Difference between revisions of "Medicating Melody"

From Team Fortress Wiki
Jump to: navigation, search
m (vat)
Line 1: Line 1:
{{Item in<!-- Go away WindBOT -->fobox
+
{{Item infobox
 
| type        = taunt
 
| type        = taunt
 
| image        = Medicating Melody.png
 
| image        = Medicating Melody.png

Revision as of 20:15, 7 December 2011

Danke schön, danke schön...
The Medic

Upon taunting with the Amputator equipped, the Medic brings his weapon up to his shoulder and plays a soothing melody, healing all allies within a certain radius while causing them to emit a team-colored glow around their feet.

The taunt does not add to a Medic's ÜberCharge level, does not heal disguised or cloaked Spies, and does not overheal. In addition, Soldiers equipping Equalizers will not be healed, while Pyros wielding Back Scratchers will receive diminished healing. The healing effect requires line of sight to the target, and therefore cannot heal teammates who are on the opposite side of an obstacle. The Medic will be credited with an assist kill if a teammate within the taunt's area of effect successfully kills an enemy.

Taunting with the Bonesaw or Vita-Saw will yield the same action from the Medic, but without the healing benefit. In addition, the Vita-Saw will play a deeper cello tone instead of the light melody the Bonesaw and Amputator play.

Healing and function times

Example of taunt healing range.
Healing and function times
Effect range 450 units
Healing
Healing (in combat) 100% 25
Healing (out of combat) 300% 75
Function times
Taunt duration 4.2
Values are approximate and determined by community testing.

Update history

December 17, 2010 Patch (Australian Christmas)

  • The taunt was added to the game.

January 3, 2011 Patch

  • Fixed an exploit related to The Amputator.[1]

February 22, 2011 Patch

  • Fixed being able to heal players with the Equalizer as their active weapon.


Bugs

References

  1. In mid taunt with the Amputator, the player could disconnect from the server, but the healing effect would remain for surrounding injured players, giving them infinitely regenerating health, even after death, until they disconnected or the map changed.