Difference between revisions of "Dalokohs Bar"

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Revision as of 13:48, 25 December 2010

That vas delicious!
The Heavy

The Dalokohs Bar (pronounced ʻDah-lock-ussʻ) is a community-made secondary weapon for the Heavy. It is a large, partially opened, segmented chocolate bar, with the Team Fortress logo imprinted on each chunk. The wrapper proclaims "Dalokohs, it's delicious!".

When consumed, the bar will heal 60 Health, which is 20% of the Heavy's maximum health. In addition, his maximum health is increased temporarily by 50 for the next 30 seconds, like a semi-permanent overheal. However, this bonus will not stack with healing from a Medi Gun or Dispenser. The health increase does not remain if the Heavy changes his secondary weapon. Like the Sandvich, the Heavy will be immobile when consuming the bar; however it cannot extinguish fire, nor can it be eaten underwater. Also, unlike the Sandvich , it cannot be dropped to heal teammates.

Damage

See also: Damage

None. Heals 60 HP and increases maximum health to 350 Health for 30 seconds.

Function times

  • Eating Time: 4.3 seconds
  • Recharge Time: 25.7 seconds (only if hurt before eating)
  • Buff Duration: 30 seconds

Times are approximate and determined by community testing.

Demonstration

Blueprint

Bonk! Atomic Punch Sandvich Dalokohs Bar
Item icon Bonk! Atomic Punch.png + Item icon Sandvich.png = Item icon Dalokohs Bar.png

Previous Changes

July 8, 2010 Patch

  • A cooldown bar now dictates when the weapon can be used.

September 30, 2010 Patch

  • The cooldown timer is altered, allowing players to continually use the weapon when at full health.

Bugs

  • The lines that can be said after consuming a Dalokohs Bar are identical to those after consuming a Sandvich. Also, the particles of food emitting from the Heavy's mouth are the same particle effects.

Trivia

  • "Dalokohs" is "shokolad," the Russian word for chocolate, spelled backwards.
  • This model was originally made for a community skin that made the Heavy resemble Coach, a survivor from Left 4 Dead 2.
  • The original skin had no team coloring and a normal map. For the RED texture, the hue of the item was changed to save time and effort.

Gallery

See also