Difference between revisions of "Gloves of Running Urgently"

From Team Fortress Wiki
Jump to: navigation, search
(Trivia: Already covered by the Strategy page.)
Line 19: Line 19:
 
The '''G.R.U. (Gloves of Running Urgently)''' are a craftable [[melee]] weapon for the [[Heavy]]. They appear as large, smooth, padded boxing gloves in team colors with flame decals.  
 
The '''G.R.U. (Gloves of Running Urgently)''' are a craftable [[melee]] weapon for the [[Heavy]]. They appear as large, smooth, padded boxing gloves in team colors with flame decals.  
  
When the G.R.U. is the active weapon, it adds a 30% speed bonus, allowing the Heavy to move faster than the [[Soldier]] and [[Demoman]], but slightly slower in comparison to the other classes. It also drains 6 health per second on the wearer, indicated by a team colored skull particle appearing over the player each time health is lost. Continual use of the G.R.U., therefore, will result in the Heavy's death, either from other players or the weapon itself. The player will also only be able to deliver 50% damage when hitting an enemy with this weapon, the same damage as a [[Spy]] attacking with the [[Knife]] from the front.
+
When the G.R.U. is the active weapon, it adds a 30% [[speed]] bonus, allowing the Heavy to move at 99.67% normal speed ("normal" being that of [[Pyro]], [[Sniper]], etc.) - 299 Hammer units per second, to be exact. It also drains 6 health per second on the wearer, indicated by a team colored skull particle appearing over the player each time health is lost. Continual use of the G.R.U., therefore, will result in the Heavy's death, either from other players or the weapon itself. G.R.U.'s damage is half that of the [[Fists]].
  
Similar to the [[Fists]] and K.G.B., when the Heavy dies holding this weapon, he will drop his Minigun in order to provide ammo and metal. Like the other two, the left fist will swing when left clicking, and the right for a right click, but the the [[Critical hit]] animation with the G.R.U. is always a right-handed uppercut.  
+
Similar to the Fists and [[K.G.B.]], when the Heavy dies holding this weapon, he will drop his Minigun in order to provide ammo and metal. Like the other two, the left fist will swing when left clicking, and the right for a right click, but the the [[Critical hit]] animation with the G.R.U. is always a right-handed uppercut.
 +
 
 +
G.R.U.'s self-inflicted damage occurs every time the weapon has been out for a cumulative total of 1 second. For example, if a player took out the G.R.U. for 0.5 second, switched to [[Minigun]], and then switched back to G.R.U., that player would take 6 damage after wielding the weapon for another 0.5 second. A player can minimize damage taken in transit time by repeatedly jumping and only keeping the G.R.U. out while touching the ground, as velocity is not lost by losing base move speed midair.
 +
 
 +
While airborne, G.R.U.'s self-inflicted damage provides its user with a slight upwards bump. This effect slightly increases the Heavy's jump height and airtime if timed properly, allowing him to [http://www.youtube.com/watch?v=UPC3hK9j7jI accomplish jumps that were previously just out of reach].
  
 
== Damage ==
 
== Damage ==
 
{{See also|Damage}}
 
{{See also|Damage}}
* Point Blank: 32 (29 to 35 damage)
+
* Point Blank: 33 (29 to 37 damage)
 
* Mini-Crit: 43
 
* Mini-Crit: 43
 
* [[Critical hit]]: 96
 
* [[Critical hit]]: 96
Line 34: Line 38:
 
* Attack Interval: 0.8
 
* Attack Interval: 0.8
 
All times are in seconds. Times are approximate and determined by community testing.
 
All times are in seconds. Times are approximate and determined by community testing.
 
== Effects ==
 
* Increases movement speed while equipped to 299 Hammer Units per second, or nearly 100% of the 300 HU/sec baseline (see also [[Speed]]).
 
* Hit points decrease by 6 HP/sec while equipped. Each ping of damage features minor knockback which can be exploited to move even further, horizontally or vertically, while airborne. [http://www.youtube.com/watch?v=UPC3hK9j7jI This can be used to reach previously inaccessible or difficult to reach areas.]
 
  
 
==Blueprint==
 
==Blueprint==

Revision as of 04:36, 16 October 2010

Template:Weapon infobox

Ooohhhh, run, run, I'm coming for you!
The Heavy on battlefield strategy

The G.R.U. (Gloves of Running Urgently) are a craftable melee weapon for the Heavy. They appear as large, smooth, padded boxing gloves in team colors with flame decals.

When the G.R.U. is the active weapon, it adds a 30% speed bonus, allowing the Heavy to move at 99.67% normal speed ("normal" being that of Pyro, Sniper, etc.) - 299 Hammer units per second, to be exact. It also drains 6 health per second on the wearer, indicated by a team colored skull particle appearing over the player each time health is lost. Continual use of the G.R.U., therefore, will result in the Heavy's death, either from other players or the weapon itself. G.R.U.'s damage is half that of the Fists.

Similar to the Fists and K.G.B., when the Heavy dies holding this weapon, he will drop his Minigun in order to provide ammo and metal. Like the other two, the left fist will swing when left clicking, and the right for a right click, but the the Critical hit animation with the G.R.U. is always a right-handed uppercut.

G.R.U.'s self-inflicted damage occurs every time the weapon has been out for a cumulative total of 1 second. For example, if a player took out the G.R.U. for 0.5 second, switched to Minigun, and then switched back to G.R.U., that player would take 6 damage after wielding the weapon for another 0.5 second. A player can minimize damage taken in transit time by repeatedly jumping and only keeping the G.R.U. out while touching the ground, as velocity is not lost by losing base move speed midair.

While airborne, G.R.U.'s self-inflicted damage provides its user with a slight upwards bump. This effect slightly increases the Heavy's jump height and airtime if timed properly, allowing him to accomplish jumps that were previously just out of reach.

Damage

See also: Damage
  • Point Blank: 33 (29 to 37 damage)
  • Mini-Crit: 43
  • Critical hit: 96
  • Average Damage per Second (DPS): 40

Note: * Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.8

All times are in seconds. Times are approximate and determined by community testing.

Blueprint

Killing Gloves of Boxing Reclaimed Metal Gloves of Running Urgently
Item icon Killing Gloves of Boxing.png + Item icon Reclaimed Metal.png = Item icon Gloves of Running Urgently.png

Previous Changes

  • Originally the G.R.U used the Showdown taunt kill, resulting in the Heavy's fingers clipping through the glove.

Demonstration

Trivia

  • G.R.U. is an acronym for the Glavnoye Razvedyvatel'noye Upravleniye, the foreign military intelligence directorate of the General Staff of the Armed Forces of the Russian Federation (formerly the Red Army General Staff of the Soviet Union).
  • The G.R.U. were featured in the closed beta, the attributes of which were leaked by testers. The G.R.U. did not have their own unique taunt or texture and instead used the K.G.B. model and Showdown taunt as placeholders. The first version of the G.R.U. increased the movement speed of the Heavy, but reduced the damage done by 50% and decreased max health by 100. These effects only took place while the weapon was active. A 'Beta 2' version existed, where the Heavy received less health from healing sources, rather than a loss of maximum health. A 'Beta 3' version replaced the max health loss with a 6 health drain per second while the weapon was active.

Gallery