February 2, 2016 Patch
The Soul Gargoyle is an item received which grants access to Merasmissions. This item is obtained by logging on to Team Fortress 2 anytime during the Scream Fortress 2015 Halloween event. It also provides access to the Halloween Transmute feature.
Leveling Up
The gargoyle starts at Stone quality and is leveled up with souls collected. Current quality of the gargoyle will appear on the scoreboard next to the player's name. A player can receive souls by killing or assisting in killing players, completing map objectives such as capturing a Control Point or pushing the Payload or by finding and collecting a soul gargoyle that appears at random throughout the event.
Level 1 | Sad Soul Gargoyle | |
Level 2 (666 PM) |
Silly Soul Gargoyle | |
Level 3 (1337 PM) |
Sneering Soul Gargoyle | |
Level 4 (2000 PM) |
Happy Soul Gargoyle |
Halloween Transmuting
Accessible via a sub-menu, the Halloween Transmute feature allowed players to trade in three qualifying items in exchange for an untradable, uncraftable cosmetic item from a previous Scream Fortress event.
Update history
October 28, 2015 Patch (Scream Fortress 2015)
- Added the Soul Gargoyle.
- [Undocumented] Updated the description of the Soul Gargoyle.
- [Undocumented] Updated the description of the Soul Gargoyle.
Trivia
- The level up milestone '666' is a reference to the "number of the beast" in the New Testament Bible.
- The level up milestone '1337' is a reference to eleet or leetspeak.
- Each level of the Soul Gargoyle is holding a different item.
- The Sad Soul Gargoyle is holding a skull.
- The Silly Soul Gargoyle is holding a twelve-sided die. The die's sides consist of the nine class emblems, a Saxton Hale emblem, a cigarette emblem (signifying the Administrator), and a swan emblem.
- The Sneering Soul Gargoyle is holding the talking pumpkin from the Gargoyles & Gravel comic.
- The Happy Soul Gargoyle is holding a pile of Gargoyles and Gravel books, with the topmost one being the Gravel Master's Handbook.
Gallery
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Kartat
Nimi | Kuva | Peli muoto | Tiedosto nimi |
---|---|---|---|
Highpass | King of the Hill |
koth_highpass
| |
Landfall | Capture the Flag |
ctf_landfall
| |
Snowycoast | Payload |
pl_snowycoast
| |
Vanguard | Control Point |
cp_vanguard
|
Korjatut luokat
Luokat | Muutokset |
---|---|
Pyro |
Added: Sammuttaessa tiimikaverin, 20 terveyspistettä tulee palkkioksi Pyrolle. |
Changed: Peräkkäiset ilmapuhallukset eivät suojaa vihollisen projektiileilta "pupuloikkiessa", kunnes osuu maahan. | |
Changed: Liekinheittimen perusvahinkoThe base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range | |
Demoman |
Changed: Kilven tönäisy tekee nyt vahinkoa kaikilta etäisyyksiltä, vahingon määrä riippuu etäisyydestä |
Changed: Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted. | |
Added: Ryntääminen poistaa nyt kaikki vahingollisuudet (verenvuodon, tulen, Hullun Maidon, Jaraten) | |
Changed: Kaikilla miekoilla on nyt hitaampi All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range | |
Engineer |
Added: After removing a Sapper from a sentry, there is now a 0.5s delay before the sentry is active again |
Changed: Sentries brought into a respawn room no longer detonate outside of Mann vs. Machine | |
Medic |
Added: Medics now have slightly higher health regeneration when healing a hurt patient |
Changed: During setup time, ÜberCharge build rate is now increased by 3x | |
Spy |
Added: The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively |
All classes |
Changed: Base weapon switch speed changed from 0.67 seconds to 0.5 seconds |
Added: Upon spawning, friendly players will show an outline for 10 seconds |
Tweaked Weapons
Class | Weapon | Changes |
---|---|---|
Scout |
Pretty Boy's Pocket Pistol |
Changed: Increased health recovered on hit from +3 to +5 |
Mad Milk |
Added: Extinguishing an ally will now reduce the cool down by 20% | |
Wrap Assassin |
Changed: Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly. | |
Changed: Ball recharge rate increased by 25% | ||
Changed: Damage penalty reduced from -70% to -65% | ||
Soldier |
Beggar's Bazooka |
Changed: Decreased blast radius by 20% |
Concheror |
Changed: Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged. | |
B.A.S.E. Jumper |
Removed: Removed hidden property of up draft when on fire | |
Market Gardener |
Added: Added 20% Attack Speed penalty | |
Air Strike |
Changed: Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock) | |
Pyro |
Degreaser |
Changed: No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%. |
Removed: Removed damage penalty | ||
Changed: Increased Airblast cost by 25% | ||
Changed: Increased afterburn penalty to from 25% to 66% | ||
Phlogistinator |
Removed: Removed 10% damage penalty. | |
Added: When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects | ||
Axtinguisher |
Added: Properties changed | |
100% Chance to crit against burning targets | ||
33% Damage penalty | ||
20% Slower attack speed | ||
75% Slower switch-to speed | ||
Demoman |
Splendid Screen |
Removed: Removed the ability to deal charge impact damage at any range (now native to all shields) |
Added: Now increases recharge rate by 50% | ||
Changed: Increased blast resistance from 15% to 20% | ||
Tide Turner |
Changed: Now grants mini-crit instead of full-crit on charge bash | |
Changed: Reduced resistances to 15% | ||
Chargin' Targe |
Changed: Reduced blast resistance from 40% to 30% | |
Removed: Removed fire immunity | ||
Claidheamh Mòr |
Removed: Removed charge duration bonus | |
Added: Now restores 25 health on kill | ||
Removed: Removed health penalty | ||
Added: Now increases damage taken while active by 15% | ||
Persian Persuader |
Removed: Removed ammo pickups granting health instead of ammo | |
Added: Added penalties of reduced primary and secondary ammo | ||
Added: Ammo pickups now replenish charge | ||
Added: Now gains charge meter on hit | ||
Quickiebomb Launcher |
Changed: Fizzle time increased from 2 seconds to 4 seconds | |
Ullapool Caber |
Changed: Base melee damage increased from 35 to 55 | |
Added: Added 20% fire rate penalty | ||
Added: Added 100% switch-to time penalty | ||
Loose Cannon |
Changed: Reduced projectile speed (now a visible attribute) | |
Changed: Reduced cannon impact damage from 60 to 50. Damage also scales with distance. | ||
Changed: Reduced knockback from cannon hit. Knockback strength is now similar to airblast. | ||
Heavy |
Fists of Steel |
Removed: Removed deploy time penalty |
Added: Added penalty of increased holster time by 100% | ||
Gloves of Running Urgently |
Changed: Increased holster time penalty | |
Warrior's Spirit |
Changed: Now heals 50 health on kill | |
Changed: Damage received and dealt increased by 30% | ||
Removed: Removed health penalty | ||
Eviction Notice |
Added: Now provides 15% move speed bonus | |
Added: Now increases damage taken by 20% | ||
Engineer |
Jag |
Added: Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper. |
Rescue Ranger |
Changed: Healing per bolt reduced from 75 to 60 | |
Medic |
Amputator |
Changed: Taunt can now be activated by alt-fire |
Added: Healing done with the taunt now grants small amounts of ÜberCharge | ||
Vaccinator |
Removed: Removed 10% health regeneration on proper resist | |
Added: Added slight ÜberCharge build on proper resist | ||
Changed: Increased ÜberCharge rate from +50% to +67% | ||
Changed: Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective. | ||
Crusader's Crossbow |
Added: Healing a player with an arrow now grants a small amount of ÜberCharge | |
Quick-Fix |
Changed: Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects | |
Added: Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge | ||
Sniper |
Huntsman |
Changed: Can be fired while off the ground |
Cleaner's Carbine |
Changed: Reduced firing rate penalty from 35% to 20% | |
Added: Added 'CRIKEY' meter which is filled by dealing damage | ||
Changed: Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled | ||
Cozy Camper |
Changed: Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged. | |
Jarate |
Added: Extinguishing an ally now reduces the cooldown by 20% | |
Spy |
Dead Ringer |
Changed: Initial damage reduction when feigning death increased to 75% from 50% |
Spy-cicle |
Changed: Fire immunity shield no longer appears when fire immunity is triggered | |
Soldier Pyro Heavy Engineer |
Panic Attack |
Changed: No longer auto-fires when fully loaded. Shots can be held and released at will. |
Soldier Pyro |
Reserve Shooter |
Changed: No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15% |
Changed: No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple. | ||
Soldier Demoman |
Half-Zatoichi |
Changed: Now considered a sword (increased holster and deploy time and increased range) |
Changed: Honorbound changed. Deals 50 self-damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made. | ||
Changed: 100% life restore on kill changed to 50% health gain on kill that can result in overheal | ||
Added: No random crits |
Gallery
External Links
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Ylläpitäjän vastaukset ovat aktivoituvia lauseita, jotka aktivoituvat yleensä silloin kun jotain tärkeää tapahtuu, kuten salkun napattua tai kuinka monta sekunttia peliä on jäljellä. Kaikki Ylläpitäjän vastaukset ovat listattuna alle.
Contents
- 1 Leveling Up
- 2 Halloween Transmuting
- 3 Update history
- 4 Trivia
- 5 Gallery
- 6 Gallery
- 7 External Links
- 8 Yleiset vastaukset
- 9 Komentopiste -pelimuodon vastaukset
- 10 Kukkulan kuningas -pelimuodon vastaukset
- 11 Pommilasti -pelimuodon vastaukset
- 12 Capture the Flag Mode responses
- 13 Arena Mode responses
- 14 WAR! Update responses
- 15 Engineer Update responses
- 16 Special Delivery responses
- 17 Mann vs. Machine responses
- 18 Robot Destruction responses
- 19 Competitive Mode responses
- 20 Unused responses
- 21 Patch notes
Yleiset vastaukset
Valmistautumisaika |
|
Kierroksen loppu |
|
Aikalisä |
Kierroksen loppu |
Kierroksen häviö |
Äkkikuolema |
Pattitilanne |
Jatkoaika |
Komentopiste -pelimuodon vastaukset
Control Point being captured, Player defending |
Final Komentopiste on valtauksessa, pelaaja puolustaa |
Snowplow -vastaukset
Huomioitavaa: Nämä vastaukset olivat alunperin suunniteltu käytettäväksi Erikoistoimitus -pelimuotoon ja Pommilastikisaan, mutta jäivät käyttämättömiksi. Ne pääsivät lopulta käyttöön Snowplow -karttaan.
Junan kellon aika loppu |
Pelaaja puolustuksessa Pelaaja hyökkäyksessä |
Juna saapuu 2. etappiin, 3. komentopisteeseen |
Player defending Player attacking |
Kukkulan kuningas -pelimuodon vastaukset
Komentopiste vallattu |
Komentopiste menetetty |
Pommilasti -pelimuodon vastaukset
Kierroksen alku |
Pommilasti lähellä etappia, pelaaja hyökkää |
Pommilasti lähestymässä etappia, pelaaja puolustaa |
Payload/fi nearing final checkpoint, Player attacking |
|
Payload/fi nearing final checkpoint, Player defending |
Capture the Flag Mode responses
Salkku liittolaisen/pelaajan ottamana |
Salkku vihollisen ottamana |
Salkku liittolaisen/pelaajan tukikohtaan tuomana |
Salkku vihollisen tukikohtaan tuomana |
Salkku liittolaisen/pelaajan pudottamana |
Salkku vihollisen pudottamana |
|
Intelligence returned to allied base |
Intelligence returned to enemy base |
Arena Mode responses
Match start |
Team scramble |
Control point available |
First Blood |
|
Flawless defeat |
Flawless victory |
WAR! Update responses
Soldier/Demoman setup time |
|
Match loss |
Match win |
War contribution kill |
|
Engineer Update responses
Golden Wrench found |
Golden Wrench destroyed |
Special Delivery responses
For the voice responses associated with the Carnival of Carnage and the Scream Fortress VI Halloween Event, see Halloween Boss voice responses.
Note: Several unused generic responses also exist
Match Start |
|
Preparing to capture the Suitcase |
Suitcase spawn |
Suitcase respawn |
Suitcase taken by player/ally |
Suitcase taken by enemy |
Suitcase dropped by player/ally |
Suitcase dropped by enemy |
Player/ally is riding the elevator |
Enemy is riding the elevator |
Suitcase delivered by player/ally |
Suitcase delivered by enemy |
Rocket Launched by player/ally |
|
Rocket Launched by enemy |
Rocket Crash |
Mann vs. Machine responses
Upgrade reminder |
|
Wave incoming |
|
First wave start |
Wave start |
|
Wave completed |
Final wave start |
|
Final wave completed |
Wave lost |
|
Game over |
|
All defenders dead |
Bonus acquired |
Bomb alerts |
|
Bomb pushed back |
Tank Robot alerts |
|
Tank Robot destruction |
|
Sentry Buster spawning |
|
Spy-bots spawning |
Spy-bot destruction |
|
Single Engineer-bot spawning |
Single Engineer-bot dead, no Teleporter |
Single Engineer-bot dead, Teleporter active |
Multiple Engineer-bots spawning |
Multiple Engineer-bots dead, no Teleporters |
Multiple Engineer-bots dead, Teleporters active |
Engineer-bot Teleporter activated |
Mann Up Mode activated |
|
Manning Up |
Mann Up Mode wave completed |
Mannhattan responses
Forward spawn control point captured by robots |
Robot Destruction responses
Note: The game mode is currently in beta, meaning the following voice lines may change in the future.
Setup time explanation, or when player joins server mid-game. |
Enemy steals reactor core |
Teammate steals reactor core |
Enemy captures reactor core |
Teammate captures reactor core |
Reactor core dropped by enemy |
Reactor core dropped by teammate |
Reactor core returns to enemy base |
Reactor core returns to allied base |
Enemy almost winning |
Teammates almost winning |
Miscellaneous |
|
Competitive Mode responses
Note: The game mode is currently in beta, meaning the following voice lines may change in the future.
Setup time |
Final Round |
Match Start |
Win |
RED
BLU
|
Stalemate |
Game summary |
Outliers |
Searching
Available
Not available |
Unused responses
General responses
Match start |
Match ending |
Match win |
Stalemate |
Failure responses |
Alert responses |
Killstreak weapon |
Note: Separate from Arena Mode's unused kill streak responses, these lines would presumably used when the player makes a tiered kill with a killstreak weapon.
|
Control Point Mode responses
Control Point Mode responses |
|
Capture the Flag responses
Intelligence responses |
Arena Mode responses
Match starting |
Control point open |
Kill streak |
Last man standing |
Last man standing when enemy team wins by capture |
Special Delivery Mode responses
Note: Many of the lines are for generic devices as opposed to Australium. Two lines have been repurposed for Snowplow.
Preparing to capture the Suitcase |
Suitcase spawn |
Suitcase respawn |
Suitcase taken by player/ally |
Suitcase taken by enemy |
Suitcase dropped by player/ally |
Suitcase dropped by enemy |
Player/ally is riding the elevator |
Enemy is riding the elevator |
Suitcase delivered by player/ally |
Suitcase delivered by enemy |
Suitcase carrier is not moving |
Suitcase is about to explode |
Payload Race Mode responses
Note: Many of the lines call for conditions not present in any official Payload Race map
Pushing the cart |
General encouragement Teammates are in the lead Enemy is in the lead Teammates catching up Enemy team catching up Teammates falling behind Carts are tied Teammates are almost winning Enemy is almost winning |
First stage outcome |
Win Loss |
Second stage outcome |
Win Win leading to a tie (condition-specific) Loss |
Final stage |
Starting in the lead
Starting with cart locked
Starting with a tie Cart is unlocked |
Final stage outcome |
Win Loss |
|
[[Category: Lists of responses/fi]]
|
Patch notes
Team Fortress 2
- Korjattu tietoturvaan vaikuttava tiedostosysteemiin liittyvä bugi (kiitoksia Simon Pinfoldille reportista)
- Korjattu asiakasohjelman kaatuminen joka liittyi materiaalisysteemiin
- Korjattu kaatuminen joka tapahtuu kun käyttää keskitasoista tai matalaa tekstuurilaatua staattiselle valoistukselle.
- Korjattu kadonneet tiiminimet käyttäessään kustomoitua tulostaulua
- Korjattu pistetaulukot, jotka eivät silloin tällöin näkyneet karttaa vaihtaessa
- Kehitelty bspzip -työkalun vakautta kun pakkaa karttoja joissa on paljon kustomoitua materiaalia
- * Päivitetty Gargoyle Case/fi, the Fall 2013 Acorns Crate, the Love And War Cosmetics Bundle, the Mann Co. Strongbox, and the Mann Co. Stockpile Crate
- Updated the model/materials for the Crusader's Getup and Arthropod's Aspect
- Updated The HazMat Headcase so it can be equipped by the Sniper
- Updated The Mustachioed Mann so it can be equipped by all classes and added a second style
- Updated The Special Eyes so it can be equipped by the Pyro and added a second style
- Updated The Frenchman's Formals to hide the Scout's dog-tags
- Updated the
equip_region
for the Cheater's Lament and added a new style - Updated the Backburner to add the pilot light
- Updated the Rainblower to remove the pilot light
- Updated several materials to fix issues caused by
mat_picmip
- Updated the localization files
- Updated
pl_borneo
- Fixed an exploit where players could get outside the map
- Updated
ctf_landfall
- Fixed some material issues
- Updated
cp_vanguard
Undocumented changes
- Fixed missing LODs on the Grenade Launcher