Difference between revisions of "Splendid Screen"
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− | The '''Splendid Screen''' is a [[Steam Workshop|community-made]] [[Weapons#demomansecondary|secondary weapon]] for the [[Demoman]]. It is an iron shield with | + | The '''Splendid Screen''' is a [[Steam Workshop|community-made]] [[Weapons#demomansecondary|secondary weapon]] for the [[Demoman]]. It is an iron shield with four bosses in the cardinal directions, and a larger boss in the middle. |
This item has four different [[styles]]. These styles, titled "Classic", "Spike", "Arrow", and "Spike and Arrow", allow the Splendid Screen to bear a spike, an arrow, neither, or both, embedded in its face. | This item has four different [[styles]]. These styles, titled "Classic", "Spike", "Arrow", and "Spike and Arrow", allow the Splendid Screen to bear a spike, an arrow, neither, or both, embedded in its face. |
Revision as of 11:12, 15 November 2012
“ | Time to get bluttered!
Click to listen
— The Demoman
|
” |
The Splendid Screen is a community-made secondary weapon for the Demoman. It is an iron shield with four bosses in the cardinal directions, and a larger boss in the middle.
This item has four different styles. These styles, titled "Classic", "Spike", "Arrow", and "Spike and Arrow", allow the Splendid Screen to bear a spike, an arrow, neither, or both, embedded in its face.
The Splendid Screen's charge ability is more potent than the Chargin' Targe's; there is no minimum distance required to deliver damage with a shield bash, and a successful charge bash delivers 70% more damage. Like the Targe, heads gathered by the Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron will increase the damage of the bash, at a maximum of 5 heads. However, the Splendid Screen only offers +20% fire resistance and +15% explosive resistance, instead of the Targe's +50% fire resistance and +40% explosive resistance.
Contents
Damage
Alternate fire initiates a charge attack, which deals damage on its own, or may be used in conjunction with another weapon.
- Charge Damage: 85 (if shield connects with enemy) + 17 per head (up to 5 heads).
- The shield damage is affected by weapon damage spread, it is not a constant number.
- Charge Speed: 750 Hammer units/sec (approximately 2.5 times faster than 'base' Speed).
- Charge Speed: 637.5 Hammer units/sec with Scotsman's Skullcutter equipped (approximately 2.1 times faster than 'base' Speed).
Function times
- Charge Interval: 12 seconds
- Charge Interval: 6 seconds with the Persian Persuader equipped
Times are approximate and determined by community testing.
Demonstration
Item set
One Thousand and One Demoknights | |
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Effect |
No effect |
Crafting
Blueprint
Reclaimed Metal | Chargin' Targe | Splendid Screen | ||
x2 | + | = |
Class Token - Demoman | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
|
As a crafting ingredient
Refined Metal | 1,001 Demoknights weapon | Sultan's Ceremonial | ||
x4 | + | = |
Template:Dictionary/items/styles
Styles | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Classic | Spike | Arrow | Spike And Arrow |
The Splendid Screen's appearance can differ through the use of styles. This, however, has no bearing on the kill icon. The style shows up in both the world and client view.
Related achievements
Demoman
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Update history
- The Splendid Screen was added to the game.
- Added the Splendid Screen to the whitelist for Medieval mode
- Fixed a bug where Demomen kept their leftover charge amount when self-aborting charges (you'll still keep leftovers when stopped by enemy airblasts)
June 29, 2011 [Item schema update]
- Fire and Explosive resistance were reduced by 5%
- [Undocumented] Changed the style name on the Splendid Screen from "Spike & Arrow" to "Spike And Arrow".
- [Undocumented] The physics of charging with a shield as a Demoman have been altered.
- Fixed the Demoman not being able to charge while in the air
October 13, 2011 Patch (Manniversary Update & Sale)
- Fixed Demoman weapons primary/secondary being backwards in the loadout screen.
- Fixed the Demoman shields not saving their upgrades upon round reset in Mann vs. Machine.
- Fixed Demoman shields not reducing explosive damage in non-MvM games
Bugs
- This weapon does not glow in the world view when crit boosted.
Gallery
First-person view with Eyelander.
First-person view with Scotsman's Skullcutter.
First-person view with Horseless Headless Horsemann's Headtaker.
RED first-person view with Claidheamh Mòr.
BLU first-person view with Claidheamh Mòr.
First-person view with the Half-Zatoichi.
First-person view with the Persian Persuader
First-person view with the Nessie's Nine Iron.
See also
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