Difference between revisions of "Razorback"

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{{Weapon
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{{Item infobox
| SLOT = [[Secondary]]
+
| type            = weapon
| CLASSES = [[Sniper]]
+
| image            = Razorback.png
| TYPE = Level 10 Shield
+
| hide-kill-icon  = yes
| IMAGENAME = Razorback.png|
+
| used-by          = {{used by|Sniper}}
| WEAPON_LOADED = N/A
+
| slot            = secondary
| WEAPON_AMMO = N/A
+
| equip-region    = back
| WEAPONBOX = yes
+
| released        = {{Patch name|5|21|2009}}
| IMAGE = razorback
+
| released-major  = Sniper vs. Spy Update
| POSITIVE = Blocks a single backstab attempt
+
| availability    = {{avail|unlock|drop|craft|purchase|crate29-strange|collectors}}
| SOURCE = Unlock
+
| marketable      = yes
 +
| numbered        = no
 +
| medieval        = yes
 +
| ammo-loaded      = {{common string|N/A}}
 +
| ammo-carried    = {{common string|N/A}}
 +
| reload          = Recharge (30 Seconds)
 +
| loadout          = yes
 +
  | item-kind      = {{item kind|Shield}}
 +
  | item-level    = 10
 +
  | att-1-positive = {{attribute|BackstabShield}}
 +
  | att-2-negative = {{attribute|PatientOverheal_Penalty|-100}}
 
}}
 
}}
{{Quotation|Razorback publicity blurb|"Watch your back; or don't! Now it's '''your''' choice."}}
 
  
The '''Razorback''' is a beautiful hand-carved tribal shield, with a car battery taped to the back. It is [http://www.teamfortress.com/sniper_vs_spy/day03_english.htm unlockable] gear for the [[Sniper]] class. While the Sniper is equipped with the Razorback, he is resistant to a single [[backstab]] from a [[Spy]], with said Spy also receiving "a surprise to the tune of 10,000 volts". Upon a single backstab, the razorback will break and be unusable until the player [[respawn]]s or goes to a resupply cabinet.
+
{{Quotation|'''Razorback''' publicity blurb|Watch your back. Or don't! Now it's '''your''' choice.}}
  
==Damage==
+
The '''Razorback''' is an unlockable [[Weapons#snipersecondary|secondary weapon]] for the [[Sniper]]. It is a partially chipped hand-carved tribal shield with red and white paint and a car battery taped to the back. Two wires are shown going from the battery to the shield, held in place with black electrical tape.
None. The Razorback instead 'locks up' the offending Spy's knife, rendering it useless for approximately 2 seconds and also rendering the Spy unable to switch weapons for this period, during which an alert Sniper can retaliate.
 
  
==Function times==
+
When equipped, this weapon grants the player immunity to a single [[backstab]] from a [[Spy]]. If a backstab is attempted, the Spy is unable to attack, [[cloak]], or switch weapons for approximately 2 seconds. The player is alerted of the failed attack by a [[Media:Spy_shield_break.wav|very distinct, loud electrical sound]], as well as being zoomed out of their scope if they were zoomed in, at which point they can retaliate.
*Knife 'Lock-up': 2
 
  
All times are in seconds. Times are approximate and determined by community testing.
+
Upon a single backstab, the Razorback breaks in half and falls off the player's back. If the Sniper is killed by another player within 5 seconds of his Razorback breaking, the Spy is given a kill assist. If a Razorback is broken, a new Razorback can be acquired if the player goes to a [[Respawn#Resupply|Resupply]] locker, [[respawn]]s, or waits 30 seconds for it to regenerate.
  
== Trivia ==
+
Snipers with the Razorback equipped receive a 100% [[overheal]] penalty, so they can not be given overheal from [[Medic]]s.
*The Razorback was first announced on May 14, 2009 on the Team Fortress 2 Blog. [http://www.teamfortress.com/post.php?id=2506]
+
 
 +
The Razorback is automatically given to any player who obtains 17 [[Sniper achievements]].
 +
 
 +
== Function times ==
 +
{{Damage table
 +
| effect        = Knife lock-up
 +
| function times = yes
 +
| recharge      = 30 s
 +
| effect time    = 2 s
 +
}}
 +
 
 +
{{Weapon Demonstration}}
 +
 
 +
== Crafting ==
 +
{{See also|Crafting}}
 +
 
 +
=== Blueprint ===
 +
{{Blueprint | autoresult = Sniper Secondary}}
 +
 
 +
=== As a crafting ingredient ===
 +
{{Blueprint
 +
| ingredient-1=Razorback
 +
| ingredient-2=Chargin' Targe
 +
| result=Gunboats
 +
}}
 +
{{Blueprint
 +
| ingredient-1 = Razorback
 +
| ingredient-2 = Reclaimed Metal
 +
| result = Darwin's Danger Shield
 +
}}
 +
{{Blueprint
 +
| ingredient-1 = Reclaimed Metal
 +
| ingredient-2 = Jarate
 +
| ingredient-3 = Razorback
 +
| result = Cozy Camper
 +
}}
 +
 
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Shield}}
 +
| rankson = spies shocked
 +
| rankson2 =
 +
| festive =
 +
  | att-1-positive = {{attribute|BackstabShield}}
 +
  | att-2-negative = {{attribute|PatientOverheal_Penalty|-100}}
 +
| can deal damage = no
 +
| can deal gib damage = no
 +
| can headshot = no
 +
| can reflect projectiles = no
 +
| can deal posthumous damage = no
 +
| can extinguish = no
 +
| notes =
 +
}}
 +
 
 +
=== Strange ranks ===
 +
{{Strange Razorback ranks|width=100%}}
 +
 
 +
== Related achievements ==
 +
=== {{Class link|Sniper}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Sniper|Shock Treatment}}
 +
}}
 +
 
 +
 
 +
=== {{Class link|Spy}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Spy|Die Another Way}}
 +
}}
 +
 
 +
== Update history ==
 +
{{Update history|
 +
'''{{Patch name|5|21|2009}}''' ([[Sniper vs. Spy Update]])
 +
* The Razorback was added to the game.
 +
 
 +
'''{{Patch name|6|23|2009}}'''
 +
* The Spy can no longer change weapons from the [[knife]] while shocked by the Razorback.
 +
* {{Undocumented}} Changed attribute:
 +
** The Razorback no longer slows a Sniper down (previously had a 15% movement speed penalty).
 +
 
 +
'''{{Patch name|5|12|2010}}'''
 +
* {{Undocumented}} The Razorback was added to the [[crafting]] blueprint for the [[Gunboats]].
 +
 
 +
'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
 +
* {{Undocumented}} The Razorback was added to the crafting blueprint for [[Darwin's Danger Shield]].
  
*The Razorback resembles a mid-20th Century Queensland Rainforest tribal shield.[http://www.aboriginalculture.com.au/images/B203.jpg]
+
'''{{Patch name|9|20|2011}}'''
*'Razorback' is also the name of a minor Spiderman villain who coincidentally enough, uses electricity to ward off foes who sneak up from behind. [http://superdickery.com/index.php?option=com_content&view=category&layout=blog&id=36&Itemid=53&limitstart=61]
+
* {{Undocumented}} Added [[Strange]] quality.
* It is also [http://en.wikipedia.org/wiki/Razorback a term for a feral pig]. Feral pigs are an environmental problem in Australia, giving the word a (somewhat tenuous) connection to the Sniper. A horror film of the same name was made too, about a gigantic version of one of these boars terrorizing the local outback.
 
*Originally, using the Razorback slowed the Sniper down to 85% of his original speed. This effect has subsequently been removed, as lacking a secondary weapon is a rather substantial downside.
 
*A bug exists to do with alt-tabbing (switching from TF2 to other windows and back) that renders some people's Razorbacks invisible to the player who has alt tabbed (this can also occur when a server's connection to the steam servers is faulty or sporadic). In this situation, it becomes impossible to tell if a Sniper has the Razorback equipped unless you previously see them use [[Jarate]] or the [[SMG]].
 
*The Razorback is the only weapon in Team Fortress 2, aside from the [[sapper]], that only has an effect on one class (The [[Spy]])
 
  
== See also ==
+
'''{{Item schema|3|15|2012}}'''
 +
* The Razorback was added to the crafting recipe for the [[Cozy Camper]].
  
*[[Sniper strategy#Razorback|Razorback strategy]]
+
'''{{Patch name|9|12|2016}}'''
 +
* Fixed the Strange Razorback double-counting the number Spies shocked.
  
 +
'''{{Patch name|10|20|2017}} #1''' ([[Jungle Inferno Update]])
 +
* Changed attributes:
 +
** Added -100% overheal penalty.
 +
** Shield regenerates after 30 seconds.
  
 +
'''{{Patch name|11|1|2017}}'''
 +
* Fixed a bug related to the Razorback and touching a resupply closet or respawning.
  
 +
'''{{Patch name|3|28|2018}} #1'''
 +
* Fixed the Razorback shields not being preserved across round restarts.
 +
* Fixed Sniper ragdolls not displaying the correct state for the Razorback when the Sniper is killed (drawing when it should be hidden and vice-versa).
  
 +
'''{{Patch name|4|12|2018}}'''
 +
* Fixed [[Medic]]s having an accelerated [[Übercharge]] build-rate when healing full-health Snipers who are using The Razorback.
  
 +
'''{{Patch name|11|15|2021}}'''
 +
* Updated the Strange ranks for the Razorback to be similar to the [[Mantreads|Manntreads]]{{sic}}.
  
 +
'''{{Patch name|12|15|2023}}'''
 +
* Fixed The Razorback not being displayed in the 3D HUD player model and the loadout preview (community fix from gidi30).
 +
}}
  
 +
== Bugs ==
 +
* The Razorback sometimes does not regenerate properly, even if the recharge bar is full.
 +
* The Razorback does not appear when inspected from the [[backpack]] menu.
  
 +
== Trivia ==
 +
* The Razorback resembles a mid-20th Century Queensland Rainforest tribal shield.<ref>[https://web.archive.org/web/20210306021640/https://www.aboriginalculture.com.au/Content%20images/B203.jpg https://web.archive.org/web/20210306021640/https://www.aboriginalculture.com.au/Content%20images/B203.jpg ]</ref>
 +
* The notable scratch on the shield is from the [[Spy]]'s unsuccessful backstab attempt on the Sniper vs. Spy update page.<ref>[https://www.teamfortress.com/sniper_vs_spy/day03_english.htm Sniper vs. Spy Update: Day 3]</ref>
 +
* The Razorback was teased in ''[[Meet the Spy]]'', its name displayed on a white box depicting a [[w:Razorback|pig]], and labeled "urgent".
 +
* A Razorback is a type of wild boar commonly found in Australia that is considered to be vermin due to increasing numbers.
  
 +
== Gallery ==
 +
<gallery>
 +
File:Razorback Gibs.png|Broken Razorback ([[gibs]]).
 +
</gallery>
  
 +
== References ==
 +
<references/>
  
 +
== See also ==
 +
* [[Basic Sniper strategy#Razorback|Razorback strategy]]
  
 +
{{Sniper Vs Spy Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
<br/>
 
 
{{Sniper Nav}}
 
{{Sniper Nav}}
 
{{Languages}}
 
 
__NOTOC__
 
[[Category:Weapons]]
 
[[Category:Secondary weapons]]
 

Latest revision as of 01:15, 30 October 2024

Watch your back. Or don't! Now it's your choice.
Razorback publicity blurb

The Razorback is an unlockable secondary weapon for the Sniper. It is a partially chipped hand-carved tribal shield with red and white paint and a car battery taped to the back. Two wires are shown going from the battery to the shield, held in place with black electrical tape.

When equipped, this weapon grants the player immunity to a single backstab from a Spy. If a backstab is attempted, the Spy is unable to attack, cloak, or switch weapons for approximately 2 seconds. The player is alerted of the failed attack by a very distinct, loud electrical sound, as well as being zoomed out of their scope if they were zoomed in, at which point they can retaliate.

Upon a single backstab, the Razorback breaks in half and falls off the player's back. If the Sniper is killed by another player within 5 seconds of his Razorback breaking, the Spy is given a kill assist. If a Razorback is broken, a new Razorback can be acquired if the player goes to a Resupply locker, respawns, or waits 30 seconds for it to regenerate.

Snipers with the Razorback equipped receive a 100% overheal penalty, so they can not be given overheal from Medics.

The Razorback is automatically given to any player who obtains 17 Sniper achievements.

Function times

Function times (in seconds)
Effect Knife lock-up
Recharge time 30 s
Effect duration 2 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Sniper Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Sniper.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Jarate.png Item icon Razorback.png Item icon Darwin's Danger Shield.png Item icon Cleaner's Carbine.png
Item icon Cozy Camper.png

As a crafting ingredient

Razorback Chargin' Targe Gunboats
Item icon Razorback.png + Item icon Chargin' Targe.png = Item icon Gunboats.png
Razorback Reclaimed Metal Darwin's Danger Shield
Item icon Razorback.png + Item icon Reclaimed Metal.png = Item icon Darwin's Danger Shield.png
Reclaimed Metal Jarate Razorback Cozy Camper
Item icon Reclaimed Metal.png + Item icon Jarate.png + Item icon Razorback.png = Item icon Cozy Camper.png

Strange variant


Strange ranks

Rank Spies Shocked Name
0 0 Strange
1 1 Unremarkable
2 3 Scarcely Lethal
3 5 Mildly Menacing
4 7 Somewhat Threatening
5 10 Uncharitable
6 14 Notably Dangerous
7 18 Sufficiently Lethal
8 23 Truly Feared
9 28 Spectacularly Lethal
10 35 Gore-Spattered
11 50 Wicked Nasty
12 75 Positively Inhumane
13 99 Totally Ordinary
14 100 Face-Melting
15 150 Rage-Inducing
16 250 Server-Clearing
17 500 Epic
18 750 Legendary
19 784 Australian
20 850 Hale's Own

Related achievements

Leaderboard class sniper.png Sniper

Shock Treatment
Shock Treatment
Kill a spy whose backstab attempt was blocked by your Razorback.


Leaderboard class spy.png Spy

Die Another Way
Die Another Way
Kill a Sniper after your backstab breaks his Razorback.

Update history

May 21, 2009 Patch (Sniper vs. Spy Update)
  • The Razorback was added to the game.

June 23, 2009 Patch

  • The Spy can no longer change weapons from the knife while shocked by the Razorback.
  • [Undocumented] Changed attribute:
    • The Razorback no longer slows a Sniper down (previously had a 15% movement speed penalty).

May 12, 2010 Patch

  • [Undocumented] The Razorback was added to the crafting blueprint for the Gunboats.

September 30, 2010 Patch (Mann-Conomy Update)

September 20, 2011 Patch

  • [Undocumented] Added Strange quality.

March 15, 2012 [Item schema update]

  • The Razorback was added to the crafting recipe for the Cozy Camper.

September 12, 2016 Patch

  • Fixed the Strange Razorback double-counting the number Spies shocked.

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • Changed attributes:
    • Added -100% overheal penalty.
    • Shield regenerates after 30 seconds.

November 1, 2017 Patch

  • Fixed a bug related to the Razorback and touching a resupply closet or respawning.

March 28, 2018 Patch #1

  • Fixed the Razorback shields not being preserved across round restarts.
  • Fixed Sniper ragdolls not displaying the correct state for the Razorback when the Sniper is killed (drawing when it should be hidden and vice-versa).

April 12, 2018 Patch

  • Fixed Medics having an accelerated Übercharge build-rate when healing full-health Snipers who are using The Razorback.

November 15, 2021 Patch

  • Updated the Strange ranks for the Razorback to be similar to the Manntreads(sic).

December 15, 2023 Patch

  • Fixed The Razorback not being displayed in the 3D HUD player model and the loadout preview (community fix from gidi30).

Bugs

  • The Razorback sometimes does not regenerate properly, even if the recharge bar is full.
  • The Razorback does not appear when inspected from the backpack menu.

Trivia

  • The Razorback resembles a mid-20th Century Queensland Rainforest tribal shield.[1]
  • The notable scratch on the shield is from the Spy's unsuccessful backstab attempt on the Sniper vs. Spy update page.[2]
  • The Razorback was teased in Meet the Spy, its name displayed on a white box depicting a pig, and labeled "urgent".
  • A Razorback is a type of wild boar commonly found in Australia that is considered to be vermin due to increasing numbers.

Gallery

References

See also