Difference between revisions of "Bazaar Bargain"
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'''{{Patch name|4|17|2012}}''' | '''{{Patch name|4|17|2012}}''' | ||
− | * Fixed the Bazaar Bargain increasing its head count while shooting at [[ÜberCharge]]d enemies | + | * {{Undocumented}} Fixed the Bazaar Bargain increasing its head count while shooting at [[ÜberCharge]]d enemies |
== Bugs == | == Bugs == |
Revision as of 00:10, 18 April 2012
“ | Can you believe the Sniper found an old bolt action rifle, a long piece of metal, some bolts, one half of a binocular and a military grade laser sight, ALL for just under three dinars?
— Bazaar Bargain publicity blurb
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” |
The Bazaar Bargain is a community-made primary weapon for the Sniper. It is a long ornately carved rifle with a small circular sight attached to a long rod, secured with golden straps. It has a curved stock with a golden recoil pad and a laser sight attached under the barrel.
This weapon features a specific bonus attuned to headshots. At the bottom-right of the screen, there is a head counter very similar to the Demoman's Eyelander. Upon spawning, the headshot counter is set to 0. As such, the zoomed charge rate of the weapon is 20% less than that of the Sniper Rifle. Upon the player successfully scoring a headshot, the charge rate of the next shot taken will be 10% faster.
Subsequent headshots will increase the charge rate by 10% increments, until the bonus caps out at 7 consecutive headshots, at which the weapon will have a 50% faster charge rate than the default Sniper Rifle. Should the player deliver a scoped body shot or miss while scoped in, however, the headshot counter will decrease by one and the charge rate will decrease by 10%. Unscoped shots taken with the weapon will not affect the charge rate. Hitting an Engineer's building while scoped in counts as a "miss".
This item was previously tested in the Team Fortress 2 Beta as the Beta Sniper Rifle 1.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage | ||
Base damage | 100% | 0%: 50100%: 150
|
Bodyshot | 0%: 43-57100%: 128-172
| |
Critical | 0%: 150100%: 450
| |
Mini-crit | 0%: 67.5100%: 202.5
| |
Function times | ||
Attack interval | 1.5 s | |
Maximum charge time | 0 heads: 5.26 s7 heads: 1.3 s
| |
Zoom-in charging delay | 1 s | |
Zoom-in headshot delay | 0.2 s | |
Values are approximate and determined by community testing. |
Item set
Lawrence of Australia | |
---|---|
Effect |
No effect |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Sydney Sleeper | Eyelander | Bazaar Bargain | |||
+ | + | = |
Class Token - Sniper | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Refined Metal | Lawrence of Australia weapon | Desert Marauder | ||
x4 | + | = |
Related achievements
General
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Pyro
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Sniper
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Update history
June 23, 2011 Patch (Über Update)
- The Bazaar Bargain was added to the main game.
- Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Über Update
- Added a bell when the Bazaar Bargain is fully charged
- Toggled in the Adv. Options dialog
- Fixed a problem where the rifle wouldn't damage sticky bombs
- [Undocumented] The Bazaar Bargain no longer clears the head bonus upon a miss; instead, one head is deducted from the current total.
- The Bazaar Bargain functionality has changed: only one stored head is lost on a miss or a bodyshot and no heads are gained when missing while crit-boosted.
- [Undocumented] Added Strange Quality.
- [Undocumented] Fixed the Bazaar Bargain increasing its head count while shooting at ÜberCharged enemies
Bugs
- The headshot counter won't show up in minimal HUD mode unless the Jarate is equipped.
- This weapon lacks team-colored critical boost textures, and will only surge with lightning to represent a critical boost.
- If an Eyelander wielding Demoman kills a Sniper with headshots on the counter, the headshots will be transferred over to the Demoman's head count.
- Scoring a headshot against a Scout under the influence of Bonk! Atomic Punch will raise the headshot counter, even though no damage is dealt.
- This weapon can't explode Pumpkin bombs. This refers to all Snipers Rifles.
- Attempting to scope while returning to the client view after taunting will cause the Sniper to scope, but there will appear to be no laser sight. Enemies will still be able to see the laser; this only affects the client. This refers to all Sniper Rifles.
Unused content
- There is a sound in the GCF labeled as
sniper_bazaarbargain_shoot.wav
, which is the Sydney Sleeper firing sound under a different name.
Trivia
- The Bazaar Bargain is based on the Template:W, a type of musket that was commonly used in the Middle East. While the quality and manufacture of such weapons differed widely, a common feature of these weapons lay in their use of rifled barrels and a heavily curved stock, the former of which gave them a great advantage in range and accuracy over the smoothbore firearms that were commonly used up until the mid-19th century.
- "Template:W" is a Persian word for a large market where goods are sold. Bazaars can be found across the world, though they are most common in the Middle East, primarily in Iran, Turkey, Saudi Arabia, and Egypt.
Gallery
See also
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