Difference between revisions of "Fencing"

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{{Weapon infobox
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{{Item infobox
| weapon-slot = [[Melee]] ([[Taunt]])
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| type        = taunt
| used-by = [[Spy]]
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| image        = Spyfencingtauntkill.png
| weapon-image = Spyfencingtauntkill.PNG
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| used-by     = [[Spy]]
| availability = Standard
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| slot        = melee
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| availability = {{avail|Stock}}
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| numbered    = no
 
}}
 
}}
{{Quotation|'''The Spy'''|I'm going to '''gut''' you like a Cornish game hen.|sound=Spy_taunts02.wav}}
 
  
== Information ==
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{{Quotation|'''The Spy''' taunting his opponent|Just lay your weapons down and walk away.|sound=Spy_taunts09.wav}}
Upon [[taunt]]ing with the [[Knife]] equipped, the [[Spy]] begins a '''fencing''' maneuver, resulting in damage or death for anyone slow, unaware or simply unfortunate enough to be in the way. The damage is loaded on to the initial two stabs, the last thrust being an instant kill. This thrust can kill multiple enemies if it connects. It is necessary to kill someone using the fencing taunt to gain the ''The Man from P.U.N.C.T.U.R.E'' [[Spy achievements|achievement]]. Fencing can destroy [[buildings]] upon impact.
 
The taunt can still be used during [[Humiliation]] (despite being visually disarmed), to kill the winning team members as they come barreling into your spawn, and during a [[Stalemate]], when the two enemy teams meet and spam taunts at each other. Due to its length, it can only be used safely against oblivious targets, however unlike other taunts its NOT recommended you perform it on scoped Snipers or distracted Heavies, as the first 2 slashes will connect, and any competent player will immediately turn around upon taking the damage. However, you can still time this taunt to lunge while an enemy runs into it (like when they are coming around a corner) or to destroy any sentries built too close to the gates at the start of an attack/defend map. The taunt animation exists in the 360 and PS3 versions of the game but does not cause any damage, as before the [[Sniper]] and Spy update for the PC version.
 
  
== Damage ==
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Upon [[Weapons#spytaunt|taunting]] with any melee weapon except the [[Sharp Dresser]] and [[Spy-cicle]], the [[Spy]] gracefully tosses his weapon to his left hand and begins to practice a deadly {{Botignore|fencing}} maneuver, resulting in damage or death for anyone slow, unaware or simply unfortunate enough to be in the way.
* First 2 swings: 25 each
 
* Final Thrust: 500
 
* [[Critical Hit]]: N/A
 
  
== Times ==
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Enemies hit by the first two initial swipes will suffer minimal damage and receive minimal [[knockback]], while the last thrust is a guaranteed instant kill in almost all cases. The taunt can kill multiple enemies if it connects on both the stabs and thrusts.  The range at which the taunt will kill is 48 Hammer Units, past which it has no effect. Fencing can also destroy [[buildings]] upon impact.
* Attack Interval: 4
 
All times are in seconds. Times are approximate and determined by community testing.
 
  
== Related Achievements ==
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As with most [[Taunts#Special taunts|Kill taunts]], this taunt can be utilized to kill enemy players during [[Match outcomes#Humiliation|humiliation]] and [[Match outcomes#Stalemate|stalemate]]s.
  
{|
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== Damage and function times ==
|[[Image:Tf spy the man from puncture.png|64px]]
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{{Damage table
|''' The Man From P.U.N.C.T.U.R.E. '''
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| damagetype      = Melee
Stab an enemy while fencing.
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| rangetype      = Melee
|}
 
  
== Demonstration ==
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| damage          = yes
{{youtube tn|856pCEIpuy4}}
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|  point blank    = {{tooltip|25 (x2)|Swings}} + {{tooltip|500|Final thrust}}
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|  medium range  = {{tooltip|N/A|Out of range}}
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|  long range    = {{tooltip|N/A|Out of range}}
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|  minicrit      = {{tooltip|34 (x2)|Swings}} + {{tooltip|675|Final thrust}}
  
==Notes==
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| function times  = yes
*Before the [[May 19, 2010 Patch]], Spies using the [[Invisibility Watch]] or the [[Cloak and Dagger]] could perform the Fencing taunt and cloak at the same time, allowing them to deliver a lethal blow while completely invisible.
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|  taunt duration = 5.3 s <ref> [https://youtu.be/cPjSKtllGkU Taunt duration] </ref>
*The [[Dead Ringer]] could also be activated whilst taunting before it was patched soon after the Sniper and Spy update, allowing you to remain cloaked afer being damaged but still carry out the taunt animation (and so still able to kill people). Now, if you taunt with the Dead Ringer onscreen, it will not activate if you take damage during the taunt.
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}}
 +
 
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== Related achievements ==
 +
=== {{Class link|Spy}} ===
 +
{{Achievement table
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| 1 = {{Show achievement|Spy|The Man From P.U.N.C.T.U.R.E.}}
 +
}}
 +
 
 +
== Update history ==
 +
'''{{Patch name|5|21|2009}}''' ([[Sniper vs. Spy Update]])
 +
* {{Undocumented}} The taunt now injures and kills enemy players.
 +
 
 +
'''{{Patch name|5|22|2009}}'''
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* Fixed cloaked Spies being able to taunt attack.
 +
 
 +
'''{{Patch name|5|19|2010}}'''
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* Spies can no longer perform the taunt whilst [[Cloak]]ed (with any watch).
 +
 
 +
'''{{Patch name|12|23|2011}}'''
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* {{Undocumented}} The [[Spy-cicle]] can no longer perform this taunt.
 +
 
 +
== Bugs ==
 +
* On rare occasions, it is possible to kill enemies directly behind you while performing the taunt.
 +
 
 +
==Trivia==
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* [[w:Fencing|Fencing]] is a family of combat sports. In {{botignore|foil fencing}}, to win in a bout one combatant must thrust their opponent in the chest, or somewhere in the center-mass of the body.
 +
* During the taunt, the Spy has his other hand up above his head, and then he throws it back when he lunges. This is a Classic {{botignore|fencing}} stance, and throwing one's hand back helps to take advantage of the momentum to quickly regain composure.  
 +
 
 +
==References==
 +
<references/>
 +
 
 +
{{SnipervsSpyUpdateNav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
<br/>
 
 
{{Spy Nav}}
 
{{Spy Nav}}
  
{{Languages}}
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[[Category:Weapon Taunts]]
 
 
__NOTOC__
 
[[Category:Taunts]]
 
[[Category:Weapons]]
 

Latest revision as of 10:52, 18 December 2023

Just lay your weapons down and walk away.
The Spy taunting his opponent

Upon taunting with any melee weapon except the Sharp Dresser and Spy-cicle, the Spy gracefully tosses his weapon to his left hand and begins to practice a deadly fencing maneuver, resulting in damage or death for anyone slow, unaware or simply unfortunate enough to be in the way.

Enemies hit by the first two initial swipes will suffer minimal damage and receive minimal knockback, while the last thrust is a guaranteed instant kill in almost all cases. The taunt can kill multiple enemies if it connects on both the stabs and thrusts. The range at which the taunt will kill is 48 Hammer Units, past which it has no effect. Fencing can also destroy buildings upon impact.

As with most Kill taunts, this taunt can be utilized to kill enemy players during humiliation and stalemates.

Damage and function times

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Point blank 25 (x2) + 500
Medium range N/A
Long range N/A
Mini-crit 34 (x2) + 675
Function times
Taunt duration 5.3 s [1]
Values are approximate and determined by community testing.

Related achievements

Leaderboard class spy.png Spy

The Man from P.U.N.C.T.U.R.E.
The Man from P.U.N.C.T.U.R.E.
Stab an enemy while fencing.

Update history

May 21, 2009 Patch (Sniper vs. Spy Update)

  • [Undocumented] The taunt now injures and kills enemy players.

May 22, 2009 Patch

  • Fixed cloaked Spies being able to taunt attack.

May 19, 2010 Patch

  • Spies can no longer perform the taunt whilst Cloaked (with any watch).

December 23, 2011 Patch

  • [Undocumented] The Spy-cicle can no longer perform this taunt.

Bugs

  • On rare occasions, it is possible to kill enemies directly behind you while performing the taunt.

Trivia

  • Fencing is a family of combat sports. In foil fencing, to win in a bout one combatant must thrust their opponent in the chest, or somewhere in the center-mass of the body.
  • During the taunt, the Spy has his other hand up above his head, and then he throws it back when he lunges. This is a Classic fencing stance, and throwing one's hand back helps to take advantage of the momentum to quickly regain composure.

References