Difference between revisions of "SMG"
(Undo edit by Oktayey (Talk) (3007007) The concept art very clearly shows a MAT-49. The in-game version is a cartoonish version of the MAT-49.) (Tag: Undo) |
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| item-level = 1 | | item-level = 1 | ||
}} | }} | ||
− | {{Quotation|'''The Sniper'''|I'm running outta places to put holes in ya.|sound= | + | |
+ | {{Quotation|'''The Sniper'''|I'm running outta places to put holes in ya.|sound=Sniper domination04.wav}} | ||
The '''SMG''' (acronym for '''Submachine Gun''') is the default [[Weapons#snipersecondary|secondary weapon]] for the [[Sniper]]. It appears to be a modified [[w:MAT-49|MAT-49]] {{botignore|submachine}} gun, with oversized sights and no stock. | The '''SMG''' (acronym for '''Submachine Gun''') is the default [[Weapons#snipersecondary|secondary weapon]] for the [[Sniper]]. It appears to be a modified [[w:MAT-49|MAT-49]] {{botignore|submachine}} gun, with oversized sights and no stock. | ||
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The SMG deals a low amount of damage per shot, but has a high rate of fire and surprisingly high accuracy, firing 10 bullets per second at 600 rounds per minute. It enables the player to engage enemies at closer ranges in which the [[Sniper Rifle]] would be ineffective. Despite its appearance, it actually has a lower DPS (damage per second) than the Pistol, but a quicker reload time and less spread, along with a higher rate of fire. | The SMG deals a low amount of damage per shot, but has a high rate of fire and surprisingly high accuracy, firing 10 bullets per second at 600 rounds per minute. It enables the player to engage enemies at closer ranges in which the [[Sniper Rifle]] would be ineffective. Despite its appearance, it actually has a lower DPS (damage per second) than the Pistol, but a quicker reload time and less spread, along with a higher rate of fire. | ||
− | Like the Pistol and the [[Revolver]], the SMG fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds | + | Like the Pistol and the [[Revolver]], the SMG fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds resets the accuracy and provides another accurate shot. |
== Damage and function times == | == Damage and function times == | ||
{{Damage table | {{Damage table | ||
− | | type | + | | type = [[Hitscan]] |
− | | damagetype | + | | damagetype = Bullet |
− | | rangetype | + | | rangetype = Ranged |
− | | damage | + | | damage = yes |
− | | base | + | | base = 8 |
− | | fall off | + | | fall off = 4 |
− | | ramp up | + | | ramp up = 12 |
− | | crit | + | | crit = 24 |
− | | minicrit | + | | minicrit = 11-16 |
− | | function times | + | | function times = yes |
− | | attack interval | + | | attack interval = 0.105 s |
− | | reload | + | | reload = 1.1 s |
− | | spread recovery | + | | spread recovery = 1.25 s |
}} | }} | ||
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== Strange variant == | == Strange variant == | ||
{{Strange item info | {{Strange item info | ||
− | | item-type | + | | item-type = SMG |
− | | rankson | + | | rankson = kills |
− | | rankson2 | + | | rankson2 = |
| festive = yes | | festive = yes | ||
| australium = yes | | australium = yes | ||
− | | can deal damage | + | | can deal damage = yes |
| can deal critical damage = yes | | can deal critical damage = yes | ||
− | | can deal gib damage | + | | can deal gib damage = no |
− | | can headshot | + | | can headshot = no |
− | | can reflect projectiles | + | | can reflect projectiles = no |
| can deal posthumous damage = no | | can deal posthumous damage = no | ||
− | | can extinguish | + | | can extinguish = no |
| can deal long range damage = yes | | can deal long range damage = yes | ||
− | | notes | + | | notes = |
}} | }} | ||
== Update history == | == Update history == | ||
− | {{Update history | '''{{Patch name|12|11|2008}}''' | + | {{Update history| |
+ | '''{{Patch name|12|11|2008}}''' | ||
* The SMG can now break apart [[Stickybomb Launcher|stickybombs]]. | * The SMG can now break apart [[Stickybomb Launcher|stickybombs]]. | ||
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'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]]) | '''{{Patch name|6|27|2012}}''' ([[Pyromania Update]]) | ||
− | * {{ | + | * {{Undocumented}} The SMG now uses c_models. |
'''{{Patch name|7|5|2012}}''' | '''{{Patch name|7|5|2012}}''' | ||
* Added more detail to the reloads for the SMG. | * Added more detail to the reloads for the SMG. | ||
− | <!-- No {{Patch name|7|2|2012}}, it's talking about Hitman's Heatmaker's Focus, not SMG itself.--> | + | <!-- |
− | + | No {{Patch name|7|2|2012}}, it's talking about the Hitman's Heatmaker's Focus, not the SMG itself. | |
+ | --> | ||
'''{{Patch name|11|21|2013}}''' ([[Two Cities Update]]) | '''{{Patch name|11|21|2013}}''' ([[Two Cities Update]]) | ||
− | * {{ | + | * {{Undocumented}} Added [[Australium weapons|Australium]] variant. |
'''{{Patch name|12|22|2014}}''' ([[Smissmas 2014]]) | '''{{Patch name|12|22|2014}}''' ([[Smissmas 2014]]) | ||
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== Trivia == | == Trivia == | ||
− | * SMGs were initially planned to be primary weapons for the [[Medic]] and [[Scout]] | + | * SMGs were initially planned to be primary weapons for the [[Medic]] and [[Scout]] as seen in concept art and [[Trailer 1]], respectively. |
** This is further evidenced in the game files, where the weapon is listed as <code>tf_weapon_smg_scout</code>. | ** This is further evidenced in the game files, where the weapon is listed as <code>tf_weapon_smg_scout</code>. | ||
* In early builds of the game, the SMG originally shot nails before the weapon was a hitscan weapon. | * In early builds of the game, the SMG originally shot nails before the weapon was a hitscan weapon. | ||
− | * A weapon named "SuperSMG" can be found in the localization files. The [[Syringe Gun]]’s weapon script file uses the | + | * A weapon named "SuperSMG" can be found in the localization files. The [[Syringe Gun]]’s weapon script file uses the "SuperSMG" name. |
== Gallery == | == Gallery == | ||
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File:Festive SMG RED First Person.png|[[RED]] [[Festive weapons|Festive variant]]. | File:Festive SMG RED First Person.png|[[RED]] [[Festive weapons|Festive variant]]. | ||
File:Festive SMG BLU First Person.png|[[BLU]] Festive variant. | File:Festive SMG BLU First Person.png|[[BLU]] Festive variant. | ||
− | File:Australium SMG.png |[[Australium weapons|Australium variant]]. | + | File:Australium SMG.png|[[Australium weapons|Australium variant]]. |
File:SMG First Person Festivized Variant RED.png|RED [[Festivizer|Festivized]] variant. | File:SMG First Person Festivized Variant RED.png|RED [[Festivizer|Festivized]] variant. | ||
File:SMG First Person Festivized Variant BLU.png|BLU Festivized variant. | File:SMG First Person Festivized Variant BLU.png|BLU Festivized variant. | ||
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== See also == | == See also == | ||
− | * [[Sniper strategy#Submachine Gun + reskins|SMG strategy]] | + | * [[Basic Sniper strategy#Submachine Gun + reskins|SMG strategy]] |
* [[Festive weapons]] | * [[Festive weapons]] | ||
* [[Australium weapons]] | * [[Australium weapons]] |
Revision as of 14:53, 23 December 2021
“ | I'm running outta places to put holes in ya.
Click to listen
— The Sniper
|
” |
The SMG (acronym for Submachine Gun) is the default secondary weapon for the Sniper. It appears to be a modified MAT-49 submachine gun, with oversized sights and no stock.
The SMG deals a low amount of damage per shot, but has a high rate of fire and surprisingly high accuracy, firing 10 bullets per second at 600 rounds per minute. It enables the player to engage enemies at closer ranges in which the Sniper Rifle would be ineffective. Despite its appearance, it actually has a lower DPS (damage per second) than the Pistol, but a quicker reload time and less spread, along with a higher rate of fire.
Like the Pistol and the Revolver, the SMG fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds resets the accuracy and provides another accurate shot.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 150% | 12 |
Base damage | 100% | 8 |
Maximum fall-off | 52.8% | 4 |
Critical | 24 | |
Mini-crit | 11-16 | |
Function times | ||
Attack interval | 0.105 s | |
Reload | 1.1 s | |
Spread recovery | 1.25 s | |
Values are approximate and determined by community testing. |
Demonstration
Strange variant
Update history
- The SMG can now break apart stickybombs.
- Added community contributed response rules to the SMG.
- [Undocumented] Added Strange quality.
June 27, 2012 Patch (Pyromania Update)
- [Undocumented] The SMG now uses c_models.
- Added more detail to the reloads for the SMG.
November 21, 2013 Patch (Two Cities Update)
- [Undocumented] Added Australium variant.
December 22, 2014 Patch (Smissmas 2014)
- Added Festive variant.
Trivia
- SMGs were initially planned to be primary weapons for the Medic and Scout as seen in concept art and Trailer 1, respectively.
- This is further evidenced in the game files, where the weapon is listed as
tf_weapon_smg_scout
.
- This is further evidenced in the game files, where the weapon is listed as
- In early builds of the game, the SMG originally shot nails before the weapon was a hitscan weapon.
- A weapon named "SuperSMG" can be found in the localization files. The Syringe Gun’s weapon script file uses the "SuperSMG" name.
Gallery
BLU Festive variant.
RED Festivized variant.
See also
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Primary | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | — | |
Force-A-Nature Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Direct Hit Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Original Beggar's Bazooka Air Strike |
Backburner Degreaser Phlogistinator Rainblower Nostromo Napalmer Dragon's Fury |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Natascha Iron Curtain Brass Beast Tomislav Huo-Long Heater |
Frontier Justice Widowmaker Pomson 6000 Rescue Ranger Panic Attack |
Blutsauger Crusader's Crossbow Overdose |
Huntsman Sydney Sleeper Bazaar Bargain Machina Hitman's Heatmaker AWPer Hand Fortified Compound Classic Shooting Star |
— | ||
Secondary | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Revolver | |
Bonk! Atomic Punch Lugermorph Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol Flying Guillotine Mutated Milk C.A.P.P.E.R |
Buff Banner Gunboats Battalion's Backup Concheror Mantreads Reserve Shooter Righteous Bison B.A.S.E. Jumper Panic Attack |
Flare Gun Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack Gas Passer Thermal Thruster |
Chargin' Targe Scottish Resistance Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Sandvich Dalokohs Bar Buffalo Steak Sandvich Fishcake Family Business Robo-Sandvich Panic Attack Second Banana |
Lugermorph Wrangler Short Circuit C.A.P.P.E.R Giger Counter |
Kritzkrieg Quick-Fix Vaccinator |
Jarate Razorback Darwin's Danger Shield Cozy Camper Cleaner's Carbine Self-Aware Beauty Mark |
Ambassador Big Kill L'Etranger Enforcer Diamondback | ||
Melee | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife | |
Sandman Frying Pan Holy Mackerel Boston Basher Candy Cane Sun-on-a-Stick Fan O'War Three-Rune Blade Saxxy Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Batsaber Prinny Machete |
Equalizer Pain Train Frying Pan Half-Zatoichi Saxxy Disciplinary Action Market Gardener Conscientious Objector Escape Plan Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Axtinguisher Homewrecker Frying Pan Powerjack Back Scratcher Sharpened Volcano Fragment Maul Saxxy Postal Pummeler Conscientious Objector Third Degree Lollichop Neon Annihilator Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete Hot Hand |
Eyelander Pain Train Scotsman's Skullcutter Frying Pan Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Half-Zatoichi Saxxy Persian Persuader Nessie's Nine Iron Conscientious Objector Scottish Handshake Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Killing Gloves of Boxing Frying Pan Gloves of Running Urgently Fists of Steel Warrior's Spirit Saxxy Eviction Notice Conscientious Objector Apoco-Fists Holiday Punch Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Bread Bite Necro Smasher Crossing Guard Prinny Machete |
Golden Wrench Gunslinger Southern Hospitality Jag Saxxy Eureka Effect Golden Frying Pan Necro Smasher Prinny Machete |
Ubersaw Frying Pan Vita-Saw Amputator Saxxy Solemn Vow Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Tribalman's Shiv Bushwacka Frying Pan Saxxy Shahanshah Conscientious Objector Freedom Staff Bat Outta Hell Memory Maker Ham Shank Golden Frying Pan Necro Smasher Crossing Guard Prinny Machete |
Your Eternal Reward Conniver's Kunai Saxxy Big Earner Wanga Prick Sharp Dresser Spy-cicle Black Rose Golden Frying Pan Prinny Machete | ||
Primary PDA | — | — | — | — | — | Construction PDA | — | — | Disguise Kit | |
— | — | — | — | — | — | — | — | — | ||
Secondary PDA | — | — | — | — | — | Destruction PDA | — | — | Invis Watch | |
— | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer Enthusiast's Timepiece Quäckenbirdt | ||
Building | — | — | — | — | — | — | — | — | Sapper | |
— | — | — | — | — | — | — | — | Red-Tape Recorder Ap-Sap Snack Attack | ||
Taunt | Grand Slam | Grenade | Hadouken Armageddon Execution Gas Blast |
Barbarian Swing | High Noon | Arm Blender Guitar Smash |
Oktoberfest Uberslice Medicating Melody |
Arrow Stab | Fencing |
|