as possible and repeatedly scoping and unscoping the Sniper Rifle.
* The Sniper's sunglasses, hair and hat make an appearance in ''[[Worms: Reloaded]]'' as one of the hats selectable for the players' worms.
+
*The Sniper's world model is only seen with a fingerless glove on his left hand, where all of his view models have a glove on both hands.
 
 
* The Sniper class from ''[[Monday Night Combat]]'' received the Sniper's regular stock hat, under the name "Mental Illness", during a cross promotion with ''Team Fortress 2''. The name of the item is a reference to ''[[Meet the Sniper]]'' during the Sniper's conversation with his dad explaining that being an assassin, as he claims to be, is a job, while being a crazed gunman, as his dad thinks he is, is mental sickness.
 
 
 
== Gallery==
 
<br><gallery widths=150px heights=150px>
 
File:Sniper_qwtf.png|Team Fortress Sniper model
 
File:SniperTFC.jpg|The [[Sniper (Classic)|Sniper]] class from ''[[Team Fortress Classic]]''.
 
File:Sniper concept.jpg|Concept art of the Sniper.
 
File:Sniper4 concept2.png|Concept art of the Sniper.
 
File:Sniper concept3.png|Concept art of the Sniper.
 
File:Sniper_z1.jpg|Concept art of the Sniper.
 
File:Sniperfinal.jpg|Concept art of the Sniper.
 
File:SniperParents.jpg|A cropped panel from page 9 of the ''Meet the Director'' comic showing the Sniper's parents and their home.
 
File:Sniper1.jpg|[[Trading cards|Trading card]] front
 
File:Sniper2.jpg|Trading card back
 
File:Sniperworm.png|The Sniper's glasses and hat as a selectable ''Worms Reloaded'' worm hat.
 
File:Mental Illness.png|The in-game item for ''Monday Night Combat'', "Mental Illness".
 
File:class_card_sniper.jpg|Class card as seen on the [[TF2 Official Website]]
 
File:arsenal_sniper.jpg|The Sniper's default arsenal
 
File:Sniper_badge_old_BLU.png|The Sniper's original BLU emblem
 
File:Sniper_badge_old_RED.png|The Sniper's original RED emblem
 
</gallery>
 
<!--
 
I was given permission to read it for consistancy, see the wiki page here for more information: http://wiki.teamfortress.com/wiki/Team_Fortress_Wiki:Discussion#Added_Team_Fortress_skins_removed -->
 
 
 
==Related merchandise==
 
{|
 
<gallery>
 
File:Merch_sniper_tee.png|[http://store.valvesoftware.com/product.php?i=C01500 The Sniper T-Shirt]
 
File:Merch SpySniper Poster.png|[http://store.valvesoftware.com/product.php?i=P0140 Spy vs. Sniper Poster]
 
File:Merch TF2 Poster Team.jpg|[http://store.valvesoftware.com/product.php?i=P0110 The Team Poster]
 
File:Merch_mousepad_team.jpg|[http://store.valvesoftware.com/product.php?i=M0204 Team Mousepad]
 
File:Sniper Decal White.png|[http://store.valvesoftware.com/product.php?i=STF223 Sniper Class Decal, White]
 
File:Sniper Decal Black.png|[http://store.valvesoftware.com/product.php?i=STF221 Sniper Class Decal, Black]
 
</gallery>
 
|}
 
 
 
  
 
<!--  
 
<!--  
 
The following are not particularly useful or interesting, but may become so if an extended "Bio" section is included in the future:
 
The following are not particularly useful or interesting, but may become so if an extended "Bio" section is included in the future:
 +
*Despite claiming that, according to his motto, he is "polite" the Sniper harshly insults all his dominated opponents.
 +
*The Sniper keeps a bobblehead of the [[Team Fortress Classic]] [[Civilian]] on the dashboard of his van.
 +
*The Sniper lives in a camper van, a fact his opponents are all too keen to mock.
 +
*According to the new "Loose Canon" Comic, the Sniper is quite unlike his Australian brethren. Unlike the Australians who are apparently mustachioed strongmen who like to fight hand-to-hand, the Sniper is a scrawny, shaven sharpshooter who prefers to attack from afar. This is perhaps why he does not get along with his parents well. Lack of [[Australium]] exposure may account for these inconsistencies.
 +
*The Sniper's world model changes depending on your primary weapon (arrows on on the back with the huntsman, and tranquilizers are in the front right pocket in his shirt instead of bullets when equipped with the sydney sleeper).
  
*Despite claiming that, according to his motto, he is "polite", the Sniper harshly insults all his dominated opponents.
 
 
*The Sniper keeps a bobblehead of the ''[[Team Fortress Classic]]'' [[Civilian]] on the dashboard of his van.
 
 
*The Sniper lives in a camping van; a fact that the other classes tend to make fun of.
 
 
*According to the new "Loose Canon" comic, the Sniper is quite unlike his Australian brethren. Unlike the Australians who are apparently mustachioed strongmen who like to fight hand-to-hand, the Sniper is a scrawny, shaven sharpshooter who prefers to attack from afar. This is perhaps why he does not get along with his parents well. Lack of [[Australium]] exposure may account for these inconsistencies.
 
 
*The Sniper's world model changes depending on your primary weapon (arrows on on the back with the Huntsman, and tranquilizers are in the front right pocket in his shirt instead of bullets when equipped with the Sydney Sleeper).
 
 
*The Sniper is the only class whose world model changes in some way when he uses weapons different than his default. When he wields the [[Huntsman]], his normally empty rifle holster on his back is filled with arrows. When he wields the [[Sydney Sleeper]], his jacket pocket holds Tranquilizer rounds instead of bullets.
 
 
*The Sniper exhibits an almost bipolar behavior, if he were to dominate two opponents in rather quick succession, he may harshly insult one and quietly apologize to the other victim.
 
 
-->
 
-->
  
 
== See also ==
 
== See also ==
 +
*[[Headshot]]
 
*[[Meet the Sniper]]
 
*[[Meet the Sniper]]
*[[Headshot]]
+
*[[Sniper match-ups]]
 
*[[Sniper taunts]]
 
*[[Sniper taunts]]
 
*[[Sniper responses]]
 
*[[Sniper responses]]
 
*[[Sniper voice commands]]
 
*[[Sniper voice commands]]
*[[Basic Sniper strategy]]
+
*[[:Category:Sniper User Guides|Sniper User Guides]]
*[[Community Sniper strategy]]
+
*[[How to play the Sniper]]
*[[Sniper match-ups]]
+
*[[Sniper strategy]]
*[[Anti-Sniper strategy]]
+
*[[Sniper scripts]]
 
*[[List of references (Sniper)]]
 
*[[List of references (Sniper)]]
*[[Sniper (Classic)]]
 
  
 
== References ==
 
== References ==
 +
 
<references />
 
<references />
  
== External links ==
+
==External links==
*[http://tf2.com/classes.php?class=sniper The Sniper page on the Official TF2 Website]
+
*[http://www.teamfortress.com/spyupdate/day01_english.htm The Sniper Update]
*[http://www.teamfortress.com/spyupdate/day01_english.htm Sniper update]
+
*[http://www.teamfortress.com/post.php?id=2391 TF2 Official Blog- A sneak preview of the next class update!]
*[http://www.teamfortress.com/post.php?id=2391 TF2 Official Website - A sneak preview of the next class update!]
+
*[http://www.teamfortress.com/post.php?id=2477 TF2 Official Blog- You better hold onto your head, mate]
*[http://www.teamfortress.com/post.php?id=2477 TF2 Official Website - You better hold onto your head, mate]
+
*[http://www.teamfortress.com/post.php?id=2528 TF2 Official Blog- Sniper vs. Spy Update, Day 7]
*[http://www.teamfortress.com/post.php?id=2528 TF2 Official Website - The Sniper vs. Spy Update, Day 7]
+
*[http://www.teamfortress.com/post.php?id=2531 TF2 Official Blog- The Sniper vs. Spy Update]
*[http://www.teamfortress.com/post.php?id=2531 TF2 Official Website - The Sniper vs. Spy Update]
+
*[http://www.youtube.com/watch?v=3roS8cJRGEk The inspiration music for Meet The sniper track]
 +
 
  
 
{{Class_Nav}}
 
{{Class_Nav}}
 
{{Sniper Nav}}
 
{{Sniper Nav}}

Revision as of 02:29, 21 October 2011


Sniper
Sniper.png
https://wiki.teamfortress.com/w/images/1/1b/Sniper_RED_3D.jpg?1708614370.4288213417,259,280,1,0,253,0,182,257,4,357,261,19,523,266,45,668,272,79,778,274,76,886,275,76,987,273,78,1112,268,81,1263,261,81,1433,254,82,1609,246,80,1786,240,77,1956,237,78,2110,236,77,2244,234,72,2360,236,70,2473,237,71,2585,239,76,2690,240,79,2788,241,55,2911,241,33,3055,243,16,3216,248,4https://wiki.teamfortress.com/w/images/f/fa/Sniper_BLU_3D.jpg?1708614469.5868823417,259,280,1,0,253,0,182,257,4,357,261,19,523,266,45,668,272,79,778,274,76,886,275,76,987,273,78,1112,268,81,1263,261,81,1433,254,82,1609,246,80,1786,240,77,1956,237,78,2110,236,77,2244,234,72,2360,236,70,2473,237,71,2585,239,76,2690,240,79,2788,241,55,2911,241,33,3055,243,16,3216,248,4https://wiki.teamfortress.com/w/images/f/ff/Sniper_%C3%9CberCharged_RED_3D.jpg?1708614638.1533863417,259,280,1,0,253,0,182,257,4,357,261,19,523,266,45,668,272,79,778,274,76,886,275,76,987,273,78,1112,268,81,1263,261,81,1433,254,82,1609,246,80,1786,240,77,1956,237,78,2110,236,77,2244,234,72,2360,236,70,2473,237,71,2585,239,76,2690,240,79,2788,241,55,2911,241,33,3055,243,16,3216,248,4https://wiki.teamfortress.com/w/images/5/50/Sniper_%C3%9CberCharged_BLU_3D.jpg?1708614724.2469533417,259,280,1,0,253,0,182,257,4,357,261,19,523,266,45,668,272,79,778,274,76,886,275,76,987,273,78,1112,268,81,1263,261,81,1433,254,82,1609,246,80,1786,240,77,1956,237,78,2110,236,77,2244,234,72,2360,236,70,2473,237,71,2585,239,76,2690,240,79,2788,241,55,2911,241,33,3055,243,16,3216,248,4
Sniper.png
Basic Information
Icon: Leaderboard class sniper.png
Type: Support
Health: 125 / 185
150 / 225 with the Darwin's Danger Shield equipped
Speed: 100%
27% with Sniper Rifle zoomed
45% with Huntsman drawn
27% with Sydney Sleeper zoomed
Meet the Sniper
SniperVidSplash.png
Be polite. Be efficient. Have a plan to kill everyone you meet.
The Sniper on professional standards

A rugged and ready crack shot from the Australian outback, the Sniper prefers to pick his targets off from a distance, though he isn't afraid to get his hands dirty if the situation requires. Preferring to hide in elevated or hard-to-see spots, the Sniper can pick off slow moving classes like the Heavy with ease. The Sniper is also ideal for eliminating enemy Medics, giving his team a chance to advance.

While the Sniper tends to isolate himself from the frontlines, the Huntsman sees him move up the field, laying down suppressive volleys of arrows while his ancient and mysterious Jarate powers can increase damage dealt against his foes by himself and teammates alike.

The Sniper is voiced by John Patrick Lowrie.

Bio

Basic Strategy

Sniperava.jpg
Main articles: Sniper tips, Sniper strategy
  • The longer you spend zoomed in the scope, the more damage the shot will do.
  • Aim for the head to do critical damage.
  • Zoom with the Sniper Rifle by hitting MOUSE2.
  • Use your secondary Submachine Gun to deal with nearby enemies.
  • Use your secondary Submachine Gun to take down an enemy after covering him in jarate with the Sydney Sleeper

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.

Primary

Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Item icon Sniper Rifle.png
Standard
Sniper Rifle 1 25 Base:
50 (0% charge)
150 (100% charge)

Headshot:

150 (0% charge)
450 (100% charge)
Item icon Huntsman.png
Unlock
Huntsman 1 12 Base:
44-58 (0% charge)
103-137 (100% charge)

Headshot:

153 (0% charge)
360 (100% charge)
  • Hold primary fire to charge the shot, press secondary fire to unload.
  • Never rolls for random Critical hits, always Crits on headshot.
  • Arrows can pin foes to a wall on the killing blow (purely cosmetic feature).

Pictogram plus.png . Pyros can light arrows to add fire damage.

Item icon Sydney Sleeper.png
Craft
Sydney Sleeper 1 25 Base:
45-50 (0% charge)
130-160 (100% charge)
Sniper Rifle alternative:

Pictogram plus.png . On hit at 50% charge applies Jarate effect to the target for 8 seconds.

Pictogram minus.png . No headshots.

Pictogram minus.png . No random Critical hits.

Secondary

Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Item icon Submachine Gun.png
Standard
Submachine Gun 25 75 Base: 8

Crit: 24
[10 rounds / sec.]

Item icon Jarate.png
Unlock
Jarate 1 N/A

Pictogram plus.png . Doused enemies take Mini-Crits on hit.

Pictogram plus.png . Nullifies Cloak on enemy Spies.

Pictogram plus.png . Extinguish flames on wielder and allied players.

  • Has a 20 second recharge.
Item icon Razorback.png
Unlock
Razorback 1 use N/A N/A

Pictogram plus.png . Nullifies a single backstab attempt, temporarily 'shocking' the Spy preventing him switching weapons or attacking.

  • Grants its abilities passively, does not need to be selected.

Pictogram minus.png . Once used does not recharge. Must be re-equipped from a resupply cabinet.

Item icon Darwin's Danger Shield.png
Craft
Darwin's Danger Shield N/A N/A N/A

Pictogram plus.png . Increases max health by 25 points on wearer.

Pictogram minus.png . Does not protect from backstabs.

  • Grants its abilities passively, does not need to be selected.

Melee

Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Item icon Kukri.png
Standard
Kukri N/A N/A Base: 65

Crit: 195

Item icon Tribalman's Shiv.png
Craft
Tribalman's Shiv N/A N/A Base: 32

Crit: 96

Pictogram plus.png . On hit causes bleed for 6 seconds.

Pictogram minus.png . Deals 50% less damage.

Item icon Bushwacka.png
Craft
Bushwacka N/A N/A Base: 65

Crit: 195

Pictogram plus.png . Turns Mini-Crits into regular Crits.

Pictogram minus.png . Raises fire vulnerability by 20%.

Taunt Attack

Attack Weapon Duration Damage
Sniperarrowstabtauntkill.PNG
Primary
Skewer Item icon Huntsman.png
Huntsman
(must have ammo)
4 seconds
  • 1 hp on first hit plus stun effect.
  • 500 hp (instant kill) on second hit.

Item sets

Main article: Item sets
The Croc-o-Style Kit
Backpack The Croc-o-Style Kit Bundle.png
Effect

Leave a Calling Card on your victims

A brief demonstration of the "Croc-o-Style" Item Set can be viewed below.

Hats

Main article: Hats

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Sniperava.jpg Buffed red sniper.jpg Buffed blu sniper.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Sniper achievements

Trivia

  • In his fight scene with the Sniper in Meet the Spy, the Spy inflicts a gash on the Sniper's cheek. The gash was later added to the Sniper's in-game model.
  • The bullets the Sniper keeps in his vest pocket are different than the ones he actually uses for his rifle or his Submachine Gun.
  • The Sniper's parents live on Adelaide Street, Australia (Red House on the left). This could mean the BLU Sniper's parents live on the same street but in the Blue House on the right.
  • In Meet the Spy, the BLU Sniper holds his rifle left-handed.
  • The Sniper's voice actor, John Patrick Lowrie, is married to Ellen McLain, voice actress for the Administrator. Both John and Ellen provided voices for characters in Half-Life 2
  • The Sniper can perform what appears to be a humping movement when crouching, looking as far up as possible and repeatedly scoping and unscoping the Sniper Rifle.
  • The Sniper's world model is only seen with a fingerless glove on his left hand, where all of his view models have a glove on both hands.


See also

References

  1. a b Team Fortress 2 Trailer 2, released in September 2006.

External links