Difference between revisions of "Dead Ringer"

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{{Quotation|Dead Ringer publicity blurb|By the time your adversary races towards your 'body' to frisk you for cash and pull gold fillings out of your mouth, you'll already be behind him, poised for the killing blow.}}
 
{{Quotation|Dead Ringer publicity blurb|By the time your adversary races towards your 'body' to frisk you for cash and pull gold fillings out of your mouth, you'll already be behind him, poised for the killing blow.}}
  
The '''Dead Ringer''' watch is a unlockable gadget for the [[Spy]], replacing the [[Invisibility Watch]] in the 'PDA' slot. Mailed to him on express order from [[TF Industries|Mann Co.]], this gold-plated pocket watch cloaks its owner for 6.5 seconds after he is injured, leaving behind a fake corpse to distract and deceive his enemies. To use it, the Spy must be holding it in his left hand while he takes damage. The Spy immediately cloaks, and fake corpse is created, along with fake death messages. It can also 'fake' dominations, revenges, HLstatsX messages and even achievements. If the player is disguised as a friendly class, activation drops a ragdoll corpse of that class.
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The '''Dead Ringer''' is an unlockable gadget for the [[Spy]] class. It is a gold-plated pocket watch with an inscription of a hummingbird on the outside, the symbol for eternal life.
  
The Dead Ringer blocks 90% of the damage from the activating hit.  This allows you to survive fully charged [[headshot]]s by [[Sniper]]s or [[backstab]]s from enemy Spies, as long as you have more than one [[health]]. Since backstabs have a base damage of 6 times the victim's current health, and the initial hit that activates the Dead Ringer does 10% damage, causing backstabs to do 6/10 of the victim's current health.  
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This weapon's main attribute is to [[Cloak]] the owner for 6.5 seconds upon being injured, leaving behind a fake corpse to distract and deceive enemies. To use it, the Spy must be holding the watch up in preparation before taking damage. The Cloak generated is instantaneous, and can generate fake kill feeds, dominations, revenges, HLstatsX messages and even achievements. Heads will also be added to the [[Eyelander]] via a fake death. When triggered in an [[Arena]] before any other player is killed, it grants the attacker the [[First blood]] buff. If the player is disguised as a friendly class, activation drops a ragdoll corpse of that class.
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During Cloak, the Dead Ringer blocks 90% of the damage from the activating hit.  This allows the player to survive fully charged [[headshot]]s by [[Sniper]]s or [[backstab]]s from enemy Spies, as long as the user has more than 1 [[health]]. Since backstabs have a base damage of 6 times the victim's current health, and the initial hit that activates the Dead Ringer does 10% damage, backstabs will deal 6/10 of the victim's current health. Additionally, the watch prevents the Cloak from flickering upon impact with enemies or damage.
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The Dead Ringer uncloaks with a very distinct sound. The uncloak noise is quite loud up-close, but rapidly fades with distance. Its Cloak meter drains significantly upon uncloaking, and cannot be used again until fully recharged, though emerging from the Dead Ringer's Cloak drains up to 60% if the meter is at least 40% full. Like the standard [[Invisibility Watch]], picking up ammo can replenish the Cloak. [[Resupply area]]s, [[Dispenser]]s, and [[ammo]] can also replenish the Cloak meter. A large ammo box and medium boxes will restore 35% and small boxes 25%.  If a Spy is cloaked for more than 6.5 seconds using the Dead Ringer, through collecting ammo or other sources, it will revert to a standard Cloak, losing the 90% damage reduction and letting the Cloak flicker if the Spy collides with an enemy or gets shot.
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Activating the Dead Ringer while already on [[fire]] extinguishes it. The player must take evasive action, however, as they can be lit on fire again during Cloak. The Dead Ringer Cloak will activate even if the Spy was previously covered by [[Jarate]] (the increased damage will still be in effect however), but will short out if he is hit by Jarate while the Cloak is active. The [[Tribalman's Shiv]] or [[Southern Hospitality]] can inflict [[bleed]] wchich will cause the Spy to drop blood event while cloaked, allowing him to be tracked by sharp-eyed opponents.
  
The Dead Ringer uncloaks with a very distinct sound. The uncloak noise is quite loud up-close, but rapidly fades with distance. Its Cloak meter drains significantly upon uncloaking, and cannot be used again until fully recharged, though emerging from the Dead Ringer's Cloak drains up to 60% if the meter is at least 40% full. Like the standard Invisibility Watch, picking up ammo can replenish the Cloak. [[Resupply area]]s, [[Dispenser]]s, and [[ammo]] can also replenish your Cloak meter. A large ammo box and medium boxes will restore 35% and small boxes 25%. When triggered in an [[Arena]] before any other player is killed, it grants the attacker the [[First blood]] buff. If a Spy is cloaked for more than 6.5 seconds using the Dead Ringer, through collecting ammo or other sources, it will revert to a standard Cloak, losing the 90% damage reduction and letting the Cloak flicker if the Spy collides with an enemy or gets shot.
 
  
Activating the Dead Ringer while already on [[fire]] extinguishes it.  You can be immediately set on fire again, however. The Dead Ringer Cloak will activate even if the Spy was previously covered by [[Jarate]] (the increased damage will still be in effect however), but will short out if he is hit by Jarate while the Cloak is active. A Spy under the Dead Ringer's Cloak will '''not''' flicker when bumped into; this is to offset the obvious difficulty of not being able to decide when and where to Cloak. However, if the user is continuously bumped into then there will still be a flicker.
 
 
==Function times==
 
==Function times==
 
Activates upon injury. The Spy will take only 10% damage from attacks while he is cloaked, including the initial triggering attack.
 
Activates upon injury. The Spy will take only 10% damage from attacks while he is cloaked, including the initial triggering attack.
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==Trivia==
 
==Trivia==
 
*Using the Dead Ringer, it is possible to survive: a deadly fall (non-trigger), 16 stickies, taunt attacks, fully-charged [[headshot]]s, backstabs, and the initial hit by a [[train]] or [[saw blade]].
 
*Using the Dead Ringer, it is possible to survive: a deadly fall (non-trigger), 16 stickies, taunt attacks, fully-charged [[headshot]]s, backstabs, and the initial hit by a [[train]] or [[saw blade]].
*Though it is possible to momentarily survive a train hit, the train will plow into you again and kill you if you do not move out of the way to avoid a second hit.
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*Though it is possible to momentarily survive a train hit, the train will plow into the Spy again and kill them unless they move quickly out of its path.
 
*When ping and network transmission are not an issue, a Spy can bring up the Dead Ringer and be protected in less than 1/100th of a second. In the average online match this margin is greater, but the times serve to show that the Dead Ringer was designed with no real activation delay.
 
*When ping and network transmission are not an issue, a Spy can bring up the Dead Ringer and be protected in less than 1/100th of a second. In the average online match this margin is greater, but the times serve to show that the Dead Ringer was designed with no real activation delay.
 
*[http://www.phrases.org.uk/meanings/dead%20ringer.html Dead Ringer] is a phrase used to describe something or someone looking nearly identical to something or someone else. (e.g.'' 'He's a Dead Ringer for that BLU Spy we shot earlier!' '')
 
*[http://www.phrases.org.uk/meanings/dead%20ringer.html Dead Ringer] is a phrase used to describe something or someone looking nearly identical to something or someone else. (e.g.'' 'He's a Dead Ringer for that BLU Spy we shot earlier!' '')
*If a Spy has a [[Domination]] against you, triggering his fake death it will NOT trigger your revenge, only his real death will achieve this.
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*The ability to feign death was present in Team Fortress Classic, and the Dead Ringer's function was likely inspired by that ability. However in Team Fortress Classic, the invisiblity was limited instead to beingrendered immobile and having to hope that the enemy would pass by.
*Sniping someone while they have the Dead Ringer activated will award the "Shoot The Breeze" Achievement (if you do not already have it). Similarly, decapitating a Spy with the Dead Ringer active will award the "Shorn Connery" Achievement, as well as add a head to your total.
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*The Dead Ringer is the only thing short of an [[ÜberCharge]] that can be used to survive a taunt attack.
**Dead Ringer Spies will also add to the Head count of the [[Eyelander]] with the feign death, even if they don't truly die.
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*A glitch exist where reloading either the Revolver or the Ambassador whilst holding the Dead Ringer up with cause the Spy to have three arms on screen at once.
*The ability to feign your death was present in Team Fortress Classic, and the Dead Ringer's function was likely inspired by that ability. However in Team Fortress Classic, you did not turn invisible, instead being rendered immobile and having to hope that the enemy would pass by.
 
*The Dead Ringer is the only thing short of an [[ÜberCharge]] that you can use to survive a taunt attack.
 
*Engraved onto the surface of the Dead Ringer is an image of a hummingbird, considered to be a symbol of eternity and everlasting life.
 
*If you are hit by the [[Tribalman's Shiv]] or [[Southern Hospitality]], you will still suffer the bleed effect while cloaked.  Sharp-eyed opponents may track you by spotting the bleed indicators.
 
*If you bring out your Dead Ringer while reloading either the Revolver or the Ambassador, The Spy will have three arms on screen at once.
 
 
*In some cases, if one is covered in Jarate and then activates the Dead Ringer, the Jarate will remain on the player revealing their location.
 
*In some cases, if one is covered in Jarate and then activates the Dead Ringer, the Jarate will remain on the player revealing their location.
 
*Feign deaths are not counted by Sentry Guns as kills or assists and thus will not contribute to revenge Crits for the [[Frontier Justice]].
 
*Feign deaths are not counted by Sentry Guns as kills or assists and thus will not contribute to revenge Crits for the [[Frontier Justice]].
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*Using the Dead Ringer and taunting can survive a single taunt kill without activating the Cloak. However, damage is still dealt and the damage reduction disappears after the Spy is hit once.
 
*Using the Dead Ringer and taunting can survive a single taunt kill without activating the Cloak. However, damage is still dealt and the damage reduction disappears after the Spy is hit once.
 
*Combined with the Saharan Spy pack, the Dead Ringer's uncloaking noise can be greatly muffled.
 
*Combined with the Saharan Spy pack, the Dead Ringer's uncloaking noise can be greatly muffled.
*While the Cloak can be extended via ammo packs and Dispensers, the damage reduction cannot. This means that while players can extend the Cloak given by a Dead Ringer, after the initial 6 seconds they will start to receive normal damage. Also, you will flicker when you are shot or bumped into after the damage reduction has expired.
 
  
 
==Gallery==
 
==Gallery==

Revision as of 10:15, 6 October 2010

Template:Weapon infobox

By the time your adversary races towards your 'body' to frisk you for cash and pull gold fillings out of your mouth, you'll already be behind him, poised for the killing blow.
— Dead Ringer publicity blurb

The Dead Ringer is an unlockable gadget for the Spy class. It is a gold-plated pocket watch with an inscription of a hummingbird on the outside, the symbol for eternal life.

This weapon's main attribute is to Cloak the owner for 6.5 seconds upon being injured, leaving behind a fake corpse to distract and deceive enemies. To use it, the Spy must be holding the watch up in preparation before taking damage. The Cloak generated is instantaneous, and can generate fake kill feeds, dominations, revenges, HLstatsX messages and even achievements. Heads will also be added to the Eyelander via a fake death. When triggered in an Arena before any other player is killed, it grants the attacker the First blood buff. If the player is disguised as a friendly class, activation drops a ragdoll corpse of that class.

During Cloak, the Dead Ringer blocks 90% of the damage from the activating hit. This allows the player to survive fully charged headshots by Snipers or backstabs from enemy Spies, as long as the user has more than 1 health. Since backstabs have a base damage of 6 times the victim's current health, and the initial hit that activates the Dead Ringer does 10% damage, backstabs will deal 6/10 of the victim's current health. Additionally, the watch prevents the Cloak from flickering upon impact with enemies or damage.

The Dead Ringer uncloaks with a very distinct sound. The uncloak noise is quite loud up-close, but rapidly fades with distance. Its Cloak meter drains significantly upon uncloaking, and cannot be used again until fully recharged, though emerging from the Dead Ringer's Cloak drains up to 60% if the meter is at least 40% full. Like the standard Invisibility Watch, picking up ammo can replenish the Cloak. Resupply areas, Dispensers, and ammo can also replenish the Cloak meter. A large ammo box and medium boxes will restore 35% and small boxes 25%. If a Spy is cloaked for more than 6.5 seconds using the Dead Ringer, through collecting ammo or other sources, it will revert to a standard Cloak, losing the 90% damage reduction and letting the Cloak flicker if the Spy collides with an enemy or gets shot.

Activating the Dead Ringer while already on fire extinguishes it. The player must take evasive action, however, as they can be lit on fire again during Cloak. The Dead Ringer Cloak will activate even if the Spy was previously covered by Jarate (the increased damage will still be in effect however), but will short out if he is hit by Jarate while the Cloak is active. The Tribalman's Shiv or Southern Hospitality can inflict bleed wchich will cause the Spy to drop blood event while cloaked, allowing him to be tracked by sharp-eyed opponents.


Function times

Activates upon injury. The Spy will take only 10% damage from attacks while he is cloaked, including the initial triggering attack.

  • Cloak maximum duration: 6.5 seconds
  • Cloak recharge time (from 100% depletion): 16 seconds

Related Achievements

Tf spy sleeper agent.png Sleeper Agent

Kill an enemy who triggered your feign death in the last 20 seconds.

Trivia

  • Using the Dead Ringer, it is possible to survive: a deadly fall (non-trigger), 16 stickies, taunt attacks, fully-charged headshots, backstabs, and the initial hit by a train or saw blade.
  • Though it is possible to momentarily survive a train hit, the train will plow into the Spy again and kill them unless they move quickly out of its path.
  • When ping and network transmission are not an issue, a Spy can bring up the Dead Ringer and be protected in less than 1/100th of a second. In the average online match this margin is greater, but the times serve to show that the Dead Ringer was designed with no real activation delay.
  • Dead Ringer is a phrase used to describe something or someone looking nearly identical to something or someone else. (e.g. 'He's a Dead Ringer for that BLU Spy we shot earlier!' )
  • The ability to feign death was present in Team Fortress Classic, and the Dead Ringer's function was likely inspired by that ability. However in Team Fortress Classic, the invisiblity was limited instead to beingrendered immobile and having to hope that the enemy would pass by.
  • The Dead Ringer is the only thing short of an ÜberCharge that can be used to survive a taunt attack.
  • A glitch exist where reloading either the Revolver or the Ambassador whilst holding the Dead Ringer up with cause the Spy to have three arms on screen at once.
  • In some cases, if one is covered in Jarate and then activates the Dead Ringer, the Jarate will remain on the player revealing their location.
  • Feign deaths are not counted by Sentry Guns as kills or assists and thus will not contribute to revenge Crits for the Frontier Justice.
  • Feign deaths will not trigger the 5 second Crit-boost for the Killing Gloves of Boxing.
  • Feign deaths will not trigger the 75 health boost given by the Powerjack.
  • Feign deaths will not display a "FISH KILL!" message from the Holy Mackeral, instead incrementing the hit counter, and will continue to increment if one manages to hit the cloaked Spy.
  • Using the Dead Ringer and taunting can survive a single taunt kill without activating the Cloak. However, damage is still dealt and the damage reduction disappears after the Spy is hit once.
  • Combined with the Saharan Spy pack, the Dead Ringer's uncloaking noise can be greatly muffled.

Gallery

See also