Difference between revisions of "Scattergun"
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== Update history == | == Update history == | ||
− | ''' | + | '''{{Patch name|7|8|2010}}''' ([[Engineer Update]]) |
* {{Undocumented}} Updated the [[kill icon]]. | * {{Undocumented}} Updated the [[kill icon]]. | ||
− | ''' | + | '''{{Patch name|1|7|2011}}''' |
* This weapon's kill icon was updated. | * This weapon's kill icon was updated. | ||
Line 57: | Line 57: | ||
* {{item server}} Added [[Item quality#Strange items|Strange]] Quality. | * {{item server}} Added [[Item quality#Strange items|Strange]] Quality. | ||
− | ''' | + | '''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]]) |
* Added [[Festive weapons|Festive]] variant. | * Added [[Festive weapons|Festive]] variant. | ||
Revision as of 15:01, 5 February 2012
“ | Yeah, come get some, ya frickin' wuss!
Click to listen
— The Scout
|
” |
The Scattergun is the default primary weapon for the Scout. It is a short, double-barreled lever-action shotgun with a wooden handle and a metal barrel.
Delivering ten pellets per shot with increased ramp-up, this weapon is deadly at close range, requiring only two shots to take down most classes. A wide cone of fire causes it to become mediocre at medium range and near useless at a distance. This forces players to close in on enemies to effectively deal damage while utilizing the Scout's distinct speed to avoid retaliation.
The base damage per pellet, number of pellets fired per shot and ammunition per clip is equal to that of the Shotgun. The main difference is the increased positive damage-ramp; 175% compared to 150%. It also has differing reload timings.
The Scattergun's first shell fires at least one pellet straight down the crosshair before 'bullet-spread' takes effect. When random spread is disabled the pellets land forming a three by three grid pattern.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage | ||
Maximum ramp-up | 175% | 10.5 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 90-105 | |
Medium range | 10-40 | |
Long range | 3-10 | |
Critical | 18 / pellet | |
Mini-crit | 8 / pellet | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 0.76 s | |
Reload (consecutive) | 0.56 s | |
Values are approximate and determined by community testing. |
Demonstration
Update history
July 8, 2010 Patch (Engineer Update)
- [Undocumented] Updated the kill icon.
- This weapon's kill icon was updated.
July 12, 2011
- [Item schema update] Added Strange Quality.
December 15, 2011 Patch (Australian Christmas 2011)
- Added Festive variant.
- Fixed colors on Christmas lights for the Blue team Scout Festive Scatterguns
- Festive Scatterguns can now be gifted
Bugs
- The weapon is never actually reloaded; when the 6 round clip is empty, the handle lever is used to eject the rounds without loading fresh ones in. There is also no location on the model for shells to be replaced.
- Shells are ejected the wrong way with the tube facing the firing pin instead of the primer.
Trivia
- Sound effects intended for the Scattergun, labeled
scatter_gun_double_shoot.wav
had existed in the game files since release. The Force-A-Nature now uses these sound effects when firing. - The Auto/Tactical Shotgun, from Template:W Left 4 Dead series, shares the firing sounds of the Scattergun.