Difference between revisions of "Ambassador"
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The '''Ambassador''' is an unlockable [[primary]] weapon for the [[Spy]]. It is a large-barreled {{botignore|revolver}} with a deep red rosewood grip. Inscribed on the barrel is the likeness of the [[NPC#BLU Scout's Mother|Scout's mother]]. | The '''Ambassador''' is an unlockable [[primary]] weapon for the [[Spy]]. It is a large-barreled {{botignore|revolver}} with a deep red rosewood grip. Inscribed on the barrel is the likeness of the [[NPC#BLU Scout's Mother|Scout's mother]]. | ||
− | The weapon has lower base damage, does not randomly [[Critical hits| | + | The weapon has lower base damage, does not randomly [[Critical hits|critically hit]] and fires at a slower rate than the default Revolver, but deals critical hits on a [[headshot]] and has perfect accuracy. A short period after firing; however, the weapon has greatly decreased accuracy, as indicated by an enlarged crosshair in the [[HUD]], and does not headshot for critical damage even if the bullets make contact. The weapon is thus most appropriate for use in situations where the wielder can avoid damage after attacking (such as when finishing off enemies). |
The Ambassador is automatically given to any player who obtains 5 [[Spy achievements]]. | The Ambassador is automatically given to any player who obtains 5 [[Spy achievements]]. | ||
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* Fixed Ambassador not critting during the round win period. | * Fixed Ambassador not critting during the round win period. | ||
'''[[May 26, 2009 Patch]]''' | '''[[May 26, 2009 Patch]]''' | ||
− | * The Ambassador now does full | + | * The Ambassador now does full critical hits on headshots, instead of Mini-Crits. |
'''[[May 29, 2009 Patch]]''' | '''[[May 29, 2009 Patch]]''' | ||
* Fixed the Ambassador not doing damage to buildings. | * Fixed the Ambassador not doing damage to buildings. | ||
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* Fixed the Ambassador not shooting enemy sticky bombs. | * Fixed the Ambassador not shooting enemy sticky bombs. | ||
'''[[June 23, 2009 Patch]]''' | '''[[June 23, 2009 Patch]]''' | ||
− | * The weapon now only | + | * The weapon now only crits when fully accurate (after cooldown) and no longer penetrates enemies. |
'''[[July 8, 2010 Patch]]''' | '''[[July 8, 2010 Patch]]''' | ||
* The Ambassador's headshot kill icon was changed to match the Sniper Rifle's headshot kill icon. | * The Ambassador's headshot kill icon was changed to match the Sniper Rifle's headshot kill icon. |
Revision as of 21:59, 2 March 2011
“ | There are two sorts of men in this world: the sort with blood pouring out of a hole in their heads, and the sort holding the Ambassador.
— Ambassador publicity blurb
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The Ambassador is an unlockable primary weapon for the Spy. It is a large-barreled revolver with a deep red rosewood grip. Inscribed on the barrel is the likeness of the Scout's mother.
The weapon has lower base damage, does not randomly critically hit and fires at a slower rate than the default Revolver, but deals critical hits on a headshot and has perfect accuracy. A short period after firing; however, the weapon has greatly decreased accuracy, as indicated by an enlarged crosshair in the HUD, and does not headshot for critical damage even if the bullets make contact. The weapon is thus most appropriate for use in situations where the wielder can avoid damage after attacking (such as when finishing off enemies).
The Ambassador is automatically given to any player who obtains 5 Spy achievements.
Contents
Damage
- Base: 34
- Max Ramp Up: 150% (51 damage)
- Max Fall Off: 52% (18 damage)
- Point-Blank: 46-56
- Medium Range: 31-37
- Long Range: 15-19
- Mini-Crit: 46
- Critical hit (headshot only): 102
Medium range is defined as the main resupply door to the opposite wall on the upper level of 2Fort. Long range is defined as battlement to battlement on 2Fort. Damages are approximate and determined by community testing.
Function times
- Attack Interval: 0.696
- Reload: 1.16
- Cooldown: 0.95
All times are in seconds. Times are approximate and determined by community testing.
Demonstration
Crafting
As a crafting ingredient
Ambassador | Scrap Metal | Southern Hospitality | ||
+ | = |
Related achievements
Spy
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Update history
- The item was added to the game.
- Fixed Ambassador not using hitboxes to trace against players. It now works like all other bullet-firing weapons in the game.
- Fixed Ambassador shooting through gates.
- Fixed Ambassador not critting during the round win period.
- The Ambassador now does full critical hits on headshots, instead of Mini-Crits.
- Fixed the Ambassador not doing damage to buildings.
- Fixed the Ambassador not shooting enemy sticky bombs.
- The weapon now only crits when fully accurate (after cooldown) and no longer penetrates enemies.
- The Ambassador's headshot kill icon was changed to match the Sniper Rifle's headshot kill icon.
- Updated model with optimizations and new LODs.
Bugs
- This weapon does not have a modeled or textured barrel, which can be seen during the reload animation. Additionally, the cylinder does not rotate when fired and the bullets do not visibly exit the chamber (which is visible at a high viewmodel FOV setting) nor does its hammer move. This specific problem is also prevalent with the Big Kill and L'Etranger.
- Unlike the default Revolver, the Spy does not actually "reload" this weapon; instead he simply opens the cylinder and then closes it again. No bullets are ejected or replaced and no hand comes up to reload the weapon. Like the other graphical bugs, this issue persists on both the Big Kill and L'Etranger.
Trivia
- A version of the Ambassador headshot icon appears in the game files, which was never used in-game.
- Two team-colored Ambassadors appear as the backpack icon for the Dueling Mini Game.
- The Russian translation of the Ambassador's page for the Sniper vs. Spy Update claims the Ambassador uses .50 caliber rounds.
Gallery
See also
External links
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