February 2, 2016 Patch

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The Soul Gargoyle is an item received which grants access to Merasmissions. This item is obtained by logging on to Team Fortress 2 anytime during the Scream Fortress 2015 Halloween event. It also provides access to the Halloween Transmute feature.

Leveling Up

The gargoyle starts at Stone quality and is leveled up with souls collected. Current quality of the gargoyle will appear on the scoreboard next to the player's name. A player can receive souls by killing or assisting in killing players, completing map objectives such as capturing a Control Point or pushing the Payload or by finding and collecting a soul gargoyle that appears at random throughout the event.

Level 1 Soul Gargoyle Sad Soul Gargoyle
Level 2
(666 PM)
Soul Gargoyle Bronze Silly Soul Gargoyle
Level 3
(1337 PM)
Soul Gargoyle Silver Sneering Soul Gargoyle
Level 4
(2000 PM)
Soul Gargoyle Gold Happy Soul Gargoyle

Halloween Transmuting

Main article: Halloween Transmute

Accessible via a sub-menu, the Halloween Transmute feature allowed players to trade in three qualifying items in exchange for an untradable, uncraftable cosmetic item from a previous Scream Fortress event.

Update history

October 28, 2015 Patch (Scream Fortress 2015)

  • Added the Soul Gargoyle.

November 11, 2015 Patch

  • [Undocumented] Updated the description of the Soul Gargoyle.

November 13, 2015 Patch

  • [Undocumented] Updated the description of the Soul Gargoyle.

Trivia

  • The level up milestone '666' is a reference to the "number of the beast" in the New Testament Bible.
    • The level up milestone '1337' is a reference to eleet or leetspeak.
  • Each level of the Soul Gargoyle is holding a different item.
    • The Sad Soul Gargoyle is holding a skull.
    • The Silly Soul Gargoyle is holding a twelve-sided die. The die's sides consist of the nine class emblems, a Saxton Hale emblem, a cigarette emblem (signifying the Administrator), and a swan emblem.
    • The Sneering Soul Gargoyle is holding the talking pumpkin from the Gargoyles & Gravel comic.
    • The Happy Soul Gargoyle is holding a pile of Gargoyles and Gravel books, with the topmost one being the Gravel Master's Handbook.

Gallery



Kartat

Nimi Kuva Peli muoto Tiedosto nimi
Highpass KOTH Highpass.jpg King of the Hill
Controlpoint.png
koth_highpass
Landfall Ctf landfall rc0005.jpg Capture the Flag
Intel blu idle.png
ctf_landfall
Snowycoast Pl snowycoast b1.jpg Payload
BLU Bombcart.png
pl_snowycoast
Vanguard Cp vanguard.png Control Point
Controlpoint.png
cp_vanguard

Korjatut luokat

Luokat Muutokset
Leaderboard class pyro.png
Pyro
Pictogram plus.png Added: Sammuttaessa tiimikaverin, 20 terveyspistettä tulee palkkioksi Pyrolle.
Pictogram comment.png Changed: Peräkkäiset ilmapuhallukset eivät suojaa vihollisen projektiileilta "pupuloikkiessa", kunnes osuu maahan.
Pictogram plus.png Changed: Liekinheittimen perusvahinkoThe base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range
Leaderboard class demoman.png
Demoman
Pictogram comment.png Changed: Kilven tönäisy tekee nyt vahinkoa kaikilta etäisyyksiltä, vahingon määrä riippuu etäisyydestä
Pictogram comment.png Changed: Melee damage boost after shield bash is based on amount of charge consumed. Now provides mini-crit at 25% depleted, and full crit at 60% depleted.
Pictogram plus.png Added: Ryntääminen poistaa nyt kaikki vahingollisuudet (verenvuodon, tulen, Hullun Maidon, Jaraten)
Pictogram comment.png Changed: Kaikilla miekoilla on nyt hitaampi All Swords now have a slower deploy and holster speed compared to base weapons in addition to their increased melee range
Leaderboard class engineer.png
Engineer
Pictogram minus.png Added: After removing a Sapper from a sentry, there is now a 0.5s delay before the sentry is active again
Pictogram plus.png Changed: Sentries brought into a respawn room no longer detonate outside of Mann vs. Machine
Leaderboard class medic.png
Medic
Pictogram plus.png Added: Medics now have slightly higher health regeneration when healing a hurt patient
Pictogram plus.png Changed: During setup time, ÜberCharge build rate is now increased by 3x
Leaderboard class spy.png
Spy
Pictogram comment.png Added: The HUD 'Cloak' meter now displays 'MOTION' and 'FEIGN' when Cloak and Dagger and Dead Ringer are equipped respectively
TF2 crosshair orange.png
All classes
Pictogram plus.png Changed: Base weapon switch speed changed from 0.67 seconds to 0.5 seconds
Pictogram plus.png Added: Upon spawning, friendly players will show an outline for 10 seconds

Tweaked Weapons

Class Weapon Changes
Leaderboard class scout.png
Scout
Pretty Boy's Pocket Pistol
Pretty Boy's Pocket Pistol
Pictogram plus.png Changed: Increased health recovered on hit from +3 to +5
Mad Milk
Mad Milk
Pictogram plus.png Added: Extinguishing an ally will now reduce the cool down by 20%
Wrap Assassin
Wrap Assassin
Pictogram plus.png Changed: Ornament shatters on all impacts, dealing a small amount of damage in a small radius. Bleed effect still only applies to a target that is struck directly.
Pictogram plus.png Changed: Ball recharge rate increased by 25%
Pictogram plus.png Changed: Damage penalty reduced from -70% to -65%
Leaderboard class soldier.png
Soldier
Beggar's Bazooka
Beggar's Bazooka
Pictogram minus.png Changed: Decreased blast radius by 20%
Concheror
Concheror
Pictogram comment.png Changed: Doubled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
B.A.S.E. Jumper
B.A.S.E. Jumper
Pictogram minus.png Removed: Removed hidden property of up draft when on fire
Market Gardener
Market Gardener
Pictogram minus.png Added: Added 20% Attack Speed penalty
Air Strike
Air Strike
Pictogram minus.png Changed: Reduced blast radius by 20% when rocket jumping (28% reduction when compared to stock)
Leaderboard class pyro.png
Pyro
Degreaser
Degreaser
Pictogram comment.png Changed: No longer boosts all-around switch speed. Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
Pictogram plus.png Removed: Removed damage penalty
Pictogram minus.png Changed: Increased Airblast cost by 25%
Pictogram minus.png Changed: Increased afterburn penalty to from 25% to 66%
Phlogistinator
Phlogistinator
Pictogram plus.png Removed: Removed 10% damage penalty.
Pictogram plus.png Added: When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects
Axtinguisher
Axtinguisher
Pictogram comment.png Added: Properties changed
100% Chance to crit against burning targets
33% Damage penalty
20% Slower attack speed
75% Slower switch-to speed
Leaderboard class demoman.png
Demoman
Splendid Screen
Splendid Screen
Pictogram comment.png Removed: Removed the ability to deal charge impact damage at any range (now native to all shields)
Pictogram plus.png Added: Now increases recharge rate by 50%
Pictogram plus.png Changed: Increased blast resistance from 15% to 20%
Tide Turner
Tide Turner
Pictogram minus.png Changed: Now grants mini-crit instead of full-crit on charge bash
Pictogram minus.png Changed: Reduced resistances to 15%
Chargin' Targe
Chargin' Targe
Pictogram minus.png Changed: Reduced blast resistance from 40% to 30%
Pictogram minus.png Removed: Removed fire immunity
Claidheamh Mòr
Claidheamh Mòr
Pictogram minus.png Removed: Removed charge duration bonus
Pictogram plus.png Added: Now restores 25 health on kill
Pictogram plus.png Removed: Removed health penalty
Pictogram minus.png Added: Now increases damage taken while active by 15%
Persian Persuader
Persian Persuader
Pictogram comment.png Removed: Removed ammo pickups granting health instead of ammo
Pictogram minus.png Added: Added penalties of reduced primary and secondary ammo
Pictogram comment.png Added: Ammo pickups now replenish charge
Pictogram plus.png Added: Now gains charge meter on hit
Quickiebomb Launcher
Quickiebomb Launcher
Pictogram plus.png Changed: Fizzle time increased from 2 seconds to 4 seconds
Ullapool Caber
Ullapool Caber
Pictogram plus.png Changed: Base melee damage increased from 35 to 55
Pictogram minus.png Added: Added 20% fire rate penalty
Pictogram minus.png Added: Added 100% switch-to time penalty
Loose Cannon
Loose Cannon
Pictogram minus.png Changed: Reduced projectile speed (now a visible attribute)
Pictogram minus.png Changed: Reduced cannon impact damage from 60 to 50. Damage also scales with distance.
Pictogram minus.png Changed: Reduced knockback from cannon hit. Knockback strength is now similar to airblast.
Leaderboard class heavy.png
Heavy
Fists of Steel
Fists of Steel
Pictogram plus.png Removed: Removed deploy time penalty
Pictogram minus.png Added: Added penalty of increased holster time by 100%
Gloves of Running Urgently
Gloves of Running Urgently
Pictogram minus.png Changed: Increased holster time penalty
Warrior's Spirit
Warrior's Spirit
Pictogram plus.png Changed: Now heals 50 health on kill
Pictogram comment.png Changed: Damage received and dealt increased by 30%
Pictogram plus.png Removed: Removed health penalty
Eviction Notice
Eviction Notice
Pictogram plus.png Added: Now provides 15% move speed bonus
Pictogram minus.png Added: Now increases damage taken by 20%
Leaderboard class engineer.png
Engineer
Jag
Jag
Pictogram minus.png Added: Added damage penalty against buildings. Now takes 3 hits to destroy a Sapper.
Rescue Ranger
Rescue Ranger
Pictogram minus.png Changed: Healing per bolt reduced from 75 to 60
Leaderboard class medic.png
Medic
Amputator
Amputator
Pictogram comment.png Changed: Taunt can now be activated by alt-fire
Pictogram plus.png Added: Healing done with the taunt now grants small amounts of ÜberCharge
Vaccinator
Vaccinator
Pictogram minus.png Removed: Removed 10% health regeneration on proper resist
Pictogram plus.png Added: Added slight ÜberCharge build on proper resist
Pictogram plus.png Changed: Increased ÜberCharge rate from +50% to +67%
Pictogram plus.png Changed: Reduced overhealed ÜberCharge build rate penalty to 33% from 66%. As this penalty is applied after the base increase, healing an overhealed patient is now 33% more effective.
Crusader's Crossbow
Crusader's Crossbow
Pictogram plus.png Added: Healing a player with an arrow now grants a small amount of ÜberCharge
Quick-Fix
Quick-Fix
Pictogram comment.png Changed: Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects
Pictogram minus.png Added: Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge
Leaderboard class sniper.png
Sniper
Huntsman
Huntsman
Pictogram plus.png Changed: Can be fired while off the ground
Cleaner's Carbine
Cleaner's Carbine
Pictogram plus.png Changed: Reduced firing rate penalty from 35% to 20%
Pictogram comment.png Added: Added 'CRIKEY' meter which is filled by dealing damage
Pictogram comment.png Changed: Mini-crits are no longer activated by kill, but can instead be activated by alt-fire when the 'CRIKEY' meter is filled
Cozy Camper
Cozy Camper
Pictogram comment.png Changed: Quadrupled health regeneration rate. Regeneration rate is now decreased if player has been recently damaged.
Jarate
Jarate
Pictogram plus.png Added: Extinguishing an ally now reduces the cooldown by 20%
Leaderboard class spy.png
Spy
Dead Ringer
Dead Ringer
Pictogram plus.png Changed: Initial damage reduction when feigning death increased to 75% from 50%
Spy-cicle
Spy-cicle
Pictogram comment.png Changed: Fire immunity shield no longer appears when fire immunity is triggered
Leaderboard class soldier.png
Soldier
Leaderboard class pyro.png
Pyro
Leaderboard class heavy.png
Heavy
Leaderboard class engineer.png
Engineer
Panic Attack
Panic Attack
Pictogram plus.png Changed: No longer auto-fires when fully loaded. Shots can be held and released at will.
Leaderboard class soldier.png
Soldier
Leaderboard class pyro.png
Pyro
Reserve Shooter
Reserve Shooter
Pictogram comment.png Changed: No longer boosts all-around switch speed, instead boosts switch-to speed by 20% and switch-from speed by 15%
Pictogram minus.png Changed: No longer mini-crits any airborne target (i.e. jumping). Target must be forced in to the air via blastjump, knockback, airblast, or grapple.
Leaderboard class soldier.png
Soldier
Leaderboard class demoman.png
Demoman
Half-Zatoichi
Half-Zatoichi
Pictogram comment.png Changed: Now considered a sword (increased holster and deploy time and increased range)
Pictogram plus.png Changed: Honorbound changed. Deals 50 self-damage on holster if no kill was made. Cannot be holstered if player is below 50 life and no kill was made.
Pictogram comment.png Changed: 100% life restore on kill changed to 50% health gain on kill that can result in overheal
Pictogram minus.png Added: No random crits

Gallery

External Links


The Administrator

Ylläpitäjän vastaukset ovat aktivoituvia lauseita, jotka aktivoituvat yleensä silloin kun jotain tärkeää tapahtuu, kuten salkun napattua tai kuinka monta sekunttia peliä on jäljellä. Kaikki Ylläpitäjän vastaukset ovat listattuna alle.

Yleiset vastaukset

Setup.png  Valmistautumisaika
Setup.png  Kierroksen loppu
Setup.png  Aikalisä
Achieved.png  Kierroksen loppu
Killicon skull.png  Kierroksen häviö
Eyelandertransparent.png  Äkkikuolema
Killicon fire.png  Pattitilanne
Timer overtime.png  Jatkoaika

Komentopiste -pelimuodon vastaukset

CP Captured RED.png  Control Point being captured, Player defending
CP Locked RED.png  Final Komentopiste on valtauksessa, pelaaja puolustaa

Snowplow -vastaukset

Huomioitavaa: Nämä vastaukset olivat alunperin suunniteltu käytettäväksi Erikoistoimitus -pelimuotoon ja Pommilastikisaan, mutta jäivät käyttämättömiksi. Ne pääsivät lopulta käyttöön Snowplow -karttaan.

Killicon train.png  Junan kellon aika loppu

Pelaaja puolustuksessa

Pelaaja hyökkäyksessä

Killicon train.png  Juna saapuu 2. etappiin, 3. komentopisteeseen

Player defending

Player attacking

Kukkulan kuningas -pelimuodon vastaukset

CP Captured RED.png  Komentopiste vallattu
CP Neutral.png  Komentopiste menetetty

Pommilasti -pelimuodon vastaukset

BLU Bombcart.png  Kierroksen alku
Hoodoo Bombcart.png  Pommilasti lähellä etappia, pelaaja hyökkää
RED Bombcart.png  Pommilasti lähestymässä etappia, pelaaja puolustaa
Lil-chewchew.png  Payload/fi nearing final checkpoint, Player attacking
RED Bombcart.png  Payload/fi nearing final checkpoint, Player defending

Capture the Flag Mode responses

Intel red pickedup.png  Salkku liittolaisen/pelaajan ottamana
Intel blu pickedup.png  Salkku vihollisen ottamana
Intel red idle.png  Salkku liittolaisen/pelaajan tukikohtaan tuomana
Intel blu idle.png  Salkku vihollisen tukikohtaan tuomana
Intel red idle.png  Salkku liittolaisen/pelaajan pudottamana
Intel blu idle.png  Salkku vihollisen pudottamana
Intel red idle.png  Intelligence returned to allied base
Intel blu idle.png  Intelligence returned to enemy base


Arena Mode responses

Wiki bat.png  Match start
Sandman.png  Team scramble
Holy Mackerel.png  Control point available
TheBostonBasher.png  First Blood
RED Candy Cane.png  Flawless defeat
RED Atomizer.png  Flawless victory

WAR! Update responses

Rocket launcher.png  Soldier/Demoman setup time
Directhittransparent.png  Match loss
Sticky IMG.png  Match win
War demo kills.png  War contribution kill War soldier kills.png

Engineer Update responses

Golden Wrench IMG.png  Golden Wrench found
Backpack Golden Wrench.png  Golden Wrench destroyed

Special Delivery responses

For the voice responses associated with the Carnival of Carnage and the Scream Fortress VI Halloween Event, see Halloween Boss voice responses.

Note: Several unused generic responses also exist

Dead Heat Icon.png  Match Start
Australium Container Neutral.png  Preparing to capture the Suitcase
Australium Container Neutral.png  Suitcase spawn
Australium Container Neutral.png  Suitcase respawn
Australium Container RED.png  Suitcase taken by player/ally
Australium Container BLU.png  Suitcase taken by enemy
Australium Container RED.png  Suitcase dropped by player/ally
Australium Container BLU.png  Suitcase dropped by enemy
Cap-ogee.png  Player/ally is riding the elevator
Cap-ogee.png  Enemy is riding the elevator
Australium Container RED.png  Suitcase delivered by player/ally
Australium Container BLU.png  Suitcase delivered by enemy
Plan Nine to Outer Space.png  Rocket Launched by player/ally
Plan Nine to Outer Space.png  Rocket Launched by enemy
Poopyheadicon.png  Rocket Crash

Mann vs. Machine responses

Uncharged Canteen.PNG  Upgrade reminder
Setup.png  Wave incoming
Gette it Onne!.png  First wave start
Dead Heat Icon.png  Wave start
Achieved.png  Wave completed
Dead Heat Icon.png  Final wave start
Achieved.png  Final wave completed
Killicon skull.png  Wave lost
Killicon skull.png  Game over
Killicon skull.png  All defenders dead
Smallcredits.png  Bonus acquired
Bomb carried.png  Bomb alerts
Bomb dropped.png  Bomb pushed back
Leaderboard class tank.png  Tank Robot alerts
Leaderboard class tank.png  Tank Robot destruction
Leaderboard class sentry buster.png  Sentry Buster spawning
Backpack Disguise Kit.png  Spy-bots spawning
Backpack Electro Sapper.png  Spy-bot destruction
Backpack Wrench.png  Single Engineer-bot spawning
Backpack Wrench.png  Single Engineer-bot dead, no Teleporter
Backpack Wrench.png  Single Engineer-bot dead, Teleporter active
Backpack Wrench.png  Multiple Engineer-bots spawning
Backpack PDA.png  Multiple Engineer-bots dead, no Teleporters
Backpack PDA.png  Multiple Engineer-bots dead, Teleporters active
Backpack PDA.png  Engineer-bot Teleporter activated
Backpack Tour of Duty Ticket.png  Mann Up Mode activated
Backpack Tour of Duty Ticket.png  Manning Up
Backpack Tour of Duty Ticket.png  Mann Up Mode wave completed

Mannhattan responses

Forward spawn control point captured by robots

Robot Destruction responses

Note: The game mode is currently in beta, meaning the following voice lines may change in the future.

Dead Heat Icon.png  Setup time explanation, or when player joins server mid-game.
Enemy steals reactor core
Teammate steals reactor core


Enemy captures reactor core
Teammate captures reactor core


Reactor core dropped by enemy
Reactor core dropped by teammate
Reactor core returns to enemy base
Reactor core returns to allied base
Enemy almost winning
Teammates almost winning
Miscellaneous

Competitive Mode responses

Note: The game mode is currently in beta, meaning the following voice lines may change in the future.

Setup.png  Setup time

Final Round

Gette it Onne!.png  Match Start
Achieved.png  Win

RED

BLU

Killicon skull.png  Stalemate
Game summary
Outliers

Searching

Available

Not available

Unused responses

General responses

Unknownweapon.png  Match start
Unknownweapon.png  Match ending
Unknownweapon.png  Match win
Unknownweapon.png  Stalemate
Unknownweapon.png  Failure responses
Unknownweapon.png  Alert responses
Item icon Killstreak Kit.png  Killstreak weapon

Note: Separate from Arena Mode's unused kill streak responses, these lines would presumably used when the player makes a tiered kill with a killstreak weapon.

Control Point Mode responses

Unknownweapon.png  Control Point Mode responses

Capture the Flag responses

Unknownweapon.png  Intelligence responses

Arena Mode responses

Unknownweapon.png  Match starting
Unknownweapon.png  Control point open
Unknownweapon.png  Kill streak
Unknownweapon.png  Last man standing
Unknownweapon.png  Last man standing when enemy team wins by capture

Special Delivery Mode responses

Note: Many of the lines are for generic devices as opposed to Australium. Two lines have been repurposed for Snowplow.

Australium Container Neutral.png  Preparing to capture the Suitcase
Australium Container Neutral.png  Suitcase spawn
Australium Container Neutral.png  Suitcase respawn
Australium Container RED.png  Suitcase taken by player/ally
Australium Container BLU.png  Suitcase taken by enemy
Australium Container RED.png  Suitcase dropped by player/ally
Australium Container BLU.png  Suitcase dropped by enemy
Cap-ogee.png  Player/ally is riding the elevator
Cap-ogee.png  Enemy is riding the elevator
Australium Container RED.png  Suitcase delivered by player/ally
Australium Container BLU.png  Suitcase delivered by enemy
Unknownweapon.png  Suitcase carrier is not moving
Unknownweapon.png  Suitcase is about to explode

Payload Race Mode responses

Note: Many of the lines call for conditions not present in any official Payload Race map

Pushing the cart

General encouragement

Teammates are in the lead

Enemy is in the lead

Teammates catching up

Enemy team catching up

Teammates falling behind

Carts are tied

Teammates are almost winning

Enemy is almost winning

First stage outcome

Win

Loss

Second stage outcome

Win

Win leading to a tie (condition-specific)

Loss

Final stage

Starting in the lead

Starting with cart locked

Starting with a tie

Cart is unlocked

Final stage outcome

Win

Loss

[[Category: Lists of responses/fi]]


Patch notes

Team Fortress 2

Undocumented changes