Difference between revisions of "Ullapool Caber"

From Team Fortress Wiki
Jump to: navigation, search
(I have tested this and it shows 50dmg then 149 so it overall does 199 damage overall.)
Line 64: Line 64:
 
* The description "High-yield Scottish face removal" was taken directly from the promotional artwork that Swizzle created for his entry in the [[Polycount Pack|Polycount contest]].
 
* The description "High-yield Scottish face removal" was taken directly from the promotional artwork that Swizzle created for his entry in the [[Polycount Pack|Polycount contest]].
 
* It is possible to negate the self damage of the Ullapool Caber's explosion by equipping the [[Sticky Jumper]].
 
* It is possible to negate the self damage of the Ullapool Caber's explosion by equipping the [[Sticky Jumper]].
* The Ullapool Caber actually hits the opponent twice when unexploded dealing 50 then 149 damage.
+
* The Ullapool Caber actually hits the opponent twice. Once when the bottle hits the opponent dealing 50 damage then again when it explodes dealing 149 damage.
 
==See also==
 
==See also==
 
*[[Demoman strategy#Ullapool Caber|Ullapool Caber strategy]]
 
*[[Demoman strategy#Ullapool Caber|Ullapool Caber strategy]]

Revision as of 22:33, 21 December 2010

Time to get blotted!
The Demoman

The Ullapool Caber is a melee weapon for the Demoman. It appears as a World War II-era German Template:W Stielhandgranate "potato masher" grenade, with the Mann Co. logo stamped on the head.

The explosives contained in the metal head of the grenade are extremely unstable, and will explode upon striking against either a solid object (such as a wall, floor, etc) or an enemy, consistently dealing 100 damage to the user (not including fall damage), as well as propelling him upward in the ensuing blast. Once the grenade explodes, the twisted metal shards of the grenade inflict slightly reduced melee damage. Respawning or visiting a Resupply Locker will restore the grenade to its original state.

Damage

See also: Damage

Melee

Explosion

  • Base: ~149
  • Mini-Crit: ~199
  • Critical hit: ~300

Damages are approximate and determined by community testing.

Demonstration

Item Set

Main article: Item sets
The Expert's Ordnance
Backpack The Expert's Ordnance Bundle.png
Effect

No effect

Blueprint

Reclaimed Metal Sandman Ullapool Caber
Item icon Reclaimed Metal.pngx2 + Item icon Sandman.png = Item icon Ullapool Caber.png

Related Achievements

The Scottish Play
The Scottish Play
Get a melee kill while sticky jumping.
Tartan Spartan
Tartan Spartan
Do 1 million points of total blast damage.

Bugs

  • The Ullapool Caber currently has a visual bug where it looks detonated while it isn't.
  • When striking an enemy, the Ullapool Caber will sometimes not deliver the explosion damage. It still deals full explosion damage to the Demoman, but it only slightly damages the struck enemy as if the Caber was already broken. The Caber will appear broken after such an event has occured, but striking an object, wall, or enemy again will cause a second explosion even without returning to the spawn.

Trivia

The Ullapool Caber after detonation
  • Template:W is the town from the Ross and Cromarty area in the Scottish Highlands where the Demoman was born.
  • A caber is a long wooden pole (usually a section from the trunk of a tree) that is thrown as a feat of strength during the Template:W event of the Scottish Highland Games.
  • Hitting an ally with the Ullapool Caber will not set it off. The Demoman may be in for a nasty surprise if he hits a disguised Spy instead.
  • The description "High-yield Scottish face removal" was taken directly from the promotional artwork that Swizzle created for his entry in the Polycount contest.
  • It is possible to negate the self damage of the Ullapool Caber's explosion by equipping the Sticky Jumper.
  • The Ullapool Caber actually hits the opponent twice. Once when the bottle hits the opponent dealing 50 damage then again when it explodes dealing 149 damage.

See also