Difference between revisions of "Flare Gun"

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{{Quotation|'''The Soldier'''|Fire is for cooking s'mores son, get a REAL GUN.|sound=Soldier_DominationPyro05.wav}}
 
{{Quotation|'''The Soldier'''|Fire is for cooking s'mores son, get a REAL GUN.|sound=Soldier_DominationPyro05.wav}}
  
The '''Flare Gun''' is an unlockable [[secondary]] weapon for the [[Pyro]]. It appears as a standard issue single shot flare shooter, displayed in the player's team color.
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The '''Flare Gun''' is a [[secondary]] weapon for the [[Pyro]]. It appears as a standard issue single shot flare shooter, displayed in the player's team color.
  
Firing only one flare at a time before reloading, this weapon is able to inflict [[fire]] damage on distant targets.  As a [[projectile]], each shot travels in a straight line for a relatively long range at a speed of approximately 1450 [[Hammer unit|Hammer Unit]]s per second (90.625 feet/second), before its trajectory curves down drastically. The shot will disintegrate on contact with any surface with a hissing noise. Unlike other projectiles, the Flare Gun is one of the few [[weapons]] not subject to distance indexed damage falloff or ramp up. While the Flare Gun cannot be fired whilst the player is [[Water|underwater]], it will still damage enemies if fired into water (though the enemy will not ignite).
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Firing only one flare at a time before reloading, this weapon is able to inflict [[fire]] damage on distant targets.  As a [[projectile]], each shot travels in a straight line for a relatively long range at a speed of approximately 1450 [[Hammer unit|Hammer Unit]]s per second (90.625 feet/second), before its trajectory curves down drastically. The shot will disintegrate on contact with any surface with a hissing noise. Unlike other projectiles, the Flare Gun is one of the few [[weapons]] not subject to distance indexed damage falloff or ramp up. While the Flare Gun cannot be fired whilst the player is [[Water|underwater]], it will still damage enemies if fired into water (though the enemy will not ignite). A fired flare can be [[Compression Blast|reflected]] by an enemy Pyro.
  
 
A Pyro with the Flare Gun can ignite enemies out of range of the [[Flamethrower]], though this does require careful aim. It is particularly useful for distracting [[Sniper]]s from their scoping and [[Engineer]]s from their [[Sentry Gun]]s. Should a flare come into contact with any opponent already on fire, the flare will deal [[Critical hits#Mini-crit|Mini-Crit]] damage. After traveling a distance of 800 units or greater distance (a few inches shorter than [[2Fort]]'s bridge) and impacting a burning opponent, the shot will deal a [[Critical hit]]. An experienced player can therefore finish off fleeing opponents or set enemies alight quickly with a flare.
 
A Pyro with the Flare Gun can ignite enemies out of range of the [[Flamethrower]], though this does require careful aim. It is particularly useful for distracting [[Sniper]]s from their scoping and [[Engineer]]s from their [[Sentry Gun]]s. Should a flare come into contact with any opponent already on fire, the flare will deal [[Critical hits#Mini-crit|Mini-Crit]] damage. After traveling a distance of 800 units or greater distance (a few inches shorter than [[2Fort]]'s bridge) and impacting a burning opponent, the shot will deal a [[Critical hit]]. An experienced player can therefore finish off fleeing opponents or set enemies alight quickly with a flare.
  
A fired flare can be [[Compression Blast|reflected]] by an enemy Pyro.
 
  
 
== Damage ==
 
== Damage ==
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== Function times ==
 
== Function times ==
 
* Attack Interval: 2.02
 
* Attack Interval: 2.02
 
== Projectile Speed ==
 
* 1450 [[Hammer unit|Hammer Unit]]s per second / 90.625 feet per second / 61.79 MPH / 99.44 KPH (see also [[Speed]]).
 
 
== Effects ==
 
* Ignites enemies on hit (see also [[Afterburn]]).
 
* [[Mini-Crits]] ignited enemies within 800 Hammer Units (50 feet).
 
* [[Critical hits]] ignited enemies at 800 Hammer Units or further away.
 
  
 
{{Weapon Demonstration|LGhqrX42Dp0}}
 
{{Weapon Demonstration|LGhqrX42Dp0}}
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* Fixed bug where switching from Flare Gun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn.
 
* Fixed bug where switching from Flare Gun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn.
 
'''[[February 2, 2009 Patch]]'''
 
'''[[February 2, 2009 Patch]]'''
* Increased flare {{botignore|direct hit}} damage from 20 to 30.
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* Increased flare [[Direct hit]] damage from 20 to 30.
 
'''[[June 8, 2009 Patch]]'''
 
'''[[June 8, 2009 Patch]]'''
 
* Flaregun will now Mini-Crit on a burning enemy.
 
* Flaregun will now Mini-Crit on a burning enemy.

Revision as of 17:36, 9 January 2011

Fire is for cooking s'mores son, get a REAL GUN.
The Soldier

The Flare Gun is a secondary weapon for the Pyro. It appears as a standard issue single shot flare shooter, displayed in the player's team color.

Firing only one flare at a time before reloading, this weapon is able to inflict fire damage on distant targets. As a projectile, each shot travels in a straight line for a relatively long range at a speed of approximately 1450 Hammer Units per second (90.625 feet/second), before its trajectory curves down drastically. The shot will disintegrate on contact with any surface with a hissing noise. Unlike other projectiles, the Flare Gun is one of the few weapons not subject to distance indexed damage falloff or ramp up. While the Flare Gun cannot be fired whilst the player is underwater, it will still damage enemies if fired into water (though the enemy will not ignite). A fired flare can be reflected by an enemy Pyro.

A Pyro with the Flare Gun can ignite enemies out of range of the Flamethrower, though this does require careful aim. It is particularly useful for distracting Snipers from their scoping and Engineers from their Sentry Guns. Should a flare come into contact with any opponent already on fire, the flare will deal Mini-Crit damage. After traveling a distance of 800 units or greater distance (a few inches shorter than 2Fort's bridge) and impacting a burning opponent, the shot will deal a Critical hit. An experienced player can therefore finish off fleeing opponents or set enemies alight quickly with a flare.


Damage

See also: Damage
  • Base: 30
  • Max Ramp Up: 100% (30 damage)
  • Max Fall Off: 100% (30 damage)
  • All Ranges: 30
  • After burn damage: 3 damage every 0.5 seconds for 10 seconds (60 damage total), Mini-Crits cause 4 damage every 0.5 seconds.
  • Mini-Crit: 41
  • Critical hit: 90

Function times

  • Attack Interval: 2.02

Demonstration

Related Achievements

Attention Getter
Attention Getter
Ignite 100 enemies with the flare gun.


Freezer Burn
Freezer Burn
Provide enemies with freezecam shots of each of your taunts.
OMGWTFBBQ
OMGWTFBBQ
Kill an enemy with a taunt.


Pyro Milestone 1
Pyro Milestone 1
Achieve 10 of the achievements in the Pyro pack.

Reward: Flare Gun

Previous Changes

June 20, 2008 Patch

  • Fixed Flare Gun trail particles on DX8.

August 19, 2008 Patch

  • Fixed bug where switching from Flare Gun-wielding Pyro to another class meant you didn't get a full ammo loadout on first spawn.

February 2, 2009 Patch

June 8, 2009 Patch

  • Flaregun will now Mini-Crit on a burning enemy.

May 19, 2010 Patch

  • Flares that hit a burning player at mid-to-long range will Crit.

April 29, 2010 Patch

  • Fixed the Flare Gun's afterburn duration being lowered by the Flamethrower's duration reduction.

Bugs

  • The afterburn of a flare projectile can harm a Scout under the effect of Bonk! Atomic Punch.
  • If a Pyro were to reflect a flare and hit a target who then dies from the afterburn, the kill icon will be that of the Flare Gun and not the reflected flare icon.
  • The Flare Gun and the actual flares are attached to each other. When the Pyro dies, both of them are shown on the ground.

Trivia

Flare Gun concept design
  • The Flare Gun was first seen in Meet the Sniper without being publicly revealed at the time of the video's release.

Gallery

See also

External links