Difference between revisions of "Revolver"

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| 3d-viewname-2 = Festive
 
| 3d-viewname-2 = Festive
 
| 3d-viewname-4 = Festivized
 
| 3d-viewname-4 = Festivized
| used-by      = {{used by|Spy}}
+
| used-by      = [[Spy]]
 
| slot          = secondary
 
| slot          = secondary
 
| weapon-script = tf_weapon_revolver
 
| weapon-script = tf_weapon_revolver
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The Spy's only ranged weapon, the Revolver serves as a reliable way to fend off enemies from a distance, and also often serves as a backup plan for failed [[backstab]] attempts or as a means to finish off low-health enemies.
 
The Spy's only ranged weapon, the Revolver serves as a reliable way to fend off enemies from a distance, and also often serves as a backup plan for failed [[backstab]] attempts or as a means to finish off low-health enemies.
  
Like the [[Pistol]] and [[SMG]], the Revolver fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds will reset the accuracy and provide another accurate shot.  
+
Like the [[Pistol]] and [[SMG]], the Revolver fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds resets the accuracy and provides another accurate shot.  
  
== Damage and function times ==
+
== {{heading|Damage and function times}} ==
 
{{Damage table
 
{{Damage table
 
| type            = [[Hitscan]]
 
| type            = [[Hitscan]]
 
| damagetype      = Bullet
 
| damagetype      = Bullet
 
| rangetype        = Ranged
 
| rangetype        = Ranged
 +
 
| damage          = yes
 
| damage          = yes
 
 
|  base            = 40
 
|  base            = 40
 
|  fall off        = 21
 
|  fall off        = 21
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{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
== Strange variant ==
+
== {{heading|Strange variant}} ==
 
{{Strange item info
 
{{Strange item info
 
  | item-type = {{item kind|Revolver}}
 
  | item-type = {{item kind|Revolver}}
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}}
 
}}
  
== Related achievements ==
+
== {{heading|Related achievements}} ==
 
=== {{Class link|Spy}} ===
 
=== {{Class link|Spy}} ===
{{Achievement table
+
{{Show achievement|Spy|A Cut Above}}
| 1 = {{Show achievement|Spy|A Cut Above}}
+
== {{heading|Update history}} ==
}}
 
 
 
== Update history ==
 
 
{{Update history|
 
{{Update history|
 
'''{{Patch name|10|9|2007}}'''
 
'''{{Patch name|10|9|2007}}'''
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'''{{Patch name|12|11|2008}}'''
 
'''{{Patch name|12|11|2008}}'''
* The Revolver can now break apart the [[Demoman]]'s [[Stickybomb Launcher|stickybombs]].
+
* The Revolver can now break apart the [[Demoman]]'s [[stickybomb]]s.
  
 
'''{{Item schema|7|12|2011}}'''
 
'''{{Item schema|7|12|2011}}'''
Line 97: Line 94:
 
* Fixed the Spy's Revolver using the incorrect reload sound.
 
* Fixed the Spy's Revolver using the incorrect reload sound.
  
'''{{Patch name|12|22|2014}}''' ([[Smissmas 2014]])
+
'''{{Patch name|12|22|2014|major=Smissmas 2014}}'''
 
* Added [[Festive weapons|Festive]] variant.
 
* Added [[Festive weapons|Festive]] variant.
 
* {{undocumented}} Converted the Revolver model to the {{code|c_models}} system.
 
* {{undocumented}} Converted the Revolver model to the {{code|c_models}} system.
  
'''{{Patch name|7|2|2015}}''' ([[Gun Mettle Update]])
+
'''{{Patch name|7|2|2015|num=1|major=Gun Mettle Update}}'''
 
* Spy no longer smacks himself in the face while reloading a Revolver (New Spy Revolver reload animation that does not block cross hair).
 
* Spy no longer smacks himself in the face while reloading a Revolver (New Spy Revolver reload animation that does not block cross hair).
  
Line 110: Line 107:
 
* Fixed an issue with the Festive Revolver not drawing correctly.
 
* Fixed an issue with the Festive Revolver not drawing correctly.
  
'''{{Patch name|10|6|2015}}''' ([[Invasion Community Update]])
+
'''{{Patch name|10|6|2015|major=Invasion Community Update}}'''
 
* Fixed an issue with the Festive Revolver not drawing correctly.
 
* Fixed an issue with the Festive Revolver not drawing correctly.
 
}}
 
}}
  
== Trivia ==
+
== {{heading|Unused content}} ==
 +
* An unused alternative backpack icon exists in the game files, under the {{code|backpack/weapons/c_models/c_revolver}} path. The used variant is located at {{code|backpack/weapons/w_models}}.
 +
 
 +
== {{heading|Trivia}} ==
 
* The Festive Variant of the Revolver seems to re-use the original design, shown in [[Illustrative Rendering in Team Fortress 2]].
 
* The Festive Variant of the Revolver seems to re-use the original design, shown in [[Illustrative Rendering in Team Fortress 2]].
 
** Notably, this does not apply to the Festivized variant.
 
** Notably, this does not apply to the Festivized variant.
* The insignia on the grip strongly resembles the logo of American firearms manufacturer Ruger.
 
  
== Gallery ==
+
== {{heading|Gallery}} ==
 
<gallery>
 
<gallery>
 
File:Revolver 1st person red.png|[[RED]] first-person view.
 
File:Revolver 1st person red.png|[[RED]] first-person view.
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File:Python revolver concept.jpg|Concept art of the Revolver.
 
File:Python revolver concept.jpg|Concept art of the Revolver.
 
File:Standard_icon_Revolver.png|Icon from the TF2 DIY kit.
 
File:Standard_icon_Revolver.png|Icon from the TF2 DIY kit.
 +
File:Unused Backpack Revolver c_model.png|Unused Revolver backpack icon.
 
</gallery>
 
</gallery>
  
== See also ==
+
== {{heading|See also}} ==
 
* [[Basic Spy strategy#Revolver + reskins|Revolver strategy]]
 
* [[Basic Spy strategy#Revolver + reskins|Revolver strategy]]
 
* [[Festive weapons]]
 
* [[Festive weapons]]
 +
* [[Big Kill]]
  
 
{{Standard Weapons Nav}}
 
{{Standard Weapons Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Spy Nav}}
 
{{Spy Nav}}

Latest revision as of 23:34, 30 August 2025

This article is about the stock secondary weapon for the Spy. For other revolvers, see Revolver (disambiguation).
You got blood on my suit.
The Spy

The Revolver is the default secondary weapon for the Spy. It is a stylized double-action, six-shot revolver with ivory grips and a swing-out cylinder.

The Spy's only ranged weapon, the Revolver serves as a reliable way to fend off enemies from a distance, and also often serves as a backup plan for failed backstab attempts or as a means to finish off low-health enemies.

Like the Pistol and SMG, the Revolver fires a single, perfectly accurate shot before "bullet spread" takes effect. Waiting 1.25 seconds resets the accuracy and provides another accurate shot.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 60
Base damage 100% 40
Maximum fall-off 52.8% 21
Point blank 55-60
Medium range 35-45
Long range 20-25
Pellet spread 80:1
Critical 120
Mini-Crit 54-81
Function times
Attack interval 0.5 s
Reload 1.133 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.

Demonstration

Strange variant


Related achievements

Leaderboard class spy.png Spy

A Cut Above
A Cut Above
Kill a gun-wielding Spy with your knife.

Update history

October 9, 2007 Patch
  • Spies can no longer reload their Revolver while cloaked.

December 11, 2008 Patch

July 12, 2011 [Item schema update]

February 7, 2014 Patch

  • Fixed the Spy's Revolver using the incorrect reload sound.

December 22, 2014 Patch (Smissmas 2014)

  • Added Festive variant.
  • [Undocumented] Converted the Revolver model to the c_models system.

July 2, 2015 Patch 1 (Gun Mettle Update)

  • Spy no longer smacks himself in the face while reloading a Revolver (New Spy Revolver reload animation that does not block cross hair).

July 15, 2015 Patch

  • Fixed an issue with Unusual Revolvers where the unusual effect would sometimes not disappear when the Spy would feign death, disguise, cloak, etc.

August 19, 2015 Patch

  • Fixed an issue with the Festive Revolver not drawing correctly.

October 6, 2015 Patch (Invasion Community Update)

  • Fixed an issue with the Festive Revolver not drawing correctly.

Unused content

  • An unused alternative backpack icon exists in the game files, under the backpack/weapons/c_models/c_revolver path. The used variant is located at backpack/weapons/w_models.

Trivia

Gallery

See also