Difference between revisions of "Fencing"

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{{Quotation|'''The Spy'''|I'm going to '''gut''' you like a Cornish game hen.|sound=Spy_taunts02.wav}}
 
{{Quotation|'''The Spy'''|I'm going to '''gut''' you like a Cornish game hen.|sound=Spy_taunts02.wav}}
  
Upon [[taunt]]ing with the [[Knife]] or [[Your Eternal Reward]] equipped, the [[Spy]] begins  to practice a deadly ''fencing'' maneuver, resulting in damage or death for anyone slow, unaware or simply unfortunate enough to be in the way.  
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Upon [[taunt]]ing with the [[Knife]] or [[Your Eternal Reward]] equipped, the [[Spy]] begins  to practice a deadly '''fencing''' maneuver, resulting in damage or death for anyone slow, unaware or simply unfortunate enough to be in the way.  
  
 
Enemies hit by the first two initial swipes will suffer minimal damage and will recieve [[knockback]], whereas the last thrust is an instant kill. The taunt can kill multiple enemies if it connects on both the stabs and thrusts. Fencing can also destroy [[buildings]] upon impact.
 
Enemies hit by the first two initial swipes will suffer minimal damage and will recieve [[knockback]], whereas the last thrust is an instant kill. The taunt can kill multiple enemies if it connects on both the stabs and thrusts. Fencing can also destroy [[buildings]] upon impact.

Revision as of 07:46, 29 October 2010

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Upon taunting with the Knife or Your Eternal Reward equipped, the Spy begins to practice a deadly fencing maneuver, resulting in damage or death for anyone slow, unaware or simply unfortunate enough to be in the way.

Enemies hit by the first two initial swipes will suffer minimal damage and will recieve knockback, whereas the last thrust is an instant kill. The taunt can kill multiple enemies if it connects on both the stabs and thrusts. Fencing can also destroy buildings upon impact.

Due to the length of the taunt, it is recommended to be used safely against oblivious targets. The first two swipes, however, will no doubt alert the enemy of the taunt and give them sufficient time to avoid it. Should it be performed around a corner, it must be executed early if there is any chance for the final thrust to make contact.

The taunt animation exists in the 360 and PS3 versions of the game but does not cause any damage, as before the Sniper and Spy update for the PC version.

Damage

Function Times

  • Attack Interval: 4

All times are in seconds. Times are approximate and determined by community testing.

Demonstration

Related Achievements

The Man from P.U.N.C.T.U.R.E.
The Man from P.U.N.C.T.U.R.E.
Stab an enemy while fencing.

Previous Changes

May 19, 2010 Patch

  • Spies can no longer perform the taunt whilst Cloaked (though it is still possible to do with extremely accurate frame-perfect precision.

Trivia

  • The Dead Ringer could also be activated whilst taunting before it was patched soon after the Sniper and Spy update, allowing you to remain cloaked after being damaged but still carry out the taunt animation (and so still able to kill people). Now, if you taunt with the Dead Ringer onscreen, it will not activate if you take damage during the taunt.
  • Fencing is a family of combat sport, using bladed weapons. Commonly in Fencing to win in a fight you must “Thrust” your opponent in the chest (or somewhere in the center-mass of the body), as the Spy does the same at the final seconds of the taunt for the kill.