Difference between revisions of "Headshot"

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<div style="float: right; width: 30%;">{{Kill notice|extend=yes|killer=Sniper|victim=Heavy|weapon=sniperriflehs|width=100%}}</div>
 
[[File:Headshot2.png|right]]
 
[[File:Headshot2.png|right]]
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{{Quotation|'''The Sniper'''|Boom. Headshot.|sound=Sniper_taunt_kill_29.mp3}}
  
{{Quotation|'''The Sniper'''|Boom. Headshot.|sound=Boom1.wav}}
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A '''headshot''' is a successful attack to the head of an enemy with a scoped shot from the [[Sniper Rifle]], [[Bazaar Bargain]], [[Sydney Sleeper]], [[Machina]], [[Hitman's Heatmaker]], [[AWPer Hand]], and [[Shooting Star]], as well as a fully charged shot from the [[Classic]] (scoped or unscoped). A [[Huntsman]]/[[Fortified Compound]] arrow or an [[Ambassador]] bullet can also deal headshots. Headshots deal guaranteed [[Critical hits]]; unless a [[Damage#Damage vulnerability, resistance and blocking|damage reducing effect]] is active, a fully charged headshot from the Sniper Rifle instantly kills any class regardless of overheal, except a [[Dead Ringer]] [[Spy]], which requires a fully charged Machina headshot. The [[Mechanics#Hit detection|hitbox]] for the head of any class always remains centered on the Y-axis of rotation, no matter what the onscreen appearance may dictate.
  
A '''Headshot''' is a successful shot to the head with a scoped [[Sniper rifle]], [[Huntsman]] arrow or [[Ambassador]] bullet. [[Sniper]]s who land a Headshot with the Sniper rifle score a [[Critical hit]], though twenty-three milliseconds must pass from the time you use +attack2 (Scoping in) to the time you fire for a headshot to be considered a Critical.  Players earn 1.5 points for getting a Headshot kill: one point for the kill plus half a point for the Headshot itself. Scoring a headshot with the [[Huntsman]] yields another half point in addition to the aforementioned bonus, resulting in 2 points per kill. A fully charged Sniper rifle headshot results in an instant kill (even on a [[overheal]]ed [[Heavy]]). A headshot with the ambassador results in a [[Critical hit]]. Killing an enemy with an ambassador headshot yields an extra half point in addition to the kill.
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In contrast, a '''bodyshot''' is a successful attack to any part of the enemy's body outside of the head, scoped or unscoped.
  
The [[Sniper rifle]], [[Huntsman]] and [[Ambassador]] are the only weapons to hit the head for bonus damage, though [[Pyro]]s with exceptional aim can score headshots by reflecting arrows with the [[compression blast]].
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Killing an enemy with a headshot yields an extra half-point, for a total of 1.5 points per headshot kill. Scoring a lethal headshot with a Huntsman arrow yields an additional half-point, for a total of 2 points. Headshots with the Ambassador yield 2 points on the scoreboard.
  
<gallery widths=60 heights=27 perrow=7 caption="Associated kill icons.">
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== Items related to headshot ==
File:Killicon_sniperriflehs.png|[[Sniper rifle]]
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{{List of items related to headshot}}
File:Killicon_huntsmanhs.png|[[Huntsman]]
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File:Killicon_deflect_arrowhs.png|Deflected [[Huntsman]] arrow
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== Related achievements ==
File:Killicon_ambassadorhs.png|[[Ambassador]]
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=== {{Achiev type link|general}} ===
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{{Achievement table
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| 1 = {{Show achievement|General|Grey Matter}}
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}}
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=== {{Class link|Sniper}} ===
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{{Achievement table
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| 1 = {{Show achievement|Sniper|Parting Shot}}
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      {{Show achievement|Sniper|Socket to Him}}
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| 2 = {{Show achievement|Sniper|Self-destruct Sequence}}
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}}
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=== {{Class link|Spy}} ===
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{{Achievement table
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| 1 = {{Show achievement|Spy|Skullpluggery}}
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| 2 = {{Show achievement|Spy|Who's Your Daddy?}}
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}}
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== Kill icons ==
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<gallery widths="65" heights="35" perrow="7">
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File:Killicon sniperriflehs.png|Sniper Rifle
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File:Killicon huntsmanhs.png|Huntsman
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File:Killicon sniperriflehs.png|Deflected Huntsman arrow
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File:Killicon ambassadorhs.png|Ambassador
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File:Killicon machina penetratehs.png|Machina penetrating headshot
 
</gallery>
 
</gallery>
  
==Trivia==
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== Unused kill icons ==
*A headshot with a reflected Huntsman arrow will show the Sniper rifle headshot icon, as there is no custom icon for this type of death as of yet.
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<gallery widths="65" heights="35" perrow="7">
*The 23ms delay for headshots was added to prevent from players from being able to predictably quickscope, a technique often used in other FPSes like Counter Strike.
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File:Killicon flaming huntsmanhs.png|Flaming arrow
*Killing a player with a headshot will sometimes cause a special death animation appropriate to that class. This animation has a 25% chance of occuring.
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File:Killicon deflect arrowhs unused.png|Deflected Huntsman arrow
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File:Killicon deflect flaming arrowhs.png|Deflected flaming Huntsman arrow
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File:Killicon ambassadorhs unused2.png|Ambassador (Used since the [[Sniper vs. Spy Update]] until its removal in the [[Engineer Update]])
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File:Killicon ambassadorhs unused.png|Ambassador
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File:Killicon sniperriflehs old.png|Sniper Rifle (Used since 2007 up until its replacement with the current headshot icon in the [[Engineer Update]])
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</gallery>
  
==See also==
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== Update history ==
*[[Sniper rifle]]
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'''{{Patch name|10|2|2007}}'''
*[[Huntsman]]
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* Fixed headshots not always registering for [[crouched]] players.
*[[Ambassador]]
 
  
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'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
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* Added headshot death animations.
  
<br/>
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== Bugs ==
{{Sniper Nav}}
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* If a player is crit boosted (such as a [[Kritzkrieg]] Übercharge) and hits a headshot in circumstances that normally don't result in a headshot (such as a Classic shot that isn't fully charged), the kill icon still displays it as a headshot.
{{Spy Nav}}
 
  
[[Category:Strategy]]
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== Trivia ==
[[Category:Sniper]]
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* There is a 25% chance that a player killed by a headshot will enter a special death animation<ref>[https://youtu.be/BsKlr2MdG8Q Headshot animations].</ref> unique to that class.
[[Category:Spy]]
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** Any [[sword]] or [[axe]] for the [[Demoman]] and [[Half-Zatoichi]] for the [[Soldier]] also has a 25% chance for players killed to enter the special death animation, since these weapons remove the enemy's head after a successful kill.
[[Category:Videos]]
 
  
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== References ==
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<references/>
  
{{Languages}}
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{{Pyro Nav|coluncolstate=collapsed}}
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{{Sniper Nav|coluncolstate=collapsed}}
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{{Spy Nav|coluncolstate=collapsed}}
  
[[Category:Every page]]
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[[Category:Strategy]]

Latest revision as of 20:45, 11 January 2024

Sniper 
Killicon sniperriflehs.png
 Heavy
Headshot2.png
Boom. Headshot.
The Sniper

A headshot is a successful attack to the head of an enemy with a scoped shot from the Sniper Rifle, Bazaar Bargain, Sydney Sleeper, Machina, Hitman's Heatmaker, AWPer Hand, and Shooting Star, as well as a fully charged shot from the Classic (scoped or unscoped). A Huntsman/Fortified Compound arrow or an Ambassador bullet can also deal headshots. Headshots deal guaranteed Critical hits; unless a damage reducing effect is active, a fully charged headshot from the Sniper Rifle instantly kills any class regardless of overheal, except a Dead Ringer Spy, which requires a fully charged Machina headshot. The hitbox for the head of any class always remains centered on the Y-axis of rotation, no matter what the onscreen appearance may dictate.

In contrast, a bodyshot is a successful attack to any part of the enemy's body outside of the head, scoped or unscoped.

Killing an enemy with a headshot yields an extra half-point, for a total of 1.5 points per headshot kill. Scoring a lethal headshot with a Huntsman arrow yields an additional half-point, for a total of 2 points. Headshots with the Ambassador yield 2 points on the scoreboard.

Items related to headshot

List of items related to headshots
Primary Sniper Rifle AWPer Hand
  • Can only perform headshots after waiting 200 milliseconds while scoped in.
Sniper Rifle AWPer Hand
Machina Shooting Star
Machina Shooting Star
Bazaar Bargain Hitman's Heatmaker
Bazaar Bargain Hitman's Heatmaker
Huntsman Fortified Compound
Huntsman Fortified Compound
Classic
  • Can only perform headshots when fully charged.
Classic
Sydney Sleeper
Sydney Sleeper
Secondary Ambassador
  • Can only perform headshot when at full accuracy.
  • After every shot, the Ambassador is unable to deal headshots for 0.95 seconds.
  • Headshots beyond 1200 Hammer units deal normal damage instead of a critical hit.
Ambassador
Action Grappling Hook
  • Headshots with this item deal 2 damage, while regular hits only deal 1 damage.
Grappling Hook
Note

Related achievements

Achieved.png General achievements

Grey Matter
Grey Matter
Get 25 Headshots as a Sniper.


Leaderboard class sniper.png Sniper

Parting Shot
Parting Shot
Headshot an enemy player the moment his invulnerability wears off.


Socket to Him
Socket to Him
Headshot an enemy Demoman.
Self-destruct Sequence
Self-destruct Sequence
Headshot 10 enemy Snipers.


Leaderboard class spy.png Spy

Skullpluggery
Skullpluggery
While using the Ambassador, kill 20 Snipers with a headshot.
Who's Your Daddy?
Who's Your Daddy?
Headshot 3 Scouts with the Ambassador.

Kill icons

Unused kill icons

Update history

October 2, 2007 Patch

  • Fixed headshots not always registering for crouched players.

December 17, 2009 Patch (WAR! Update)

  • Added headshot death animations.

Bugs

  • If a player is crit boosted (such as a Kritzkrieg Übercharge) and hits a headshot in circumstances that normally don't result in a headshot (such as a Classic shot that isn't fully charged), the kill icon still displays it as a headshot.

Trivia

  • There is a 25% chance that a player killed by a headshot will enter a special death animation[1] unique to that class.
    • Any sword or axe for the Demoman and Half-Zatoichi for the Soldier also has a 25% chance for players killed to enter the special death animation, since these weapons remove the enemy's head after a successful kill.

References