Difference between revisions of "Flare Gun"

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*From a first person view the flare seems to fire from behind the Flare Gun, just like the [[Huntsman]].
 
*From a first person view the flare seems to fire from behind the Flare Gun, just like the [[Huntsman]].
 
*If a Pyro were to fire all of the 16 flares, another flare would still be loaded despite being out of ammo.
 
*If a Pyro were to fire all of the 16 flares, another flare would still be loaded despite being out of ammo.
*The afterburn from a Flare currently affects a [[Scout]] under the effects of [[Bonk! Atomic Punch]]
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*The afterburn from a Flare currently affects a [[Scout]] under the effects of [[Bonk! Atomic Punch]].
  
 
== Trivia ==
 
== Trivia ==

Revision as of 18:17, 15 March 2011

Fire is for cooking s'mores son, get a REAL GUN.
The Soldier

The Flare Gun is a secondary weapon for the Pyro. It appears as a flared-end, single-shot team colored flare gun.

The weapon fires low-damage flare projectiles with a shallow curve that drop down drastically at extremely long range. The flares set enemies on fire; are not subject to distance indexed damage falloff or rampup; and mini-crit or critical hit on burning targets at close to medium or medium to longer range, respectively.

The flare disintegrates on contact with any surface or flare fired by the opposing team with a hissing noise. While the weapon cannot be fired whilst the player is underwater, the flare can damage, but not ignite, enemies if fired into water.

The flares travel at approximately 1450 Hammer units per second and deal critical hits on burning targets at a distance of 800 Hammer units - a few inches shorter than 2Fort's bridge.

A Pyro with the Flare Gun can ignite enemies out of range of their Flamethrower, though this does require careful aim. It is particularly useful for distracting Snipers from their scoping and Engineers from their buildings. The primary uses of the weapon are for finishing off fleeing opponents or setting enemies alight quickly at range.

The Flare Gun is automatically given to any player who obtains 10 Pyro achievements.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage
Base damage 100% 30
Critical 90
Mini-crit 41
Afterburn 3 / tick
60 total
Afterburn (mini-crit) 4 / tick
80 total
Function times
Attack interval 2.02
Afterburn duration 10 s
Values are approximate and determined by community testing.

Demonstration

Crafting

Blueprint

See also: Crafting
[[Pyro Token|Template:Dictionary/items/pyro token]] [[Secondary Token|Template:Dictionary/items/secondary token]] Scrap Metal Flare Gun
Token pyro large.png + Token secondary large.png + Item icon Scrap Metal.png = Item icon Flare Gun.png
  • Note: As of now, Flare Gun is the only craftable Secondary weapon for the Pyro, and is therefore a guaranteed result when using the appropriate class and slot tokens when crafting.

Related Achievements

Leaderboard class pyro.png Pyro

Attention Getter
Attention Getter
Ignite 100 enemies with the flare gun.


Freezer Burn
Freezer Burn
Provide enemies with freezecam shots of each of your taunts.
OMGWTFBBQ
OMGWTFBBQ
Kill an enemy with a taunt.

Update history

June 19, 2008 Patch

  • The item was added to the game.

June 20, 2008 Patch

  • Fixed Flare Gun trail particles on DX8.

August 19, 2008 Patch

  • Fixed bug where switching from Flare Gun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn.

February 2, 2009 Patch

  • Increased flare direct hit damage from 20 to 30.

June 8, 2009 Patch

  • Flare Gun will now mini-crit on a burning enemy.

May 19, 2010 Patch

  • Flares that hit a burning player at mid-to-long range will crit.

April 29, 2010 Patch

  • Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction.

February 3, 2011 Patch

  • Updated model with optimizations and new LODs.

Bugs

  • If a Pyro were to reflect a flare and hit a target who then dies from the afterburn, the kill icon will be that of the Flare Gun and not the reflected flare icon.
  • From a first person view the flare seems to fire from behind the Flare Gun, just like the Huntsman.
  • If a Pyro were to fire all of the 16 flares, another flare would still be loaded despite being out of ammo.
  • The afterburn from a Flare currently affects a Scout under the effects of Bonk! Atomic Punch.

Trivia

  • The Flare Gun was first seen in Meet the Sniper without being publicly revealed at the time of the video's release.

Gallery

See also

External links