Difference between revisions of "Vaccinator"

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The '''Vaccinator''' is a [[Weapons#medicsecondary|secondary weapon]] weapon for the [[Medic]]. It roughly resembles a Medi Gun, with a team-colored [[jigglebones |liquid-filled]] glass attached to the lower middle section, a small monitor left of the main body and additional cables and valves.
 
The '''Vaccinator''' is a [[Weapons#medicsecondary|secondary weapon]] weapon for the [[Medic]]. It roughly resembles a Medi Gun, with a team-colored [[jigglebones |liquid-filled]] glass attached to the lower middle section, a small monitor left of the main body and additional cables and valves.
  
The Medi Gun grants both the Medic and their heal target 10% resistances to either bullet, explosive, or fire damage. Unlike the [[Quick-Fix]], this weapon retains the ability to overheal, albeit at reduced rate of 34%. It has a 50% faster ÜberCharge build rate compared to the stock [[Medi Gun]].  
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This weapon grants both the Medic and their heal target 10% resistances to either bullet, explosive, or fire damage. Unlike the [[Quick-Fix]], this weapon retains the ability to overheal, albeit at reduced rate of 34%. It has a 50% faster [[ÜberCharge]] build rate compared to the stock [[Medi Gun]].  
  
 
When the ÜberCharge is deployed, both the Medic and the heal target gain 75% damage resistance to the selected type of damage. In addition, the Medic and heal target heal 25% of matched incoming damage. Instead of a single ÜberCharge bar, the Vaccinator builds up four smaller bars of ÜberCharge, which can be deployed independently of each other. However, you cannot change your selected resistance in the middle of an ÜberCharge.
 
When the ÜberCharge is deployed, both the Medic and the heal target gain 75% damage resistance to the selected type of damage. In addition, the Medic and heal target heal 25% of matched incoming damage. Instead of a single ÜberCharge bar, the Vaccinator builds up four smaller bars of ÜberCharge, which can be deployed independently of each other. However, you cannot change your selected resistance in the middle of an ÜberCharge.

Revision as of 10:03, 21 December 2012

Fascinating...
The Medic

The Vaccinator is a secondary weapon weapon for the Medic. It roughly resembles a Medi Gun, with a team-colored liquid-filled glass attached to the lower middle section, a small monitor left of the main body and additional cables and valves.

This weapon grants both the Medic and their heal target 10% resistances to either bullet, explosive, or fire damage. Unlike the Quick-Fix, this weapon retains the ability to overheal, albeit at reduced rate of 34%. It has a 50% faster ÜberCharge build rate compared to the stock Medi Gun.

When the ÜberCharge is deployed, both the Medic and the heal target gain 75% damage resistance to the selected type of damage. In addition, the Medic and heal target heal 25% of matched incoming damage. Instead of a single ÜberCharge bar, the Vaccinator builds up four smaller bars of ÜberCharge, which can be deployed independently of each other. However, you cannot change your selected resistance in the middle of an ÜberCharge.

The Vaccinator was originally contributed to the Steam Workshop under the name "The Hot Coffee".

Healing and function times

Healing and function times
Healing
Healing (in combat) 100% 24 / s
Healing (out of combat) 300% 72 / s
Function times
Effect duration 8 s
Charge fill speed 3.75% / s (1.875% / s)
Maximum charge time 26.67 s (53.34 s)
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Quick-Fix Reclaimed Metal Vaccinator
Item icon Quick-Fix.pngx3 + Item icon Reclaimed Metal.png = Item icon Vaccinator.png
Class Token - Medic Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Medic.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Kritzkrieg.png Item icon Quick-Fix.png Item icon Vaccinator.png