Difference between revisions of "Dalokohs Bar"
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* The Heavy's base HP may remain at 350 after consuming, allowing a self-overheal to 400 HP if eaten thereafter. | * The Heavy's base HP may remain at 350 after consuming, allowing a self-overheal to 400 HP if eaten thereafter. | ||
* When a player consumes the Dalokohs Bar, it is possible that no [[Bodygroup|bite marks]] will visibly appear in the first person view; other players will still see an eaten Chocolate. | * When a player consumes the Dalokohs Bar, it is possible that no [[Bodygroup|bite marks]] will visibly appear in the first person view; other players will still see an eaten Chocolate. | ||
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==Trivia== | ==Trivia== |
Revision as of 22:28, 31 March 2015
“ | That was delicious!
Click to listen
— The Heavy on quality chocolates
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” |
The Dalokohs Bar, pronounced ʻDah-lock-ussʻ, is a community-created secondary weapon for the Heavy. It is a large, partially unwrapped, segmented chocolate bar with the Team Fortress logo imprinted on each piece. The white-and-team-colored wrapper proclaims "Dalokohs, it's delicious!"
Once consumed, the bar will heal 100 health. In addition, maximum health is temporarily increased by 50 for 30 seconds, like a semi-permanent overheal; however, this bonus will not stack with healing from the Medi Gun or Dispenser nor will it increase the Heavy's maximum overheal health. The health increase does not remain if the Heavy changes his secondary weapon. Like other lunchbox items, the Heavy will be immobile when consuming the bar; it cannot extinguish fire nor can it be eaten underwater. However, unlike the Sandvich and Buffalo Steak Sandvich, it cannot be dropped to heal teammates but can be eaten repeatedly without recharging.
Contents
Healing and function times
Healing and function times | ||
---|---|---|
Effect | Adds +50 max health for 30 seconds | |
Healing | ||
Healing amount | 100 | |
Function times | ||
Consumption time | 4.3 s | |
Effect duration | 30 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
Blueprint
Scrap Metal | Sandvich | Dalokohs Bar | ||
+ | = |
Class Token - Heavy | Slot Token - Secondary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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Related achievements
Scout
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Heavy
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Update history
- The Dalokohs Bar was added to the game.
- [Undocumented] The crafting blueprint for the Dalokohs Bar was added to the game.
- A cooldown bar now dictates when the Dalokohs Bar can be consumed.
September 30, 2010 Patch (Mann-Conomy Update)
- [Undocumented] Removed the cooldown timer from the Dalokohs Bar when eating.
- [Undocumented] Fixed the cooldown not occurring when the Heavy is hurt.
- The crafting cost of the Dalokohs Bar was changed from a Bonk! Atomic Punch and a Sandvich to 1 Scrap Metal and a Sandvich.
April 14, 2011 Patch (Hatless Update)
- Removed item cool down meter and ammo count when using the Dalokohs Bar.
- Added community contributed response rules to the Dalokohs Bar.
- Changed attribute:
- Increased amount of health restored per-bite from 15 to 25.
- [Undocumented] Added Collector's quality.
- Updated the materials for the Dalokohs Bar.
- [Undocumented] Updated the backpack image for the Dalokohs Bar.
- Updated the materials for the Dalokohs Bar.
- Added Strange quality.
Bugs
- The Heavy's base HP may remain at 350 after consuming, allowing a self-overheal to 400 HP if eaten thereafter.
- When a player consumes the Dalokohs Bar, it is possible that no bite marks will visibly appear in the first person view; other players will still see an eaten Chocolate.
Trivia
- "Dalokohs" spelled backwards is "shokolad," the Russian word for chocolate.
- When the item was initially submitted, it contained only a BLU team texture and a normal map. The TF2 Team removed the normal map and created a RED texture through a simple hue change. Since then however, the item has been updated to include new materials by the original author and thus this change is no longer present within the game files.
Gallery
See also
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