Difference between revisions of "Arm Blender"

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| availability = Unlock
 
| availability = Unlock
 
| numbered    = no
 
| numbered    = no
| ammo-loaded  = N/A
 
| ammo-carried = N/A
 
 
}}
 
}}
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{{Quotation|'''The Engineer''' on thrilling robotic prostheses|Yeeeeeeeeeeeeehaaaaaaaaaw!!!|sound=Engineer_gunslingertriplepunchfinal01.wav}}
 
{{Quotation|'''The Engineer''' on thrilling robotic prostheses|Yeeeeeeeeeeeeehaaaaaaaaaw!!!|sound=Engineer_gunslingertriplepunchfinal01.wav}}
Upon taunting with the [[Gunslinger]] equipped, the [[Engineer]] pulls a rip-cord from his mechanical prosthetic, revving the hand of his Gunslinger up to vicious speeds, after which he thrusts it forward, [[gib]]bing any enemy player slow, unaware, or simply unfortunate enough to be within reach.
 
  
The taunt inflicts several 1-damage hits and [[stun]]s the victim during the initial contact with the hand. Upon the Engineer withdrawing his robotic appendage near the end of the taunt, a final blow of over 450 damage will be inflicted, instantly killing any class that is not invulnerable at the time.
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The '''Arm Blender''', also known as '''Organ Grinder''', is a [[Taunts|kill taunt]] for the [[Engineer]] that can be performed with the [[Gunslinger]] as the active weapon.
  
The stun effect of the taunt works on both [[ÜberCharge]]d enemies and enemies under the effects of [[Bonk! Atomic Punch]], but will not kill them.
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Upon taunting, the Engineer pulls a rip-cord from his mechanical prosthetic, revving the hand of his Gunslinger up to vicious speeds (with a distinct [[Media:Taunt eng gunslinger.wav|revving noise]] as it starts up and spins),<!--similar to a petrol-powered chainsaw--> after which he thrusts it forward, stunning and damaging any enemy player slow, unaware, or simply unfortunate enough to be in the way.
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The Arm Blender inflicts several 1-damage hits and [[stun]]s the victim during the initial contact with the hand. Upon the Engineer withdrawing his robotic appendage near the end of the taunt, a final blow of 500 damage is inflicted, [[Gibs|gibbing]] any enemy unable to survive it.
  
 
This taunt can be aimed manually depending on the direction the player was aiming at the start. This can allow players directly above or below the Engineer to be killed by the taunt if they were aimed at previously.
 
This taunt can be aimed manually depending on the direction the player was aiming at the start. This can allow players directly above or below the Engineer to be killed by the taunt if they were aimed at previously.
  
As with all kill taunts, this taunt can be used to kill enemy players during [[Match_outcomes#Humiliation|humiliation]] and [[Match_outcomes#Stalemate|stalemate]]s.
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The stun effect of the taunt works on enemies under an invulnerability effect, such as [[Bonk! Atomic Punch]], but does not kill them. Stunning a [[Medic]] healing a teammate in this fashion breaks the connection to his patient, interrupting his [[ÜberCharge]] if he has deployed it. The range at which the taunt kills is 128 [[Hammer unit]]s (roughly 8 foot / 2.44 meters), past which it has no effect.
  
== Damage and function times ==
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As with most kill taunts, this taunt can be used to kill enemy players during [[Match outcomes#Humiliation|Humiliation]] and [[Match outcomes#Stalemate|Stalemates]].
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== {{heading|Damage and function times}} ==
 
{{Damage table
 
{{Damage table
| damage             = yes
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| damagetype      = <!--
| point blank      = {{tooltip|1 (x14)|Stun effect}} + {{tooltip|450+|Final hit}}
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--><div style="float:left">Initial hits:</div> Bullet<br><!--
| function times     = yes
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--><div style="float:left">Final hit:</div> Explosive
| attack interval  = 4 s
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 +
| rangetype      = Melee
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 +
| damage         = yes
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| point blank   = {{tooltip|1 (x14)|Stun effect}} + {{tooltip|500|Final hit}}
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|  medium range  = {{tooltip|N/A|Out of range}}
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|  long range    = {{tooltip|N/A|Out of range}}
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|  minicrit       = {{tooltip|1 (x14)|Stun effect}} + {{tooltip|675|Final hit}}
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 +
| function times = yes
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| taunt duration = 4.7 s <ref> [https://youtu.be/_dh3bvyDavE Taunt duration] </ref>
 
}}
 
}}
  
== Update history ==
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== {{heading|Update history}} ==
'''[[July 8, 2010 Patch]]''' ([[Engineer Update]])
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'''{{Patch name|7|8|2010|major=Engineer Update}}'''
* The taunt was added to the game.
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* The Arm Blender taunt was added to the game.
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== {{heading|Notes}} ==
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* If an enemy is killed by the hand's spinning before it is withdrawn, they turn into a [[ragdoll]] instead.
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== {{heading|See also}} ==
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* [[Community Engineer strategy#Arm Blender|Arm Blender Strategy]]
  
==Trivia==
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== {{heading|References}} ==
* If an enemy is killed by the hand's spinning before it is withdrawn, they will turn into a [[ragdoll]] instead.
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<references/>
  
{{EngineerUpdateNav}}
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{{Engineer Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Engineer Nav}}
 
{{Engineer Nav}}
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 +
[[Category:Weapon Taunts]]

Latest revision as of 14:27, 24 September 2025

Yeeeeeeeeeeeeehaaaaaaaaaw!!!
The Engineer on thrilling robotic prostheses

The Arm Blender, also known as Organ Grinder, is a kill taunt for the Engineer that can be performed with the Gunslinger as the active weapon.

Upon taunting, the Engineer pulls a rip-cord from his mechanical prosthetic, revving the hand of his Gunslinger up to vicious speeds (with a distinct revving noise as it starts up and spins), after which he thrusts it forward, stunning and damaging any enemy player slow, unaware, or simply unfortunate enough to be in the way.

The Arm Blender inflicts several 1-damage hits and stuns the victim during the initial contact with the hand. Upon the Engineer withdrawing his robotic appendage near the end of the taunt, a final blow of 500 damage is inflicted, gibbing any enemy unable to survive it.

This taunt can be aimed manually depending on the direction the player was aiming at the start. This can allow players directly above or below the Engineer to be killed by the taunt if they were aimed at previously.

The stun effect of the taunt works on enemies under an invulnerability effect, such as Bonk! Atomic Punch, but does not kill them. Stunning a Medic healing a teammate in this fashion breaks the connection to his patient, interrupting his ÜberCharge if he has deployed it. The range at which the taunt kills is 128 Hammer units (roughly 8 foot / 2.44 meters), past which it has no effect.

As with most kill taunts, this taunt can be used to kill enemy players during Humiliation and Stalemates.

Damage and function times

See also: Damage
Damage and function times
Damage type
Initial hits:
Bullet
Final hit:
Explosive
Ranged or Melee damage? Melee
Damage
Point blank 1 (x14) + 500
Medium range N/A
Long range N/A
Mini-Crit 1 (x14) + 675
Function times
Taunt duration 4.7 s [1]
Values are approximate and determined by community testing.

Update history

July 8, 2010 Patch (Engineer Update)

  • The Arm Blender taunt was added to the game.

Notes

  • If an enemy is killed by the hand's spinning before it is withdrawn, they turn into a ragdoll instead.

See also

References