Difference between revisions of "Knife"

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{{Item infobox
 
{{Item infobox
| type         = weapon
+
| type               = weapon
| image       = Knife Weapon.png
+
| image             = Knife Weapon.png
| kill-icon-2 = backstab
+
| 3d-image-1        = Knife
| used-by     = [[Spy]]
+
| 3d-image-2        = Knife Festive
| slot         = melee
+
| 3d-image-4        = Knife Festivized
| availability = {{avail|Stock|Crate24-strange}}
+
| 3d-image-6        = Knife Australium
| numbered     = no
+
| 3d-image-7        = Knife Australium Festivized RED
| ammo-loaded = N/A
+
| 3d-image-8        = Knife Australium Festivized BLU
| ammo-carried = N/A
+
| 3d-image-9        = Knife Botkiller Rust
| loadout     = yes
+
| 3d-image-11        = Knife Botkiller Blood
   | quality   = Normal
+
| 3d-image-13        = Knife Botkiller Carbonado
   | level     = Level 1 Knife
+
| 3d-image-14        = Knife Botkiller Diamond
 +
| 3d-image-15        = Knife Botkiller Silver Mk.I
 +
| 3d-image-17        = Knife Botkiller Gold Mk.I
 +
| 3d-image-19        = Knife Botkiller Silver Mk.II
 +
| 3d-image-21        = Knife Botkiller Gold Mk.II
 +
| 3d-button-1        = default
 +
| 3d-button-2        = colored_pair
 +
| 3d-button-4        = colored_pair
 +
| 3d-button-6        = australium
 +
| 3d-button-7        = australium_half
 +
| 3d-button-8        = australium_half
 +
| 3d-button-9        = colored_pair
 +
| 3d-button-11      = colored_pair
 +
| 3d-button-13      = default_half
 +
| 3d-button-14      = default_half
 +
| 3d-button-15      = colored_pair
 +
| 3d-button-17      = colored_pair
 +
| 3d-button-19      = colored_pair
 +
| 3d-button-21      = colored_pair
 +
| 3d-viewname-1      = Default
 +
| 3d-viewname-2      = Festive
 +
| 3d-viewname-4      = Festivized
 +
| 3d-viewname-6      = Australium
 +
| 3d-viewname-7      = Australium Festivized<br>(RED)
 +
| 3d-viewname-8      = Australium Festivized<br>(BLU)
 +
| 3d-viewname-9      = Rust
 +
| 3d-viewname-11    = Blood
 +
| 3d-viewname-13    = Carbonado
 +
| 3d-viewname-14    = Diamond
 +
| 3d-viewname-15    = Silver Mk.I<br>
 +
| 3d-viewname-17    = Gold Mk.I<br>
 +
| 3d-viewname-19    = Silver Mk.II<br>
 +
| 3d-viewname-21    = Gold Mk.II<br>
 +
| kill-icon-2       = backstab
 +
| kill-icon-3        = fencing
 +
| kill-tooltip-3    = Taunting
 +
| used-by           = {{used by|Spy}}
 +
| slot               = melee
 +
| weapon-script      = tf_weapon_knife
 +
| availability       = {{avail|Stock|crate24-strange|crate35-festive|crate39-strange|mvm-both-types|contract|crate99|crate100|warpaint}}
 +
| marketable        = yes
 +
| numbered           = no
 +
| ammo-loaded       = {{common string|N/A}}
 +
| ammo-carried       = {{common string|N/A}}
 +
| loadout           = yes
 +
   | quality         = Normal
 +
   | item-kind        = {{item kind|Knife}}
 +
  | item-level       = 1
 +
  | item-description = {{item description|Knife}}
 
}}
 
}}
  
{{Quotation|'''The Spy'''|Let's settle this like gentlemen!|sound=Spy_MeleeDare01.wav}}
+
{{Other uses|this=the Spy's stock melee weapon|for=other knives|Knife (disambiguation)}}
  
The '''Knife''', also known as the '''Butterfly Knife''' or '''Balisong''', is the default [[Weapons#spymelee|melee weapon]] for the [[Spy]]. It is a foldable {{botignore|{{w|Balisong (knife)|butterfly knife}}}} with a handle clip and drop point blade.
+
{{Quotation|'''The Spy'''|Let's settle this like gentlemen!|sound=Spy MeleeDare01.wav}}
  
Arguably the most recognizable and important weapon of the class, the Knife is responsible for the majority of [[kills]] made by efficient Spies. Should the player equip the weapon while within a 180° radius behind an enemy, an animation will play wherein the Spy holds the Knife aloft in a striking position. Attacking at that point will cause the player to [[backstab]] the enemy, killing them in one hit.
+
The '''Knife''', also known as the '''Butterfly Knife''' or '''Balisong''', is the default [[Weapons#spymelee|melee weapon]] for the [[Spy]]. It is a foldable stylized {{botignore|[[w:butterfly knife|butterfly knife]]}} with a handle clip and clip-point blade.
  
In any other instance, such as when used from the side or front, the Knife is one of the weakest melee weapons in the game. From these angles, the Knife deals roughly as much damage as the [[Scout]]'s [[Bat]] per hit, but attacks at a slower rate. In addition, random [[critical hits]] do not occur when using the Knife. Players would therefore be well-advised to use this weapon primarily for its backstabbing feature.
+
When holding the weapon while within melee range at a 180° radius behind an enemy, an animation plays wherein the Spy holds the Knife aloft in a striking position. Attacking at that point (even if the animation does not play out completely) causes the player to [[backstab]] the enemy, killing them in one hit unless the player backstabbed is a [[Sniper]] equipped with the [[Razorback]] or a player in any kind of invulnerability, such as the default [[ÜberCharge]]. In any other instance, such as when used from the side or front, the Knife deals 40 base damage, which is less than every other stock melee weapon except the [[Bat]]. Random [[critical hits]] do not occur when using the Knife.  
  
When affected by a [[crit boost]], or some other means of ensuring critical hits, attacking with the Knife will always produce the backstab animation. This weapon will only deal normal critical hit damage, as opposed to killing the victim outright, if the attack does not land within the backstab radius.
+
In addition to backstabbing, the Knife swings instantly once the fire button is pressed, unlike other melee weapons in the game which have a delay before the attack actually occurs. This lets the player react quicker in melee combat when compared to other classes. This applies to all the Spy's other knives.
  
[[Taunt]]ing with the Knife equipped makes the Spy perform a deadly [[Fencing]] maneuver.
+
[[Taunts|Taunting]] with the Knife equipped results in the [[Fencing]] kill taunt.
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
 +
| damagetype      = Melee
 +
| rangetype        = Melee
 +
 
| damage          = yes
 
| damage          = yes
 
|  base            = 40
 
|  base            = 40
|  point blank    = 34-46
 
 
|  backstab        = {{tooltip|600%|Of target's current health}}
 
|  backstab        = {{tooltip|600%|Of target's current health}}
|  minicrit        = 46-62
+
|  minicrit        = 54
|  crit            = {{tooltip|120|While crit boosted}}
+
|  crit            = {{tooltip|120|While crit-boosted}}
  
 
| function times  = yes
 
| function times  = yes
|  attack interval = 0.8
+
|  attack interval = 0.8 s
 
}}
 
}}
  
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
 +
{{clr}}
 +
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Knife}}
 +
  | item-description = {{item description|Knife}}
 +
| rankson = kills
 +
| can deal taunt damage = yes
 +
| festive = yes
 +
| botkiller = yes
 +
| australium = yes
 +
| can deal critical damage = no
 +
}}
  
 
== Related achievements ==
 
== Related achievements ==
==={{Class link|Soldier}}===
+
=== {{Class link|Soldier}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Soldier|War Crime Spybunal}}
 
| 1 = {{Show achievement|Soldier|War Crime Spybunal}}
 
}}
 
}}
  
==={{Class link|Sniper}}===
+
 
 +
=== {{Class link|Sniper}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Sniper|Consolation Prize}}
 
| 1 = {{Show achievement|Sniper|Consolation Prize}}
Line 53: Line 117:
 
}}
 
}}
  
==={{Class link|Spy}}===
+
 
 +
=== {{Class link|Spy}} ===
 
{{Knife related achievements}}
 
{{Knife related achievements}}
  
 
== Update history ==
 
== Update history ==
{{update history|'''[[February 19, 2008 Patch]]'''
+
{{Update history|
 +
'''{{Patch name|2|19|2008}}'''
 
* Fixed a case where a Spy stabbing from the front of a player would score a backstab.
 
* Fixed a case where a Spy stabbing from the front of a player would score a backstab.
  
'''[[May 21, 2009 Patch]]''' ([[Sniper vs. Spy Update]])
+
'''{{Patch name|5|21|2009}}''' ([[Sniper vs. Spy Update]])
* {{undocumented}} [[Fencing]] now injures enemy players.
+
* {{Undocumented}} Fencing now injures enemy players.
  
'''[[May 22, 2009 Patch]]'''  
+
'''{{Patch name|5|22|2009}}'''  
* Fixed cloaked Spies being able to taunt attack.
+
* Fixed [[cloak]]ed Spies being able to taunt attack.
  
'''[[August 13, 2009 Patch]]'''
+
'''{{Patch name|8|13|2009}}'''
* Fixed a couple of issues with the way critboosts affected this weapon.
+
* Fixed a couple of issues with the way [[Critical hits|critboosts]] affected the Knife.
  
'''[[May 19, 2010 Patch]]'''
+
'''{{Patch name|5|19|2010}}'''
* Spies can no longer perform Fencing whilst [[Cloak]]ed (with any watch).
+
* Spies can no longer perform Fencing while Cloaked (with any watch).
  
'''[[February 14, 2011 Patch]]'''
+
'''{{Patch name|2|14|2011}}'''
* Fixed [[melee]] attacks not destroying remote detonation pipes (Stickybombs).
+
* Fixed [[melee]] attacks not destroying remote detonation pipes ([[Stickybombs]]).
  
'''[[April 14, 2011 Patch]]''' ([[Hatless Update]])
+
'''{{Patch name|4|14|2011}}''' ([[Hatless Update]])
* Spies now speak their Domination or Revenge lines correctly when using the Knife or [[Conniver's Kunai]].
+
* Spies now speak their [[domination]] or [[Domination#Revenge|revenge]] lines correctly when using the Knife or [[Conniver's Kunai]].
  
'''July 12, 2011'''
+
'''{{Item schema|7|12|2011}}'''
* {{item server}} Added [[Item quality#Strange items|Strange]] Quality.
+
* Added [[Strange]] Quality.
 +
 
 +
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
 +
* Added [[Festive weapons|Festive]] variant.
 +
 
 +
'''{{Patch name|12|19|2011}}'''
 +
* Festive Knifes can now be [[Gift Wrap|gifted]].
 +
 
 +
'''{{Patch name|3|1|2012}}'''
 +
* Added more detail to butterfly knife draw forces.
 +
 
 +
'''{{Patch name|8|15|2012}}''' ({{update link|Mann vs. Machine (update)}})
 +
* {{Undocumented}} Added Silver and Gold [[Botkiller weapons|Botkiller]] variants.
 +
 
 +
'''{{Patch name|10|9|2012}}'''
 +
* Added Rust, Blood, Carbonado, and Diamond Botkiller variants.
 +
 
 +
'''{{Patch name|12|20|2012}}''' ([[Mecha Update]])
 +
* Added Silver and Gold Botkiller Mk. II variants.
 +
 
 +
'''{{Patch name|5|13|2013}}'''
 +
* Fixed the Botkiller Knife using incorrect team materials for the arms.
 +
 
 +
'''{{Patch name|11|21|2013}}''' ([[Two Cities Update]])
 +
* {{Undocumented}} Added [[Australium weapons|Australium]] variant.
 +
 
 +
'''{{Patch name|12|18|2015}}'''
 +
* Fixed an issue with knives not animating correctly.
 +
 
 +
'''{{Patch name|12|30|2015}}'''
 +
* Fixed an issue with knives not animating correctly.
 
}}
 
}}
  
 
== Bugs ==
 
== Bugs ==
* If the player raises the Knife to stab and then switches their view to any world model, the Knife [http://www.youtube.com/watch?v=ghGvEul-pXM will remain raised].
+
* When the Knife is thrust forward during an attack, a stray polygon can be seen coming out of the Spy's wrist.
* When the Knife is trusted forward during an attack, a stray polygon can be seen coming out of the his wrist.
 
  
==Trivia==
+
== Trivia ==
* The original drawing animation for the Knife featured a much more elaborate spin. It was cut, however, for being too long and complicated. Valve feared that this would draw the player's eye away from their target during a fight. This animation can, however, still be seen in the [[Trailer 2|teaser trailer for ''Team Fortress 2'']] (from 1:33 to 1:35).
+
* The Spy seems to open his knife with a shortened version of the Basic Vertical.
 +
* The original drawing animation for the Knife featured a much more elaborate spin. It was cut, however, for being too long and complicated. Valve feared that this would draw the player's eye away from their target during a fight. This animation can still be seen in the [[Trailer 2|teaser trailer for ''Team Fortress 2'']].<ref>https://youtu.be/MwwcWTTw4PU?t=91</ref>
  
==Gallery==
+
== Gallery ==
 
<gallery>
 
<gallery>
File:Knife 1st person red.png|RED first-person view
+
File:Knife 1st person red.png|[[RED]] first-person view.
File:Knife ready to Backstab 1st person red.png|RED first-person view, ready to [[backstab]].
+
File:Knife ready to Backstab 1st person red.png|RED first-person view, ready to backstab.
File:Knife 1st person blu.png|BLU first-person view
+
File:Knife 1st person blu.png|[[BLU]] first-person view.
File:Knife ready to Backstab 1st person blu.png|BLU first-person view, ready to [[backstab]].
+
File:Knife ready to Backstab 1st person blu.png|BLU first-person view, ready to backstab.
 +
File:Festive Knife 1st person red.png|RED [[Festive weapons|Festive variant]].
 +
File:Festive Knife ready to Backstab 1st person red.png|RED Festive variant, ready to backstab.
 +
File:Festive Knife 1st person blu.png|BLU Festive variant.
 +
File:Festive Knife ready to Backstab 1st person blu.png|BLU Festive variant, ready to backstab.
 +
File:Botkiller Knife 1st person red.png|RED [[Botkiller Weapons|Silver Botkiller Mk.I variant]].
 +
File:Botkiller Knife Ready to Backstab 1st person red.png|RED Silver Botkiller Mk.I variant, ready to backstab.
 +
File:Botkiller Knife 1st person blu.png|BLU Silver Botkiller Mk.I variant.
 +
File:Botkiller Knife Ready to Backstab 1st person blu.png|BLU Silver Botkiller Mk.I variant, ready to backstab.
 +
File:Botkiller Knife gold 1st person red.png|RED Gold Botkiller Mk.I variant.
 +
File:Botkiller Knife Ready to Backstab gold 1st person red.png|RED Gold Botkiller Mk.I variant, ready to backstab.
 +
File:Botkiller Knife gold 1st person blu.png|BLU Gold Botkiller Mk.I variant.
 +
File:Botkiller Knife Ready to Backstab gold 1st person blu.png|BLU Gold Botkiller Mk.I variant, ready to backstab.
 +
File:Botkiller Knife rust 1st person red.png|RED Rust Botkiller Mk.I variant.
 +
File:Botkiller Knife Ready to Backstab rust 1st person red.png|RED Rust Botkiller Mk.I variant, ready to backstab.
 +
File:Botkiller Knife rust 1st person blu.png|BLU Rust Botkiller Mk.I variant.
 +
File:Botkiller Knife Ready to Backstab rust 1st person blu.png|BLU Rust Botkiller Mk.I variant, ready to backstab.
 +
File:Botkiller Knife blood 1st person red.png|RED Blood Botkiller Mk.I variant.
 +
File:Botkiller Knife Ready to Backstab blood 1st person red.png|RED Blood Botkiller Mk.I variant, ready to backstab.
 +
File:Botkiller Knife blood 1st person blu.png|BLU Blood Botkiller Mk.I variant.
 +
File:Botkiller Knife Ready to Backstab blood 1st person blu.png|BLU Blood Botkiller Mk.I variant, ready to backstab.
 +
File:Botkiller Knife carbonado 1st person red.png|RED Carbonado Botkiller Mk.I variant.
 +
File:Botkiller Knife Ready to Backstab carbonado 1st person red.png|RED Carbonado Botkiller Mk.I variant, ready to backstab.
 +
File:Botkiller Knife carbonado 1st person blu.png|BLU Carbonado Botkiller Mk.I variant.
 +
File:Botkiller Knife Ready to Backstab carbonado 1st person blu.png|BLU Carbonado Botkiller Mk.I variant, ready to backstab.
 +
File:Botkiller Knife diamond 1st person red.png|RED Diamond Botkiller Mk.I variant.
 +
File:Botkiller Knife Ready to Backstab diamond 1st person red.png|RED Diamond Botkiller Mk.I variant, ready to backstab.
 +
File:Botkiller Knife diamond 1st person blu.png|BLU Diamond Botkiller Mk.I variant.
 +
File:Botkiller Knife Ready to Backstab diamond 1st person blu.png|BLU Diamond Botkiller Mk.I variant, ready to backstab.
 +
File:Botkiller Knife Silver Mk2 1st person red.png|RED Silver Botkiller Mk.II variant.
 +
File:Botkiller Knife Ready to Backstab Silver Mk2 1st person red.png|RED Silver Botkiller Mk.II variant, ready to backstab.
 +
File:Botkiller Knife Silver Mk2 1st person blu.png|BLU Silver Botkiller Mk.II variant.
 +
File:Botkiller Knife Ready to Backstab Silver Mk2 1st person blu.png|BLU Silver Botkiller Mk.II variant, ready to backstab.
 +
File:Botkiller Knife Gold Mk2 1st person red.png|RED Gold Botkiller Mk.II variant.
 +
File:Botkiller Knife Ready to Backstab Gold Mk2 1st person red.png|RED Gold Botkiller Mk.II variant, ready to backstab.
 +
File:Botkiller Knife Gold Mk2 1st person blu.png|BLU Gold Botkiller Mk.II variant.
 +
File:Botkiller Knife Ready to Backstab Gold Mk2 1st person blu.png|BLU Gold Botkiller Mk.II variant, ready to backstab.
 +
File:Australium knife red.png|RED [[Australium weapons|Australium variant]].
 +
File:Australium knife ready to backstab red 1st person.png|RED Australium variant, ready to backstab.
 +
File:Australium knife blu.png|BLU Australium variant.
 +
File:Australium knife ready to backstab blu 1st person.png|BLU Australium variant, ready to backstab.
 +
File:Knife First Person Festivized Variant RED.png|RED [[Festivizer|Festivized]] variant.
 +
File:Knife First Person Festivized Ready To Backstab Variant RED.png|RED Festivized variant, ready to backstab.
 +
File:Knife First Person Festivized Variant BLU.png|BLU Festivized variant.
 +
File:Knife First Person Festivized Ready To Backstab Variant BLU.png|BLU Festivized variant, ready to backstab.
 +
File:Knife First Person Festivized Australium Variant RED.png|RED Australium Festivized variant.
 +
File:Knife First Person Festivized Australium Ready To Backstab Variant RED.png|RED Australium Festivized variant, ready to backstab.
 +
File:Knife First Person Festivized Australium Variant BLU.png|BLU Australium Festivized variant.
 +
File:Knife First Person Festivized Australium Ready To Backstab Variant BLU.png|BLU Australium Festivized variant, ready to backstab.
 +
File:Standard icon Knife.png|Icon from the TF2 DIY kit.
 
</gallery>
 
</gallery>
 +
<!-- Add these when they are in the game.
 +
File:Botkiller Knife Mirror 1st person red.png|RED unused Mirror Botkiller variant.
 +
File:Botkiller Knife Ready to Backstab Mirror 1st person red.png|RED Mirror Botkiller variant, ready to backstab.
 +
File:Botkiller Knife Mirror 1st person blu.png|BLU unused Mirror Botkiller variant.
 +
File:Botkiller Knife Ready to Backstab Mirror 1st person blu.png|BLU Mirror Botkiller variant, ready to backstab.
 +
File:Botkiller Knife Uranium 1st person red.png|RED unused Uranium Botkiller variant.
 +
File:Botkiller Knife Ready to Backstab Uranium 1st person red.png|RED Uranium Botkiller variant, ready to backstab.
 +
File:Botkiller Knife Uranium 1st person blu.png|BLU unused Uranium Botkiller variant.
 +
File:Botkiller Knife Ready to Backstab Uranium 1st person blu.png|BLU Uranium Botkiller variant, ready to backstab.-->
  
 
== See also ==
 
== See also ==
*[[Spy strategy#Knife / Saxxy|Knife strategy]]
+
* [[Basic Spy strategy#Knife + reskins|Knife strategy]]
*[[Backstab]]
+
* [[Festive weapons]]
 +
* [[Botkiller weapons]]
 +
* [[Australium weapons]]
 +
 
 +
== References ==
 +
<references/>
  
 +
{{Standard Weapons Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Spy Nav}}
 
{{Spy Nav}}
 +
 +
[[Category:Weapons using the CommunityWeapon material proxy]]

Revision as of 19:21, 3 April 2024

This article is about the Spy's stock melee weapon. For other knives, see Knife (disambiguation).
Let's settle this like gentlemen!
The Spy

The Knife, also known as the Butterfly Knife or Balisong, is the default melee weapon for the Spy. It is a foldable stylized butterfly knife with a handle clip and clip-point blade.

When holding the weapon while within melee range at a 180° radius behind an enemy, an animation plays wherein the Spy holds the Knife aloft in a striking position. Attacking at that point (even if the animation does not play out completely) causes the player to backstab the enemy, killing them in one hit unless the player backstabbed is a Sniper equipped with the Razorback or a player in any kind of invulnerability, such as the default ÜberCharge. In any other instance, such as when used from the side or front, the Knife deals 40 base damage, which is less than every other stock melee weapon except the Bat. Random critical hits do not occur when using the Knife.

In addition to backstabbing, the Knife swings instantly once the fire button is pressed, unlike other melee weapons in the game which have a delay before the attack actually occurs. This lets the player react quicker in melee combat when compared to other classes. This applies to all the Spy's other knives.

Taunting with the Knife equipped results in the Fencing kill taunt.

Damage and function times

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 40
Backstab 600%
Critical 120
Mini-crit 54
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Related achievements

Leaderboard class soldier.png Soldier

War Crime Spybunal
War Crime Spybunal
Kill a Spy who just backstabbed a teammate.


Leaderboard class sniper.png Sniper

Consolation Prize
Consolation Prize
Get backstabbed 50 times.
Shock Treatment
Shock Treatment
Kill a Spy whose backstab attempt was blocked by your Razorback.


Leaderboard class spy.png Spy

A Cut Above
A Cut Above
Kill a gun-wielding Spy with your knife.


Agent Provocateur
Agent Provocateur
Backstab your Steam Community friends 10 times.


Come in From the Cold
Come in From the Cold
Get a Revenge kill with a backstab.


Counter Espionage
Counter Espionage
Backstab a disguised Spy.


Die Another Way
Die Another Way
Kill a Sniper after your backstab breaks his Razorback.


Dr. Nooooo
Dr. Nooooo
Backstab a Medic that is ready to deploy an ÜberCharge.


Fast Fingers
Fast Fingers
Backstab a Scout that is using the Back Scatter.


FYI I am a Spy
FYI I am a Spy
Backstab a Medic who has healed you in the last 5 seconds.


High Value Target
High Value Target
Backstab an enemy who is dominating 3 or more of your teammates.


Identity Theft
Identity Theft
Backstab the enemy that you're currently disguised as.
Is It Safe?
Is It Safe?
Backstab 50 enemies who are capturing control points.


May I Cut In?
May I Cut In?
Backstab an enemy and the Medic healing him within 10 seconds of each other.


Sapsucker
Sapsucker
Sap an enemy building, then backstab the Engineer who built it within 5 seconds.


Slash and Burn
Slash and Burn
Backstab an enemy, who then switches to Pyro before they respawn.


Spymaster
Spymaster
Backstab 1000 enemies.


The Man from P.U.N.C.T.U.R.E.
The Man from P.U.N.C.T.U.R.E.
Stab an enemy while fencing.


The Man with the Broken Guns
The Man with the Broken Guns
Backstab an Engineer, then sap 3 of his buildings within 10 seconds.


Triplecrossed
Triplecrossed
Backstab 3 Snipers in a single life.


Wetwork
Wetwork
Stab an enemy to death while under the influence of Jarate.


You Only Shiv Thrice
You Only Shiv Thrice
Backstab 3 enemies within 10 seconds.

Update history

February 19, 2008 Patch
  • Fixed a case where a Spy stabbing from the front of a player would score a backstab.

May 21, 2009 Patch (Sniper vs. Spy Update)

  • [Undocumented] Fencing now injures enemy players.

May 22, 2009 Patch

  • Fixed cloaked Spies being able to taunt attack.

August 13, 2009 Patch

  • Fixed a couple of issues with the way critboosts affected the Knife.

May 19, 2010 Patch

  • Spies can no longer perform Fencing while Cloaked (with any watch).

February 14, 2011 Patch

April 14, 2011 Patch (Hatless Update)

July 12, 2011 [Item schema update]

December 15, 2011 Patch (Australian Christmas 2011)

December 19, 2011 Patch

  • Festive Knifes can now be gifted.

March 1, 2012 Patch

  • Added more detail to butterfly knife draw forces.

August 15, 2012 Patch (Mann vs. Machine Update)

  • [Undocumented] Added Silver and Gold Botkiller variants.

October 9, 2012 Patch

  • Added Rust, Blood, Carbonado, and Diamond Botkiller variants.

December 20, 2012 Patch (Mecha Update)

  • Added Silver and Gold Botkiller Mk. II variants.

May 13, 2013 Patch

  • Fixed the Botkiller Knife using incorrect team materials for the arms.

November 21, 2013 Patch (Two Cities Update)

December 18, 2015 Patch

  • Fixed an issue with knives not animating correctly.

December 30, 2015 Patch

  • Fixed an issue with knives not animating correctly.

Bugs

  • When the Knife is thrust forward during an attack, a stray polygon can be seen coming out of the Spy's wrist.

Trivia

  • The Spy seems to open his knife with a shortened version of the Basic Vertical.
  • The original drawing animation for the Knife featured a much more elaborate spin. It was cut, however, for being too long and complicated. Valve feared that this would draw the player's eye away from their target during a fight. This animation can still be seen in the teaser trailer for Team Fortress 2.[1]

Gallery

See also

References