Difference between revisions of "Armageddon"

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m (Bugs: pretty sure the tune is for the Rainblower, plays while the Pyro is making his rainbow)
(Bugs: it has totally different sounds for pyroland and not, and since the user is always in pyroland, they don't hear the build up "dark" tune)
Line 31: Line 31:
 
* This taunt can cause damage to opposing players through starting gates and thin walls.
 
* This taunt can cause damage to opposing players through starting gates and thin walls.
 
* During [[humiliation]] this taunt plays no animation, sounds or particle effects.
 
* During [[humiliation]] this taunt plays no animation, sounds or particle effects.
* The music that plays before the foreboding tune isn't audible in first-person view.
 
  
 
== See also ==
 
== See also ==

Revision as of 21:05, 2 July 2012

Mwuh huh huh huh huh huh!!
The Pyro

Upon taunting with the Rainblower equipped, the Pyro blows a stream of bubbles as a rainbow forms over him, complete with a sparkling Balloonicorn in the center of the rainbow. The Pyro then leans over as foreboding music plays, causing the rainbow to become engulfed in flames. A fiery Armageddon then erupts from the Pyro, inflicting fatal fire damage to any enemy slow, unaware, or simply unfortunate enough to be within range. Its wide range of fire is capable of hitting multiple targets at once.

When seen outside of Pyroland, the rainbow does not appear, and the Pyro simply breathes a steady arc of fire before releasing his inferno.

As with all Attack taunts, the Armageddon can be used to kill enemy players during Humiliation and Stalemates.

Damage and function times

See also: Damage
Damage and function times
Damage
Point blank 500
Function times
Taunt duration 5 s
Values are approximate and determined by community testing.

Update history

June 27, 2012 Patch

  • [Undocumented] Added the Armageddon taunt.

Bugs

  • This taunt can cause damage to opposing players through starting gates and thin walls.
  • During humiliation this taunt plays no animation, sounds or particle effects.

See also