Should the player's health exceed 100% due to the health bonus, the remaining health will be applied as an overheal, giving the user up to a maximum of 260 health; this extra health will diminish over time in the same manner as a standard overheal.
September 30, 2010 Patch (
Mann-Conomy Update)
- The Powerjack was added to the game.
October 8, 2010 Patch
- [Undocumented] The Powerjack was added to the crafting blueprint for the Attendant.
January 7, 2011 Patch
- [Undocumented] Fixed players claiming health by switching to the Powerjack as the enemy dies from burn damage from the Flamethrower.
January 10, 2011 Patch
- [Undocumented] Reverted the changes from the above patch.
February 14, 2011 Patch
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
- Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
March 1, 2011 Patch
March 10, 2011 Patch (Shogun Pack)
- Updated model with optimizations and LODs.
March 11, 2011 Patch
- Fixed players getting a health bonus based on the weapon they're currently holding instead of the weapon that dealt the killing blow.
March 15, 2011 Patch
- [Undocumented] Removed the Powerjack from the crafting blueprint for the Sharpened Volcano Fragment.
April 14, 2011 Patch (Hatless Update)
- Replaced the no-crit attribute with -25% damage. (Previously the weapon did +25% damage).
- Added +20% melee vulnerability when active.
July 12, 2011
January 11, 2012 Patch
- [Undocumented] The Powerjack was added in the crafting blueprint for the Third Degree.
July 10, 2013 Patch
- Changed attributes:
- Added 15% increase move speed while deployed.
- Added 20% damage vulnerability to all sources.
November 12, 2013 Patch