Difference between revisions of "Headshot"
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{{Quotation|'''The Sniper'''|Boom. Headshot.|sound=Sniper_taunt_kill_29.mp3}} | {{Quotation|'''The Sniper'''|Boom. Headshot.|sound=Sniper_taunt_kill_29.mp3}} | ||
− | A '''headshot''' is a successful attack to the head of an enemy with a scoped shot from the [[Sniper Rifle]], [[Bazaar Bargain]], [[Sydney Sleeper]], [[Machina]], [[Hitman's Heatmaker]], [[AWPer Hand]], and [[Shooting Star]], as well as a fully charged shot from the [[Classic]] (scoped or unscoped). A [[Huntsman]]/[[Fortified Compound]] arrow or an [[Ambassador]] bullet can also deal headshots. Headshots deal guaranteed [[Critical hits]]; unless a [[Damage#Damage vulnerability, resistance and blocking|damage reducing effect]] is active, a fully charged headshot from the Sniper Rifle | + | A '''headshot''' is a successful attack to the head of an enemy with a scoped shot from the [[Sniper Rifle]], [[Bazaar Bargain]], [[Sydney Sleeper]], [[Machina]], [[Hitman's Heatmaker]], [[AWPer Hand]], and [[Shooting Star]], as well as a fully charged shot from the [[Classic]] (scoped or unscoped). A [[Huntsman]]/[[Fortified Compound]] arrow or an [[Ambassador]] bullet can also deal headshots. Headshots deal guaranteed [[Critical hits]]; unless a [[Damage#Damage vulnerability, resistance and blocking|damage reducing effect]] is active, a fully charged headshot from the Sniper Rifle instantly kills any class regardless of overheal, except a [[Dead Ringer]] [[Spy]], which requires a fully charged Machina headshot. The [[Mechanics#Hit detection|hitbox]] for the head of any class always remains centered on the Y-axis of rotation, no matter what the onscreen appearance may dictate. |
− | Killing an enemy with a headshot yields an extra half-point, for a total of 1.5 points per headshot kill. Scoring a lethal headshot with a Huntsman arrow yields an additional half-point, for a total of 2 points. | + | Killing an enemy with a headshot yields an extra half-point, for a total of 1.5 points per headshot kill. Scoring a lethal headshot with a Huntsman arrow yields an additional half-point, for a total of 2 points. Headshots with the Ambassador yield 2 points on the scoreboard. |
== Items related to headshot == | == Items related to headshot == | ||
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== Related achievements == | == Related achievements == | ||
− | === [[Image:Achieved.png|20px|link=Achievements{{if lang}}]] [[ | + | === [[Image:Achieved.png|20px|link=Achievements{{if lang}}]] [[Achievements|General]] === |
{{Achievement table | {{Achievement table | ||
| {{Show achievement|General|Grey Matter}} | | {{Show achievement|General|Grey Matter}} | ||
}} | }} | ||
− | ==={{Class link|Sniper}}=== | + | === {{Class link|Sniper}} === |
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Sniper|Parting Shot}} | | 1 = {{Show achievement|Sniper|Parting Shot}} | ||
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}} | }} | ||
− | ==={{Class link|Spy}}=== | + | === {{Class link|Spy}} === |
− | |||
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Spy|Skullpluggery}} | | 1 = {{Show achievement|Spy|Skullpluggery}} | ||
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== Kill icons == | == Kill icons == | ||
<gallery widths="65" heights="35" perrow="7"> | <gallery widths="65" heights="35" perrow="7"> | ||
− | File: | + | File:Killicon sniperriflehs.png|Sniper Rifle |
− | File: | + | File:Killicon huntsmanhs.png|Huntsman |
− | File: | + | File:Killicon sniperriflehs.png|Deflected Huntsman arrow |
− | File: | + | File:Killicon ambassadorhs.png|Ambassador |
− | File: | + | File:Killicon machina penetratehs.png|Machina penetrating headshot |
</gallery> | </gallery> | ||
== Unused kill icons == | == Unused kill icons == | ||
<gallery widths="65" heights="35" perrow="7"> | <gallery widths="65" heights="35" perrow="7"> | ||
− | File: | + | File:Killicon flaming huntsmanhs.png|Flaming arrow |
File:Killicon deflect arrowhs unused.png|Deflected Huntsman arrow | File:Killicon deflect arrowhs unused.png|Deflected Huntsman arrow | ||
− | File: | + | File:Killicon deflect flaming arrowhs.png|Deflected flaming Huntsman arrow |
File:Killicon ambassadorhs unused2.png|Ambassador (Used since the [[Sniper vs. Spy Update]] until its removal in the [[Engineer Update]]) | File:Killicon ambassadorhs unused2.png|Ambassador (Used since the [[Sniper vs. Spy Update]] until its removal in the [[Engineer Update]]) | ||
File:Killicon ambassadorhs unused.png|Ambassador | File:Killicon ambassadorhs unused.png|Ambassador | ||
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== Bugs == | == Bugs == | ||
− | * If a player is crit boosted (such as a [[Kritzkrieg]] Übercharge) and hits a headshot in circumstances that normally don't result in a headshot (such as a Classic shot that isn't fully charged), the kill icon | + | * If a player is crit boosted (such as a [[Kritzkrieg]] Übercharge) and hits a headshot in circumstances that normally don't result in a headshot (such as a Classic shot that isn't fully charged), the kill icon still displays it as a headshot. |
== Trivia == | == Trivia == | ||
* There is a 25% chance that a player killed by a headshot will enter a special death animation<ref>[https://youtu.be/BsKlr2MdG8Q Headshot animations].</ref> unique to that class. | * There is a 25% chance that a player killed by a headshot will enter a special death animation<ref>[https://youtu.be/BsKlr2MdG8Q Headshot animations].</ref> unique to that class. | ||
− | ** Any sword or axe for the [[Demoman]] and [[Half-Zatoichi]] for the [[Soldier]] | + | ** Any sword or axe for the [[Demoman]] and [[Half-Zatoichi]] for the [[Soldier]] also has a 25% chance for players killed to enter the special death animation, since these weapons remove the enemy's head after a successful kill. |
== References == | == References == | ||
− | <references /> | + | <references/> |
− | {{Pyro Nav|coluncolstate = collapsed}} | + | {{Pyro Nav|coluncolstate=collapsed}} |
− | {{Sniper Nav|coluncolstate = collapsed}} | + | {{Sniper Nav|coluncolstate=collapsed}} |
− | {{Spy Nav|coluncolstate = collapsed}} | + | {{Spy Nav|coluncolstate=collapsed}} |
[[Category:Strategy]] | [[Category:Strategy]] |
Revision as of 10:48, 18 August 2021
“ | Boom. Headshot.
Click to listen
— The Sniper
|
” |
A headshot is a successful attack to the head of an enemy with a scoped shot from the Sniper Rifle, Bazaar Bargain, Sydney Sleeper, Machina, Hitman's Heatmaker, AWPer Hand, and Shooting Star, as well as a fully charged shot from the Classic (scoped or unscoped). A Huntsman/Fortified Compound arrow or an Ambassador bullet can also deal headshots. Headshots deal guaranteed Critical hits; unless a damage reducing effect is active, a fully charged headshot from the Sniper Rifle instantly kills any class regardless of overheal, except a Dead Ringer Spy, which requires a fully charged Machina headshot. The hitbox for the head of any class always remains centered on the Y-axis of rotation, no matter what the onscreen appearance may dictate.
Killing an enemy with a headshot yields an extra half-point, for a total of 1.5 points per headshot kill. Scoring a lethal headshot with a Huntsman arrow yields an additional half-point, for a total of 2 points. Headshots with the Ambassador yield 2 points on the scoreboard.
Contents
List of items related to headshots | |||||
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Primary |
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Sniper Rifle† | AWPer Hand | ||||
Machina | Shooting Star | ||||
Bazaar Bargain | Hitman's Heatmaker | ||||
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Huntsman† | Fortified Compound | ||||
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Classic | |||||
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Sydney Sleeper | |||||
Secondary |
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Ambassador† | |||||
Action |
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Grappling Hook | |||||
Note |
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Related achievements
General
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Sniper
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Spy
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Kill icons
Unused kill icons
Ambassador (Used since the Sniper vs. Spy Update until its removal in the Engineer Update)
Update history
- Fixed headshots not always registering for crouched players.
December 17, 2009 Patch (WAR! Update)
- Added headshot death animations.
Bugs
- If a player is crit boosted (such as a Kritzkrieg Übercharge) and hits a headshot in circumstances that normally don't result in a headshot (such as a Classic shot that isn't fully charged), the kill icon still displays it as a headshot.
Trivia
- There is a 25% chance that a player killed by a headshot will enter a special death animation[1] unique to that class.
- Any sword or axe for the Demoman and Half-Zatoichi for the Soldier also has a 25% chance for players killed to enter the special death animation, since these weapons remove the enemy's head after a successful kill.
References
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