Difference between revisions of "Bonk! Atomic Punch"

From Team Fortress Wiki
Jump to: navigation, search
m (Update history)
m (clarified ability to capture/defend (previously stated "can use when capturing but capture will be negated")
Line 23: Line 23:
 
Upon drinking, this weapon provides temporary invincibility to the player from any type of damage, bar environmental and [[telefrag]]ging. The player's view is forced into third-person mode upon drinking, during which they can maneuver and [[jump]] as they see fit, but will be unable to use any weapons. When any type of bullet or [[projectile]] hits a Scout under the drink's effects, a "Miss!" signal will appear above the class's head followed by one of many [[Scout responses#Dodging Shots Under Bonk!'s Influence|responses]]. The Scout has unlimited Bonk! cans at his disposal, but cannot take out another can until his regeneration period, shown in the [[HUD]], is over.  
 
Upon drinking, this weapon provides temporary invincibility to the player from any type of damage, bar environmental and [[telefrag]]ging. The player's view is forced into third-person mode upon drinking, during which they can maneuver and [[jump]] as they see fit, but will be unable to use any weapons. When any type of bullet or [[projectile]] hits a Scout under the drink's effects, a "Miss!" signal will appear above the class's head followed by one of many [[Scout responses#Dodging Shots Under Bonk!'s Influence|responses]]. The Scout has unlimited Bonk! cans at his disposal, but cannot take out another can until his regeneration period, shown in the [[HUD]], is over.  
  
[[Sentry Gun]]s will not damage a Scout under the influence of Bonk!, but he will still experience [[knockback]]. If a Scout is set on [[fire]] while he drinks Bonk!, he will not take damage from further Flamethrower attacks or from afterburn, but will resume being damaged by the flames should they persist after the drink wears off. It is possible to be soaked with [[Jarate]] while under the effect of Bonk!, but it will only affect the damage taken after Bonk!'s effects have worn off. Bonk! cannot be used while carrying the intelligence, nor can a Scout grab the intelligence under the effect of Bonk!. It can be used while capturing objectives such as control points or the [[Payload]] cart, but doing so will negate the Scout's capture. The effect of Bonk! will cease if a Scout using it activates a resupply cabinet.
+
[[Sentry Gun]]s will not damage a Scout under the influence of Bonk!, but he will still experience [[knockback]]. If a Scout is set on [[fire]] while he drinks Bonk!, he will not take damage from further Flamethrower attacks or from afterburn, but will resume being damaged by the flames should they persist after the drink wears off. It is possible to be soaked with [[Jarate]] while under the effect of Bonk!, but it will only affect the damage taken after Bonk!'s effects have worn off. Bonk! cannot be used while carrying the intelligence, nor can a Scout grab the intelligence under the effect of Bonk!. Scouts under the effect of Bonk! cannot capture or [[Defense|defend]] objectives such as control points or the [[Payload]] cart. The effect of Bonk! will cease if a Scout using it activates a resupply cabinet.
  
 
While drinking, being hit by [[Natascha]], the [[Flamethrower]]'s [[compression blast]], the [[Force-A-Nature]] and being launched in the air by explosives will interrupt the drinking process. This cancels the use, but still counts as consumption, and drains the recharge meter as such.
 
While drinking, being hit by [[Natascha]], the [[Flamethrower]]'s [[compression blast]], the [[Force-A-Nature]] and being launched in the air by explosives will interrupt the drinking process. This cancels the use, but still counts as consumption, and drains the recharge meter as such.

Revision as of 20:18, 8 July 2011

Bonk! is fulla radiation, which as we all know is pretty great for givin' people superpowers.
— Bonk! Atomic Punch publicity blurb

Bonk! Atomic Punch is an unlockable secondary weapon for the Scout class. It is a small energy drink can with a team-appropriate label; RED's flavor of Bonk! is "Cherry Fission", while BLU's is "Blutonium Berry".

Upon drinking, this weapon provides temporary invincibility to the player from any type of damage, bar environmental and telefragging. The player's view is forced into third-person mode upon drinking, during which they can maneuver and jump as they see fit, but will be unable to use any weapons. When any type of bullet or projectile hits a Scout under the drink's effects, a "Miss!" signal will appear above the class's head followed by one of many responses. The Scout has unlimited Bonk! cans at his disposal, but cannot take out another can until his regeneration period, shown in the HUD, is over.

Sentry Guns will not damage a Scout under the influence of Bonk!, but he will still experience knockback. If a Scout is set on fire while he drinks Bonk!, he will not take damage from further Flamethrower attacks or from afterburn, but will resume being damaged by the flames should they persist after the drink wears off. It is possible to be soaked with Jarate while under the effect of Bonk!, but it will only affect the damage taken after Bonk!'s effects have worn off. Bonk! cannot be used while carrying the intelligence, nor can a Scout grab the intelligence under the effect of Bonk!. Scouts under the effect of Bonk! cannot capture or defend objectives such as control points or the Payload cart. The effect of Bonk! will cease if a Scout using it activates a resupply cabinet.

While drinking, being hit by Natascha, the Flamethrower's compression blast, the Force-A-Nature and being launched in the air by explosives will interrupt the drinking process. This cancels the use, but still counts as consumption, and drains the recharge meter as such.

Bonk! Atomic Punch is automatically given to any player who obtains 22 Scout achievements.

Function times

Function times (in seconds)
Consumption time 1.2 s
Recharge time 24 s
Effect duration 6 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Scout Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Scout.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Bonk! Atomic Punch.png Item icon Crit-a-Cola.png Item icon Mad Milk.png Item icon Winger.png
Item icon Pretty Boy's Pocket Pistol.png Item icon Flying Guillotine.png

As a Crafting Ingredient

Bonk! Atomic Punch Kritzkrieg Crit-a-Cola
Item icon Bonk! Atomic Punch.png + Item icon Kritzkrieg.png = Item icon Crit-a-Cola.png
Bonk! Atomic Punch Batter's Helmet Bonk Helm
Item icon Bonk! Atomic Punch.pngx2 + Item icon Batter's Helmet.png = Item icon Bonk Helm.png
Reclaimed Metal Bonk! Atomic Punch Force-A-Nature Soda Popper
Item icon Reclaimed Metal.png + Item icon Bonk! Atomic Punch.png + Item icon Force-A-Nature.png = Item icon Soda Popper.png
Reclaimed Metal Bonk! Atomic Punch Sandman Atomizer
Item icon Reclaimed Metal.png + Item icon Bonk! Atomic Punch.png + Item icon Sandman.png = Item icon Atomizer.png

Related achievements

Leaderboard class scout.png Scout

Artful Dodger
Artful Dodger
Dodge 1000 damage in a single life using your Bonk! Atomic Punch.

Update history

February 24, 2009 Patch (The Scout Update)
  • The Bonk! Atomic Punch was added to the game.

April 20, 2009 Patch

  • Scouts now drop the flag, if carrying it, when they drink this item.

June 25, 2009 Patch

December 17, 2009 Patch (WAR! Update)

  • Added recharge sound to abilities with a recharge bar.

January 13, 2010 Patch

  • Fixed the lack of phase effect while using this item.

April 28, 2010 Patch

  • The slowdown disadvantage after using the weapon is removed as a balance fixture. A cooldown bar is added before it can be used, similar to the Sandman's Ball.

May 12, 2010 Patch

  • [Undocumented] This item was added in the Crit-a-Cola's crafting blueprint.
  • [Undocumented] This item was added in the Bonk Helm's crafting blueprint.
  • [Undocumented] This item was added in the Dalokohs Bar's crafting blueprint.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] Scouts will always switch to a melee weapon upon using this item. This was done to fix the issue of players being able to fire their weapons immediately after drinking by holding the primary fire button.

December 17, 2010 Patch (Australian Christmas)

  • [Undocumented] Scouts no longer default to their melee weapon upon using this item.

March 15, 2011 Patch

  • [Undocumented] This item was removed from the Dalokohs Bar's crafting blueprint.

June 23, 2011 Patch (Über Update)

  • [Undocumented] This item was added in the Atomizer crafting blueprint.
  • [Undocumented] This item was added in the Soda Popper crafting blueprint.

Bugs

  • The afterburn from the Flare Gun and the Detonator cannot be dodged with the invulnerability granted from consuming Bonk! Atomic Punch, and will result in the Scout taking fire damage. This bug exists only with afterburn from the Flare Gun.
  • Consuming Bonk! Atomic Punch with the Sandman equipped consumes the Scout's baseball, as though it had been thrown. If the recharge meter for the baseball is full, the baseball will not recharge, and will only be returned by a resupply cabinet.
  • On-hit effects, such as the Black Box and hitting the Scout if he is covered in Mad Milk trigger the on-hit effects as any normal attack would.
  • While on a Payload map, touching the attacker's exit gate at the moment the round begins while the invulnerability effect of Bonk! Atomic Punch is active will cause the Scout to remain invulnerable until the player touches a resupply cabinet.
  • The effects of Bonk! Atomic Punch will not protect the player from the damaging fires of torches on Egypt, or most other environmental hazards as one would expect. This may or may not be intended.
  • If the player uses the console commands kill, or explode to commit suicide while under the effects Bonk! Atomic Punch, the kill will be awarded to the last player on the enemy team to have dealt damage the Scout with a weapon, even if the Scout was invulnerable at the time the damage was taken.
  • Should the player consume Bonk! Atomic Punch immediately upon touching a resupply cabinet, he will be granted an additional Bonk! Atomic Punch, shown by the ammo counter. This extra drink can be consumed as soon as the first Bonk! Atomic Punch effects wears off.
  • Using the Director's Vision taunt while the weapon is in use will deplete the bar fully, as with the Sandman and other consumables such as the Sandvich.
  • If a player consumes Bonk! Atomic Punch, and is pushed off any size ledge, the Bonk! Atomic Punch bar will deplete completely, and the invulnerability effect will not occur.
  • Should a Scout under the effects of Bonk! Atomic Punch fall from a sufficient height, the fall damage sound will play despite no damage being delivered.

Trivia

  • An active adult's daily recommended sugar intake is around 90 grams. Assuming the contents of Bonk! Atomic Punch are as advertised, the drink would have to contain several hundred times worth of daily recommended sugar, weighing at least 9 kg. This would equate roughly to 20 lbs.
  • The texture used for Bonk! Atomic Punch was reused for with the Bonk Helm, a headgear for the Scout, which is based on novelty drinking helmets.
  • Bonk! Atomic Punch and Crit-a-Cola are listed with ingredients including water, radiation and sugar. Upon closer inspection, the ingredients label reads as follows:
INGREDIENTS: WATER, RADIATION, SUGAR
AS]]ha a kl ]wdlwa kladjal ka[ kl] Aa[ kl]a das]k]dklas] kjda] Qs ldk]lakl] wk] da
D dakijik da lak dkaafd k kod a [ka alk d ak aka d[ka [aldka[d kafaldd kfa
a dak dkaa[d k kd a flaked fka afk d
  • Bonk's advertising slogan about it's radiation content giving it's drinker superpowers was referenced again during the Über Update, where the Scout appeared under the Bonk logo dressed like DC superhero, The Flash, who, like the Scout, is famous for his speed.[1]

Gallery

Related merchandise

See also

References

  1. "[1]"uberupdate scoutpack.