Difference between revisions of "Headshot"
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Interqwark (talk | contribs) m (Made the initial “headshot” lower case.) |
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− | <div style="float: right; width: | + | <div style="float: right; width: 30%;">{{Kill notice|extend=yes|killer=Sniper|victim=Heavy|weapon=sniperriflehs|width=100%}}</div> |
[[File:Headshot2.png|right]] | [[File:Headshot2.png|right]] | ||
− | {{Quotation|'''The Sniper'''|Boom. Headshot.|sound= | + | {{Quotation|'''The Sniper'''|Boom. Headshot.|sound=Sniper_taunt_kill_29.mp3}} |
− | A ''' | + | A '''headshot''' is a successful attack to the head of an enemy with a scoped shot from the [[Sniper Rifle]], [[Bazaar Bargain]], [[Machina]], [[Hitman's Heatmaker]], [[AWPer Hand]], and [[Shooting Star]], as well as a fully charged shot from the [[Classic]] (scoped or otherwise). A [[Huntsman]]/[[Fortified Compound]] arrow or an [[Ambassador]] bullet can also deal headshots. Headshots deal guaranteed [[Critical hits]]; unless a [[Damage#Damage vulnerability, resistance and blocking|damage reducing effect]] is active, a fully charged headshot from the Sniper Rifle will instantly kill any class, including an [[overheal]]ed Heavy. The [[Mechanics#Hit detection|hitbox]] for the head of any class will always remain centered on the Y axis of rotation, no matter what the onscreen appearance may dictate. |
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Killing an enemy with a headshot yields an extra half point, for a total of 1.5 points per headshot kill. Scoring a lethal headshot with a Huntsman arrow yields an additional half point, for a total of 2 points. | Killing an enemy with a headshot yields an extra half point, for a total of 1.5 points per headshot kill. Scoring a lethal headshot with a Huntsman arrow yields an additional half point, for a total of 2 points. | ||
− | + | == Items related to headshot == | |
+ | {{List of items related to headshot}} | ||
== Related achievements == | == Related achievements == | ||
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}} | }} | ||
− | == | + | == Kill icons == |
− | + | <gallery widths="65" heights="35" perrow="7"> | |
− | + | File:Killicon_sniperriflehs.png|Sniper Rifle | |
− | + | File:Killicon_huntsmanhs.png|Huntsman | |
− | + | File:Killicon_sniperriflehs.png|Deflected Huntsman arrow | |
− | + | File:Killicon_ambassadorhs.png|Ambassador | |
− | + | File:Killicon_machina_penetratehs.png|Machina penetrating headshot | |
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− | <gallery widths=" | ||
− | File:Killicon_sniperriflehs.png| | ||
− | File:Killicon_huntsmanhs.png| | ||
− | File: | ||
− | File:Killicon_ambassadorhs.png| | ||
− | File:Killicon_machina_penetratehs.png| | ||
</gallery> | </gallery> | ||
− | + | == Unused kill icons == | |
− | <gallery widths=" | + | <gallery widths="65" heights="35" perrow="7"> |
File:Killicon_flaming_huntsmanhs.png|Flaming arrow | File:Killicon_flaming_huntsmanhs.png|Flaming arrow | ||
File:Killicon deflect arrowhs unused.png|Deflected Huntsman arrow | File:Killicon deflect arrowhs unused.png|Deflected Huntsman arrow | ||
File:Killicon_deflect_flaming_arrowhs.png|Deflected flaming Huntsman arrow | File:Killicon_deflect_flaming_arrowhs.png|Deflected flaming Huntsman arrow | ||
− | File:Killicon ambassadorhs unused2.png|Ambassador | + | File:Killicon ambassadorhs unused2.png|Ambassador (Used since the [[Sniper vs. Spy Update]] until its removal in the [[Engineer Update]]) |
File:Killicon ambassadorhs unused.png|Ambassador | File:Killicon ambassadorhs unused.png|Ambassador | ||
</gallery> | </gallery> | ||
− | == | + | == Update history == |
− | + | '''{{Patch name|10|2|2007}}''' | |
− | * [[ | + | * Fixed headshots not always registering for [[crouched]] players. |
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− | + | '''{{Patch name|12|17|2009}}''' ([[WAR! Update]]) | |
− | * | + | * Added headshot death animations. |
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+ | == Trivia == | ||
+ | * There is a 25% chance that a player killed by a headshot will enter a special death animation appropriate to that class (for example, the [[Pyro]] does a backflip). | ||
+ | ** Any sword or axe for the [[Demoman]] and [[Half-Zatoichi]] for the [[Soldier]] will also have a 25% chance for the player killed to enter the special death animation, since these weapons also remove the enemy's head after a successful kill. | ||
− | {{ | + | <br> |
− | {{ | + | {{Pyro Nav|coluncolstate = collapsed}} |
− | {{ | + | {{Sniper Nav|coluncolstate = collapsed}} |
+ | {{Spy Nav|coluncolstate = collapsed}} | ||
[[Category:Strategy]] | [[Category:Strategy]] |
Revision as of 00:50, 1 February 2018
“ | Boom. Headshot.
Click to listen
— The Sniper
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” |
A headshot is a successful attack to the head of an enemy with a scoped shot from the Sniper Rifle, Bazaar Bargain, Machina, Hitman's Heatmaker, AWPer Hand, and Shooting Star, as well as a fully charged shot from the Classic (scoped or otherwise). A Huntsman/Fortified Compound arrow or an Ambassador bullet can also deal headshots. Headshots deal guaranteed Critical hits; unless a damage reducing effect is active, a fully charged headshot from the Sniper Rifle will instantly kill any class, including an overhealed Heavy. The hitbox for the head of any class will always remain centered on the Y axis of rotation, no matter what the onscreen appearance may dictate.
Killing an enemy with a headshot yields an extra half point, for a total of 1.5 points per headshot kill. Scoring a lethal headshot with a Huntsman arrow yields an additional half point, for a total of 2 points.
Contents
List of items related to headshots | |||||
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Primary |
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Sniper Rifle† | AWPer Hand | ||||
Machina | Shooting Star | ||||
Bazaar Bargain | Hitman's Heatmaker | ||||
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Huntsman† | Fortified Compound | ||||
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Classic | |||||
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Sydney Sleeper | |||||
Secondary |
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Ambassador† | |||||
Action |
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Grappling Hook | |||||
Note |
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Related achievements
General
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Sniper
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Spy
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Kill icons
Unused kill icons
Ambassador (Used since the Sniper vs. Spy Update until its removal in the Engineer Update)
Update history
- Fixed headshots not always registering for crouched players.
December 17, 2009 Patch (WAR! Update)
- Added headshot death animations.
Trivia
- There is a 25% chance that a player killed by a headshot will enter a special death animation appropriate to that class (for example, the Pyro does a backflip).
- Any sword or axe for the Demoman and Half-Zatoichi for the Soldier will also have a 25% chance for the player killed to enter the special death animation, since these weapons also remove the enemy's head after a successful kill.
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