Difference between revisions of "Bottle"

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While the weapon works similarly to most of the other default melee weapons, if a [[Critical hits|critical hit]] is achieved when striking a surface or player, the Bottle's lower half shatters and will remain so until the player is killed (it does not mend upon touching a [[Respawn#Resupply|Resupply locker]]). This is purely cosmetic; the broken Bottle has the same range and deals no more or less damage than it did prior to being broken.
 
While the weapon works similarly to most of the other default melee weapons, if a [[Critical hits|critical hit]] is achieved when striking a surface or player, the Bottle's lower half shatters and will remain so until the player is killed (it does not mend upon touching a [[Respawn#Resupply|Resupply locker]]). This is purely cosmetic; the broken Bottle has the same range and deals no more or less damage than it did prior to being broken.
  
== Damage and function times ==
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== {{common string|Damage and function times}} ==
 
{{Damage table
 
{{Damage table
| damagetype        = Melee
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| damagetype        = {{common string|Melee}}
| rangetype          = Melee
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| rangetype          = {{common string|Melee}}
  
 
| damage            = yes
 
| damage            = yes
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| function times = yes
 
| function times = yes
| attack interval = 0.8 s
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| attack interval = 0.8
 
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Revision as of 11:10, 26 November 2020

This article is about the Demoman's stock melee weapon. For other bottles, see Bottle (disambiguation).
Ay, me bottle o' scrumpy!
The Demoman

The Bottle is the default melee weapon for the Demoman. It is a brown, opaque glass bottle of scrumpy marked with 'XXX' on the label and a year suggesting it was made in 1808.

While the weapon works similarly to most of the other default melee weapons, if a critical hit is achieved when striking a surface or player, the Bottle's lower half shatters and will remain so until the player is killed (it does not mend upon touching a Resupply locker). This is purely cosmetic; the broken Bottle has the same range and deals no more or less damage than it did prior to being broken.

Damage and function times

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 65
Critical 195
Mini-crit 88
Function times
Attack interval 0.8 秒
Values are approximate and determined by community testing.

Demonstration

Strange variant


Related achievements

Leaderboard class demoman.png Demoman

The Scottish Play
The Scottish Play
Get a melee kill while sticky jumping.

Update history

April 29, 2008 Patch (Gold Rush Update)
  • Added new swing animations.

February 16, 2009 Patch

  • [Undocumented] The Bottle's taunt now has a burp sound.

February 14, 2011 Patch

  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).

June 3, 2011 Patch

  • Added new community contributed response rules to the Bottle.

March 22, 2012 Patch

  • [Undocumented] Added Strange quality.

June 18, 2014 Patch (Love & War Update)

  • Converted the Bottle models to use the c_models system.
  • [Undocumented] Bottle no longer breaks upon crit impact.

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • Fixed the Bottle not having its models break on critical hits.

Unused content

  • In the VPK, there exists an unused texture for the beta BLU bottle listed as v_bottle_blue. There is also a version of the model where the Bottle is broken, as well as hit sounds for it.

Trivia

  • Scrumpy is a type of strong cider traditionally brewed in the West Country of England. Liquor is usually stored in dark-colored bottles, as this prevents sunlight from spoiling the contents.
  • The 'XXX' logo refers to how alcohol is commonly portrayed in cartoons to avoid copyright infringement. It is also a reference to the traditional way of rating alcohol strength, 3 X's being the strongest.
  • The bucket icons for the Bottle are team-specific, showing that there were once RED and BLU versions of the Bottle.

Gallery

See also