Difference between revisions of "Revolver"

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(updated fall-off, as it's 21 and not 20)
(Damage and function times)
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| function times    = yes
 
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|  attack interval  = 0.5 s
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|  attack interval  = 0.51 s
 
|  reload            = 1.16 s
 
|  reload            = 1.16 s
 
|  spread recovery  = 1.25 s
 
|  spread recovery  = 1.25 s

Revision as of 09:29, 22 May 2020

This article is about the Spy's stock secondary weapon. For other revolvers, see Revolver (disambiguation).
You got blood on my suit.
The Spy

The Revolver is the default secondary weapon for the Spy. It is a full-size, double-action, six-shot revolver with ivory grips and a swing-out cylinder.

The Spy's only ranged weapon, the Revolver serves as a reliable way to fend off enemies who are at a range, and also often serves as an excellent backup plan for failed backstab attempts.

This weapon is fairly accurate and deals moderate damage, with some damage falloff when firing at distant targets. Like the Submachine Gun and the Pistol, the Revolver fires a single, perfectly-accurate shot before 'bullet-spread' takes effect, provided the player has waited 1.25 seconds since their last shot.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 60
Base damage 100% 40
Maximum fall-off 52.8% 21
Point blank 55-60
Medium range 35-45
Long range 20-25
Critical 120
Mini-crit 54-81
Function times
Attack interval 0.51 s
Reload 1.16 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Related achievements

Leaderboard class spy.png Spy

A Cut Above
A Cut Above
Kill a gun-wielding Spy with your knife.

Update history

October 9, 2007 Patch

  • Spies can no longer reload their Revolver while cloaked.

July 12, 2011 [Item schema update]

February 7, 2014 Patch

  • Fixed the Spy's Revolver using the incorrect reload sound.

December 22, 2014 Patch (Smissmas 2014)

  • Added Festive variant.
  • [Undocumented] Converted the Revolver model to the c_models system.

July 2, 2015 Patch (Gun Mettle Update)

  • Spy no longer smacks himself in the face while reloading a Revolver (New Spy Revolver reload animation that does not block cross hair).

July 15, 2015 Patch

  • Fixed an issue with Unusual Revolvers where the unusual effect would sometimes not disappear when the Spy would feign death, disguise, cloak, etc.

August 19, 2015 Patch

  • Fixed an issue with the Festive Revolver not drawing correctly.

October 6, 2015 Patch (Invasion Update)

  • Fixed an issue with the Festive Revolver not drawing correctly.

Trivia

  • The Spy reloads this weapon by using a device called a speedloader. As the name suggests, this allows for all six chambers in the cylinder to be quickly reloaded all at once, as opposed to having to insert each cartridge individually.
  • The Revolver bears a striking resemblance to the real-world Colt Diamondback and Colt Python.
  • The logo on the handle is noticeably similar to that of firearms manufacturer Sturm, Ruger & Company, Incorporated.
  • A popular custom modification to various Revolver models made when Team Fortress 2 takes place was to remove the original barrel from the frame, and replace it with the barrel from another Revolver, typically a Colt Python. These weapons were considered to be much more accurate than their non-modified counterparts, and it is feasible that the Spy's Revolver is modeled after one such custom weapon.
  • The Festive Variant of the Revolver seems to re-use the original design, shown in Illustrative Rendering in Team Fortress 2.

Gallery

See also