Difference between revisions of "Backburner"
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| att-1-positive = +10% damage done | | att-1-positive = +10% damage done | ||
| att-2-positive = 100% critical hits from behind | | att-2-positive = 100% critical hits from behind | ||
+ | | att-3-negative = +50% airblast cost | ||
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{{Quotation|'''The Pyro''' on rump roasting|Mhhh mhhhh mhhh mhhh mhhhh!|sound=Pyro_laughevil02.wav}} | {{Quotation|'''The Pyro''' on rump roasting|Mhhh mhhhh mhhh mhhh mhhhh!|sound=Pyro_laughevil02.wav}} |
Revision as of 02:23, 15 April 2011
“ | Mhhh mhhhh mhhh mhhh mhhhh!
Click to listen
— The Pyro on rump roasting
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” |
The Backburner is an unlockable primary weapon for the Pyro. It is the default Flamethrower with a team colored metal addition to the nozzle shaped like a dragon's head.
The Backburner guarantees critical hits whenever it is used on an opponent from behind, and deals 10% more damage than the normal Flamethrower.
The area behind an enemy that will register critical hits for the weapon is approximately a 90 degree angle centered behind where the opponent is facing. This is significantly less than the Spy's backstab range, which appears to be any angle in the 180 degrees behind where a player is looking.
The Backburner is automatically given to any player who obtains 16 Pyro achievements.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Particle | |
Damage | ||
Flame damage (close) | 100% | 7.13 / particle |
Flame damage (far) | 60% | 4.28 / particle |
Critical | 13-21 / particle | |
Mini-crit | 6-10 / particle | |
Afterburn | 3 / tick 60 total | |
Afterburn (mini-crit) | 4 / tick 80 total | |
Function times | ||
Attack interval | 0.04 s | |
Ammo consumption interval | 0.08 s | |
Afterburn duration | 10 s | |
Values are approximate and determined by community testing. |
Note: Flame damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, critical hits are also affected by the scaling. Additionally, there is a very slight damage variance (±0.08 / particle) due to differences in particle angles.
Demonstration
Crafting
Blueprint
Class Token - Pyro | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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As a Crafting Ingredient
Backburner | Reclaimed Metal | Degreaser | ||
+ | = |
Related Achievements
General
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Soldier
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Pyro
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Heavy
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Engineer
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Medic
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Sniper
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Spy
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Update history
June 19, 2008 Patch (The Pyro Update)
- The item was added to the game.
- Fixed Backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed.
- Removed health bonus from the Backburner (previously gave 50 extra max health).
August 19, 2008 Patch (A Heavy Update)
- Added new firing sounds to the Backburner
April 29, 2010 Patch (119th Update)
- Added a 20% damage bonus to the Backburner.
- Reduced Backburner damage bonus from 20% to 15%.
September 30, 2010 Patch (The Mann-Conomy Update)
- Backburner was assigned a unique kill icon.
- [Undocumented] Fixed players claiming health by switching to the Powerjack as the enemy dies from burn damage from the Flamethrower.
- Updated model (the dragon attachment) with optimizations and new LODs.
- [Undocumented] Several particle effects, including Flamethrower fire, were altered to appear brighter. These changes do not apply to ATi graphics card users and some others.
- Removed the restriction on airblast.
- Ammo cost increased 150%.
- Damage bonus reduced to 10%
Bugs
- In first-person view, the flame at the front of the Backburner clips through the metal cover.
- Due to being a near identical model of the Flamethrower, a similar bug persists; should the Pyro move his hand due to a voice command, the hose connected to the propane tank will appear attached to his wrist.
- Upon dieing whilst using this weapon, the Pyro will drop the default Flamethrower.
Gallery
See also
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