Difference between revisions of "Eyelander"

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*The head count is lost when switching from the Chargin' Targe to the Stickybomb Launcher or Scottish Resistance. This can be re-enabled by unchecking the box marked "Automatically respawn after loadout changes in respawn zones" in Options->Multiplayer->Advanced.
 
*The head count is lost when switching from the Chargin' Targe to the Stickybomb Launcher or Scottish Resistance. This can be re-enabled by unchecking the box marked "Automatically respawn after loadout changes in respawn zones" in Options->Multiplayer->Advanced.
 
*Upon collecting 128 heads with this weapon, the counter will reset to 0. However, you still retain the health and speed bonus.
 
*Upon collecting 128 heads with this weapon, the counter will reset to 0. However, you still retain the health and speed bonus.
**Considering that this is the result in an overflow of the byte used to synchronize this variable, it may never be fixed.
 
  
 
==Trivia==
 
==Trivia==

Revision as of 02:42, 6 February 2011

This article is about the Eyelander itself. For other uses of the name, see Claymore (disambiguation).
You don’t kill a man by mucking about with rifles, arrows, rocks, or other long-distance rubbish.
You kill him by grabbing the biggest bloody sword you can find, running up nice and close to him, and chopping the dumb bastard’s head off.
— Close Combat Kit publicity blurb

The Eyelander is an unlockable melee weapon for the Demoman. It is an exceptionally large bloodstained claymore said to be haunted by a bloodthirsty, malevolent spirit. As such, the blade will constantly mutter the word "heads" when held. There is a small piece of the blade that has been chipped off, probably from whacking off too many heads.

Along with having a longer range than most melee weapons, the Eyelander comes with a 25 max health penalty to the player, resulting in a total of 150 base health points. It also cannot deal random Critical hits, forcing players to rely on the Chargin' Targe's special ability, a Crit boost or a Kritzkrieg ÜberCharge to deal Crits.

The main benefit of the weapon is that it will decapitate enemies upon a kill, and doing so will gift the Demoman with a speed boost and 15 additional max health. This bonus will continue with each beheading until the player has collected a maximum of 4 heads, at which point the Demoman's speed will be capped at 370 Hammer units per second (slightly slower than a Scout) and health will be capped at 210. If the Demoman is overhealed, any extra heads (more than 4) will overheal by 15 points, with a max overheal of 315. The number of heads taken is shown in the HUD. Collected heads are retained as long as the Demoman is alive, and do not carry over to his next life. Cutting off an opponent's head also has a cosmetic effect; the Demoman's single eye will glow unremarkably after taking only one head, but as he takes up to four heads, the eye becomes brighter and brighter.

As an added advantage, if the player decapitates an enemy Demoman wielding the Eyelander or the Horseless Headless Horsemann's Headtaker, in addition to the Demoman's own head, the player receives any heads previously taken by that Demoman. Collecting up to 5 heads will also increase the damage a Demoman gives when attacking with the Chargin' Targe (10 times the number of heads plus 50)

Taunting with the Eyelander will perform the Demoman's Decapitation kill taunt.

The Eyelander is automatically given to any player who obtains 11 Demoman achievements.

Damage

See also: Damage

Identical to the Bottle

Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.8

All times are in seconds. Times are approximate and determined by community testing.

Demonstration

As a Crafting Ingredient

See also: Crafting
Equalizer Eyelander Homewrecker
Item icon Equalizer.png + Item icon Eyelander.png = Item icon Homewrecker.png


Eyelander Reclaimed Metal Bushwacka
Item icon Eyelander.png + Item icon Reclaimed Metal.png = Item icon Bushwacka.png

Related Achievements

Leaderboard class demoman.png Demoman

Beat Me Up, Scotty
Beat Me Up, Scotty
Use a critical swing with the Eyelander to kill 5 enemy players.


Brainspotting
Brainspotting
Decapitate 50 enemy players.


Left 4 Heads
Left 4 Heads
Decapitate 4 players with only 10 seconds between each kill.


Scotch Tap
Scotch Tap
Glory in the slaughter of your enemies using the Eyelander.
Shorn Connery
Shorn Connery
Decapitate a cloaked Spy.


Slammy Slayvis Woundya
Slammy Slayvis Woundya
Decapitate an enemy Soldier who is brandishing the Equalizer.


The Scottish Play
The Scottish Play
Get a melee kill while sticky jumping.


There Can Be Only One
There Can Be Only One
Decapitate your nemesis.

Update history

June 10, 2010 Patch/June 11, 2010 Patch

  • The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates.

February 3, 2011 Patch

  • Updated model with optimizations and new LODs.

Bugs

  • Bottle lines are spoken by the Demoman upon a kill.
  • The head count is lost when switching from the Chargin' Targe to the Stickybomb Launcher or Scottish Resistance. This can be re-enabled by unchecking the box marked "Automatically respawn after loadout changes in respawn zones" in Options->Multiplayer->Advanced.
  • Upon collecting 128 heads with this weapon, the counter will reset to 0. However, you still retain the health and speed bonus.

Trivia

  • The Eyelander was originally issued to American monkeynaut Poopy Joe in order to fight off his Soviet rival Vladimir Bananas before it was acquired by Mann Co. in entirely innocent circumstances.
  • The name "Eyelander" is a play on the word "Highlander", the name given to inhabitants of the Scottish Highlands. Additionally, the name and function of The Eyelander bears a similarity to the movie Template:W, where immortal humans could gain another immortal's power by decapitating them in a sword fight.
    • There are some unused sound files in the game that are related to the Eyelander's taunt. There are two of them: first one has the Demoman saying "There can be only one!", while the second has him saying "There can be only one... Aye!" Both are direct quotes from the Highlander movie.
    • There is also the (used) line "Dominated! I feel everything! I know everything!", when dominating another Demoman, which is very nearly a direct quote from the movie.
  • Unlike the Scotsman's Skullcutter, the Eyelander's charge range is not affected by Demoman's speed.
  • If a Dead Ringer Spy is hit with the Eyelander, the Demoman still receives a head even if the Spy fakes his death.
The F.O.A.D sign within "Meet the Sniper" possibly revealing the Eyelander.
  • The decapitation animation of the Eyelander's victims does not actually separate the head from the model of the victim, instead shrinking the head so small it cannot be easily seen and spawning a head gib where their head once was to create the illusion of decapitation. This explains why decapitated ragdolls have a 'pinched' looking neck. A severed neck model for the Soldier is in the game files but neither it nor any other models have been implemented as of yet.
  • In the comic Loose Canon, the Eyelander can be seen in Blutarch Mann's office in 1890.

Gallery

See also

External links