Difference between revisions of "Sticky Jumper"
(Fixed link) |
(updated "update history") |
||
Line 87: | Line 87: | ||
== Update history == | == Update history == | ||
+ | '''[[October 27, 2010 Patch]]''' | ||
+ | * The item was added to the game. | ||
+ | |||
'''[[October 28, 2010 Patch]]''' | '''[[October 28, 2010 Patch]]''' | ||
* Fixed the Sticky Jumper doing damage to enemies | * Fixed the Sticky Jumper doing damage to enemies |
Revision as of 19:49, 28 February 2011
“ | Aye, that's the way ye do it! Hehah!
Click to listen
— The Demoman on Sticky Jumping training techniques.
|
” |
The Sticky Jumper is a training secondary weapon for the Demoman class. Its appearance is identical to the Stickybomb Launcher.
As a training item, the Sticky Jumper fires completely harmless Stickybombs, allowing players to freely practice sticky jumping techniques. The ammo count for the weapon is also tripled, giving the user forty eight extra Stickybombs to use. Unfortunately, the Demoman's damage vulnerabilities are greatly increased.
Additionally, due to the self explosion protection, the user will take no damage from grenades shot from their own Grenade Launcher or Loch-n-Load, nor the explosion from the Ullapool Caber.
Contents
Damage
None. The user also cannot be self-damaged by explosives.
Function times
Identical to the Stickybomb Launcher.
Crafting
Blueprint
Scrap Metal | [[Demoman Token|Template:Dictionary/items/demoman token]] | [[Primary Token|Template:Dictionary/items/primary token]] | Possible Results | |||||||||||||||||||
+ | + | = |
|
Note: The blueprint for the Sticky Jumper is also used for crafting either the Scottish Resistance or Chargin' Targe, therefore there's a 33% chance of getting any of these three weapons.
Related Achievements
Soldier
|
Pyro
|
Demoman
|
|
Heavy
|
Engineer
|
Sniper
|
Update history
- The item was added to the game.
- Fixed the Sticky Jumper doing damage to enemies
- Equipping the Sticky Jumper no longer multiplies the Grenade Launcher's carried ammo instead of the Sticky Jumper's ammo.
- The Stickybomb Jumper can now be gift wrapped.
- The Sticky Jumper now has no max health penalty, and has damage vulnerabilities instead.
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
Bugs
- Occasionally the world model for the Sticky Jumper may use the Scottish Resistance skin on BLU team.
- Due to how bullet vulnerability is calculated, certain non-bullet weapons deal 100% more damage to a Sticky Jumper wielder. This includes the Syringe Gun, the Targe Bash, and most Taunt attacks.
Gallery
See also
|