From Team Fortress Wiki
Jump to: navigation, search
Cp sunshine event.jpg
Basic information
Map type Control Point
File name: cp_sunshine_event
Developer(s): Rebecca "phi" Ailes
Kimberly "iiboharz" Riswick
Harlen "UEAKCrash" Linke
Map Info
Environment: Halloween
Setting: Nighttime
Hazards: Pitfall, Pumpkin bombs
Map Items
Healthico.png Health Kits: Healthbar.png ×10   •   Healthpie.png ×10
Ammoico.png Ammo Boxes: Smallammo.png ×4   •   Mediumammo.png ×14
TF2 crosshair.png Special: Pumpkin.png
Map Overview
Sinshine overview.png

Sinshine is a community created symmetrical control point map added in the Scream Fortress 2015 update. It is a Halloween-themed version of Sunshine.

It features the standard 5CP layout with a mid, two seconds, and two lasts, with forward spawns for each point beyond mid owned. Contrary to what some believe, Sinshine is not directly inspired by any other 5CP, but does place the second point on a spire-like structure with two small chokes going to mid. Badlands and Process do this as well.

Sinshine was contributed to the Steam Workshop.


Control Point 3

  • ClockTower: The Clocktower serves as the middle control point. It is accessed from the sides with openings in the front and back for fire. There is a small platform above for jumping classes and a small health kit. Directly beneath the point is a pool of lava with a Large health kit cauldron on a small platform.
  • Tertiary Spawn: There is a third spawn on both sides of the Clocktower. The spawn becomes available upon capture of Control Point 2 or 4.

Control Point 2 & 4

  • Deteriorated Clocktower: Both teams have a worn down clock tower that serves as the second and fourth control point.
  • Sniper Platform: Behind the Clocktower is a platform that can be used as a watchpoint for Snipers.
  • Secondary Spawn: There is a secondary spawn by the right of the clock tower . The spawn becomes available upon capture of Control Point 3.
  • Sewer tunnel: Beneath the point is a small ramp leading to an underground sewer. A small health and ammo kit can be found here with a path branching into last and a secondary route to the upper floor.

Control Point 1 & 5

  • Spawn: The spawnroom has two exits on the left and right. In the center is a one way glass window overlooking the point.
  • Control point platform: The platform holds the first and fifth control points. They're surrounded by a small wall, but is exposed on the sides.
  • Corridors: The corridors to the control point have an underground alternate path, as well as two flank routes. One leading directly into second and another leading into the Snipers nest.


Main article: Community Sinshine strategy

Control Point timing

Control Point Multiplier Seconds
Control Point 1 and 5 ×1
4 .600
3 .067
2 .509
2 .208
Control Point 2 and 4 ×1
14 .000
9 .333
7 .636
6 .720
Control Point 3 ×1
22 .000
14 .667
12 .000
10 .560


Update history

October 28, 2015 Patch (Scream Fortress 2015)

  • Added Sinshine to the game.

November 2, 2016 Patch

  • Fixed multiple visible nodraws and other texture bugs.
  • Fixed nonsolid pumpkin in lobby.
  • Fixed trigger bounds in RED spawn.
  • Various lighting changes.